When dealing with characters who are antagonistic to me or who I might have to work in direct opposition to (or against whom I'm already working in direct opposition), I find the number of people who can handle that and also be friendly oocly is very, very small. There's often that level of "oh, you betrayed me/my character, I thought we were friends!" that is shitty because I try really hard not to talk about IC things OOCly. (I don't always succeed but I do try) So often if I'm friendly oocly it's not until after the player has proven their ability to deal with a shitty hand and not freak the fuck out, and until that happens I'm standoffish.
Also, you were a good Tovell. You'll be missed.
Hmm, according to the ad you put up, it might be dying on a bad Port number.
ETA: Used a different traceroute this time so I can show you.
Hop number: 1Connected to: stih8400la-mip.va.neustar.com ( 10.91.16.251 ) Roundtrip times: 0.106 ms
Hop number: 2Roundtrip times: Timed out. Hop number: 3Connected to: stihnrtr2-vlan4.va.neustar.com ( 18.104.22.168 ) Roundtrip times: 3.462 ms
Country: united statesHop number: 4Connected to: 5-1-29.ear3.Washington1.Level3.net ( 22.214.171.124 ) Roundtrip times: 4.362 ms
Country: united statesHop number: 5Roundtrip times: Timed out. Hop number: 6Connected to: ae36.cr2-was1.ip4.gtt.net ( 126.96.36.199 ) Roundtrip times: 5.643 ms
Country: united statesHop number: 7Connected to: et-2-1-0.cr4-dal3.ip4.gtt.net ( 188.8.131.52 ) Roundtrip times: 39.095 ms
Country: irelandHop number: 8Connected to: ip4.gtt.net ( 184.108.40.206 ) Roundtrip times: 37.804 ms
Country: germanyHop number: 9Connected to: 220.127.116.11 ( 18.104.22.168 ) Roundtrip times: 37.079 ms
Country: united statesHop number: 10Connected to: kydance.net ( 22.214.171.124 ) Roundtrip times: 36.294 ms
Country: united states
@wildbaboons said in Nyct0's Playlist:
I'd suggest not snuggling with your hallucinogenic toad at bed time
I was RPing for something like 14 hours straight, it was a long Arxday.
Also stupid hallucinogenic toads. Baboons always hogging them.
@scissors said in Scissors' Playlist (cuz me too):
@sonder Ever! Where have you been?
Running Fallcoast and working on some New Stuff. Pop in some time, I miss you dude! Or just message me here and we can hook up on Skype or Discord or something.
I was on the World War One campaign but not consistently: Sullvan, Irishman who I think was freelancing with the French to avoid British conscription. It was a long, long time ago, though, so memory might be off on the name or the particulars.
@fatefan said in Booster Gold @ United Heroes:
Just looking to see if anyone knows the player of Booster Gold last summer/fall at UH? That person was hysterical and I'd love to try to get the Superbuddies band back together on another comics game.
I so badly wanna see Blue Beetle and Booster Gold on G&M. SO BADLY.
@faraday said in Chronicles of Darkness cyberpunk game seeking help.:
@rnmissionrun said in Chronicles of Darkness cyberpunk game seeking help.:
The hard part is usually code, but the fact they'll be writing that code in Python rather than MUSHcode should speed up the process considerably.
On the one hand you've got "installing @Thenomain's ready-to-go WoD library and tweaking it on TinyMUX" and on the other hand you've got "learning a new framework + building an entire WoD chargen/skill system from scratch in Python + redoing lots of MUSH globals that don't exist in core Evennia". There are many reasons to use Evennia. But there's no way on earth it'll be faster - or even vaguely comparable in effort.
Well. I mean. If you have an experienced Python coder on-hand, I bet they can at least come up with a sheet and stat storage system in short order. 2/3rds of the hard work that I did was emulating an indexed database by way of something more like XML. (May the sobbing begin.) The speed of using my code is that it is done. The difficulty of using my code is that it's MUX, and if you wanted to add systems it's going to be far, far faster in the long-run.
Isn't that always the case? Prototype and run, or structure and release when ready? Most Mu*s work on the former principle. I thank @Cobaltasaurus at first then the EldritchMUX gang for giving me the time and platform for doing it the latter.
(I'm done side-tracking @Saulot's thread, honest.)