Yeah, I'm working on some bells and whistles. I'm trying to keep the KISS (Keep It Simple Stupid) methodology in mind. Right now I have it set up so it will recognize crouching, standing, and flying attacks. Flying attackers run the risk of being knocked out of the sky costing them their attack. There are sweep attacks that do the same to standing attackers (knocking them down and costing them their attack). I have ways of doing multi-damage attacks (say a triple fire ball). I'm working on a system for weaknesses and resistances. There is also a method in place for doing combos taken straight from the SF RPG. I'm also looking on ways of implementing status effects like stunned, frozen, and poisoned.
I haven't been able to do much testing because it's not all put together yet but I'm liking what I see.
Alright, so the BESM stuff isn't for this topic, please take to chat or messages or whatever.
So far I have one person wanting a loose rule set, and one wanting a very strict rule set, but both wanting Supers! which is funny all things considered.
Hmm... Supers is a bit more low powered than I was wanting so will also take some tweaking as well.
Aberrant on one hand, (with a completely new setting, I have ideas of how the world reacts to the Nova's and the cause of them, no Divis Mal etc), or a beefed up Supers on the other (Talking like, 7 to 8D instead of 4-5D caps).
Really, you could kind of think of each comic book writer as an individual player with all their titles kind of competing with the other titles for which characters they can use and who they can kill off and what giant changes they can make. And the editorial team is the staff trying to keep everybody playing together in a manner that is generally collaborative and matching with the overall theme and narrative of the universe. :P
I'll second my experience that Mudconnector is dodgy at best. I'm not sure of the algorithm that the site uses but the cached activity reports for games seems to be highly delayed. But its still possible to find some interesting places if you have the patience for sorting through things.
I was discussing MUSHes with someone who plays both MUSHes and MUDs and they were commenting that the majority of MUSHes do not use nWoD softcode but the majority of nWoD text-based games are MUSHes. Would that be accurate?
I don't know if this is still the case but there used to be very large WoD games that didn't use any kind of mush at all. I'm blanking on the server type at the moment. IIRC these games had thousands of players and were real-time, but maybe more like IRC than mush.
Godwars and VampireWars were based on the WoD settings. But they were hack-n-slash muds, not really role-playing games.
I know Chrome has a built-in tool in their source viewer/element inspector where you can view your design on different devices right within Chrome. I'm sure the other browsers have something similar either built-in or through extensions. Might be helpful!
I work in marketing, and if there's one thing I know, it's that everyone looks at everything with their mobile devices nowadays. When I'm super engaged with something happening on a game, I queue up logs in different tabs on my phone for my subway ride to work. Strange as it sounds, it's a tool to keep players engaged.