The best part of Ex3 is that it has a combat system that works pretty well and uses concepts fairly new to the world of tabletop RPGs (for example, your turn order Initiative is also your combat momentum, changing as you attack or get attacked), and a social conflict system that's mechanically engaging without just being a mirror of the combat system (you have to discover the Intimacies of people and use them as leverage to persuade them to do things).
The worst part of Ex3 is that it's got a lot of "natural language" that never went through the hands of a competent editor, so there's lot of fundamental stuff that any game using it would need to houserule in short order, like "what's the exact order of resolution for attacks" (important for some effects), "how does a counterattack resolve" (there are literally no rules given for it), "can Dogstar Ruminations be defended against in any way" (as written it's just 'rocks fall and a city dies'), and so on.
It's also worth noting that it implicitly changes the setting at the ground level a fair bit from previous editions by getting rid of mortal magical martial artists, while at the same time making mortal sorcerers much more powerful than they were, as they can now control demons (previously restricted only to Exalts). It's a tilt away from wuxia and in the direction of Conan.
The average human body contains...what, 5 pints of blood? Each pint of blood is a single blood point. Take 1/5th of someones blood and you just fucked them up
Actually, it's 10 pints or so. When you give blood, they take a pint and there's little effect from it.
Yeah. That's why I forewent the "pint" measurement in my clarification above. 1 Vitae is an abstract amount of blood--enough that it's nourishing for a vampire, basically. The more Stamina you have and the bigger you are, the more Vitae their blood is worth. This is the same reason, as far as I can tell, that some vampires have more Vitae than others: the actual mystical power of the viae is concentrated the higher your Blood Potency (hence the term "blood potency") and each Vitae is less actual amount of physical blood.
Tehom has fixed it! He found an issue with syntax in the telnet control strings being sent. And a bunch of other stuff, I feel like maybe he broke three things to fix this one, but I have pretty colors! Thanks for suggestions!
Yeah, I'm working on some bells and whistles. I'm trying to keep the KISS (Keep It Simple Stupid) methodology in mind. Right now I have it set up so it will recognize crouching, standing, and flying attacks. Flying attackers run the risk of being knocked out of the sky costing them their attack. There are sweep attacks that do the same to standing attackers (knocking them down and costing them their attack). I have ways of doing multi-damage attacks (say a triple fire ball). I'm working on a system for weaknesses and resistances. There is also a method in place for doing combos taken straight from the SF RPG. I'm also looking on ways of implementing status effects like stunned, frozen, and poisoned.
I haven't been able to do much testing because it's not all put together yet but I'm liking what I see.
Alright, so the BESM stuff isn't for this topic, please take to chat or messages or whatever.
So far I have one person wanting a loose rule set, and one wanting a very strict rule set, but both wanting Supers! which is funny all things considered.
Hmm... Supers is a bit more low powered than I was wanting so will also take some tweaking as well.
Aberrant on one hand, (with a completely new setting, I have ideas of how the world reacts to the Nova's and the cause of them, no Divis Mal etc), or a beefed up Supers on the other (Talking like, 7 to 8D instead of 4-5D caps).
Really, you could kind of think of each comic book writer as an individual player with all their titles kind of competing with the other titles for which characters they can use and who they can kill off and what giant changes they can make. And the editorial team is the staff trying to keep everybody playing together in a manner that is generally collaborative and matching with the overall theme and narrative of the universe. :P
I'll second my experience that Mudconnector is dodgy at best. I'm not sure of the algorithm that the site uses but the cached activity reports for games seems to be highly delayed. But its still possible to find some interesting places if you have the patience for sorting through things.