Once you enable the plugin, you'll have to set it up.
Right click the mini windows and hit 'update channels'.
After that's done, right click again and hit channels and choose the ones you want to send to the window (likely all of them, you can shift+click or ctrl+click)
That should default send them to the mini window.
If it's still echoing in the main window, click echo to turn it off.
You can send pages and local OOC to there under the Other communications tab.
I've been testing it this morning. Seems like it also linkifies URLs.
To resize, the bottom-right of the window is a sizing block. Click it and drag to resize.
And enjoy. Seems like it grabs all colors and everything too.
EDIT: You may want to change the font as well; it starts out really small. I just set it to FixedSys at 9 like the core MUSHclient and off we went.
I know that this location would be one place to advertise and I know sharing ads between MU*s is another one, but is there any advice anyone could give? Other locations that could be used? I would love some suggestions and I am even sure that there are probably some new folks out there that could be wondering as well.
My advice is this: Advertise when you are ready and know what you're going to offer, and when you're going to offer it, but not before.
Most projects fall apart well before they come out of the "hey, I got this idea..." stage. And we, fickle lot that we are to begin with, have seen way too many projects disappear well before fruition.
So find the people who'll help you staff it, make sure you got the technical infrastructure taken care of (i.e. you got a host, someone to code, if you got a wiki someone to set it up, etc) then when it looks like you're actually going to open in a matter of weeks tell us why we should want it to open even sooner.
But yeah, if you want to advertise this forum is as good as any. Good luck!
I want to say thanks to all the replies on this. The advice there is a really nice one to have. I'll keep everything said here in mind and thanks again!
Lets not forget they had him trade his one lasting relationship to the devil for his Aunt's life.
I am not sure about Marvel as a whole but I know Joey Q( Mr. I drew really bad comics) has mentioned in interviews he does not understand why fans love Spiderman.
@Ganymede Is this not somewhat similar to reducing the auto-gain XP (you're just subtracting it off the front end, before the player gets a chance to pay it later as "tax")?
"Tax" may be an ugly word. I have started to think of it as "stat decay" the more we've all talked about this.
The key difference, which you touched on later in your post, is that stat decay is taking away something they have (reducing a skill), while reduced XP is taking away something they never had (the XP was never in their pocket, they just earned less of it). It's human nature to be less comfortable with losing something you already have than losing something you never had, it feels like you're being punished.
The Hedge was not actually an rlevel, just a different grid. The Shadow one was useful because the rooms were all the same in the Shadow, but it allowed for different descs in shadow/real. Extensive use was made of it, and most of the main grid rooms and many builds had shadow-descs set.
If I recall correctly, early on the Twilight one did make people invisible except to other people in Twilight. I never made much use of it (and it didn't get used very much in general), so I don't remember if those policies changed with time, or what they changed to. I don't remember the invis one getting used at all.
While Cajun Nights isn't active at all anymore, it is still up and will give a very good idea of how things work with realities. It uses them to extreme conclusions for massive amounts of manipulations.
As for how to set things up 'properly' with Reality Levels, that's an open question that requires an open answer. There really is no 'right' way to do it or that many 'wrong' ways.
In essence, realities allows you to share the same physical space by applying virtual layers over the top of it.
Another good example is layered GIF's when you work with photoshop or gimp. You have one layer which is the background. The next layer is the plants and trees, the layer after that the weather like leaves that blow around, the next layer maybe fog on the ground, then the next layer animals flying or walking and the next the people who walk around.
6 complete layers, each one absolutely separate from each other, but with the right 'permissions' allowing each layer to interact with any of the other layers however you want. That's a bit like reality levels. You can modify the @rxlevel and @txlevel on the fly (there's sideeffect functions as well) so someone can switch realities by somthing simple like walking through an exit, or issuing a $command or any number of other things. And with locks (if available) you can dynamically define realities based on conditionals on top of it.
I think this is mostly 'theory' at this point and not likely to ever happen. Though with all things considered, I wonder what would happen if someone got clever enough to use a proxy that has IPV6, and therefore disseminates their single address into a litany of legitimate addresses. With a handful of those, it seems like we again enter the area of 'theoretically impossible' to track, unless you're uncle sam.
I agree entirely with what you are saying, and have always lobbied for more logical solutions rather than brute force 'whack a mole'. Albeit nobody seems to want to hear that. Resource delegation alone, I think, would solve everybody's problems.
And the other is a neat little bit of CSS code on the template, which forces images to resize to the container, based on the screen's information. It has prevented a LOT of overflow/overlap issues on the infoboxes.
That last bit goes at the top of the template, it populates to any page using the template, and forces the automatic resizing. It works well, I tested it on my big laptop screen and my smaller tablet screen and it worked nicely.
It does indeed look like Genesis is running an older version of Linux on their server that is not compatible with newer versions of Penn. My head coder is looking for answers as well, so I'll update things here as I find out more.
Well thank you for the vote of confidence, I started working on something, and I've been trying to make it stick if you're interested you can read about my WACKY idea Arkaen.
Its in the ALL THE IDEAS OMG SO MANY, BUT SOOO GOOD. Stages. Its that right level of : Wacky Mishmash fantasy, and... 'Ptolus':City by the Spire', inspiration that I wanted. ( I actually I admit Ptolus was a skim it- and draw ideas out of it. level concept.).
I'd appreciate Feed back. As I said am thinking of doing a Forum/PBP game using the this setting, but its one of those things of 'I need to get all the peices, and then present it to people..
As a note: Edits are turned on and people can suggestion things and ask questions!