It's highly dependent. For a couple of the games I was involved with the restart of, it was either 1. due to unfixable issues or 2. the game ended without good resolution, and players were interested in picking up immediately from where they left off.
@faraday said in Travel Times - Enforced?:
That's what I think @Ganymede was alluding to with "you barely even noticed it" on BSGU. There were enforced travel times, but I took care to set up most of the missions so the travel time didn't inconvenience anybody.
Like, if you were in a starship on a Star Trek game, and you were traveling from Omicron Persei VIII to Betelgeuse XIII, it might take 7 days to travel there. So, you couldn't really do any land missions during that time. What you could do, though, is schedule social gatherings and events during the travel time, which can always be suddenly interrupted by a mischievous Q or some random deep-ass philosophical event that shuts down the warp core because your ship's counselor is having some weird Betazoid psychic freak-out or something, I don't know.
@arkandel said in A Game of Thrones MUX Discussion:
Guys, please respect the OP's request. Make a different thread for the copyright stuff.
Why not split it off and move the posts so the discussion isn't split up (or, since I think it's pretty talked out, so it isn't buried in a random thread for posterity).
@thenomain said in World of Darkness -- Alternative Settings:
I certainly can't go to sphere meetings, which is the closest thing I can imagine being a forced scene, without considering a good stiff drink to prepare me for all the player-drama.
Xanax is a godsend for this shit.
@autumn said in Demon: the Descent:
This version of Demon sounds a lot like Mage, tbh. Or rather: if Mage were played as if the Seers were an overpowering threat, and not drawing their attention is extremely important to your continued existence.
That's an interesting analogy and one that makes me dislike Demon a little less.
To me the code base issue is not really a culture one but a cost one for me as an end user.
For me the main draw is the RP and the various bells and whistles don't matter, once a game can handle +roll <stat> and show me the result I am good with the code support. So games that I have to learn a different command structure for induce a cost (the time spent learning) with no corresponding benefit since they do not add to the main draw.
Back in the dark ages I learned the commands to play on MUSHes and at this point that is what I stick with. This is not to say anything against other code platforms but I am not going to bother to learn a new structure until there are not viable options with the old one. I am the same way with video games as well. I will be loyal to the playstation line for as long as it exists because that the the controller I know and use without thought where hand me a x-box controller and say his the A button or whatever a button on it might be called and I look at the thing confused trying to find the correct button.
Another thought,l one geared towards the 'automated' side of the discussion...
A Waterdeep/Undermountain game. Undermountain gives you 20+ levels of dungeon hack & slash, along with an in-lore reason for rooms to 'respawn' (Halaster's portals and summonings). So, set the dungeon rooms to randomly generate appropriate encounters & treasure for the dungeon level, then respawn after a certain amount of time has passed since a group cleared the room.
Similarly, IIRC, there's plenty of random encounter tables from the various Waterdeep supplements & boxed sets for 'above ground' action. And you can also program random encounters in buildings for players that want to do exploring & thieving by night, with respawns of encounters & treasures like with the dungeon rooms. Plenty of material also for Staff to create and run their own events.
@thatguythere said in Spotlight.:
Of someone show up to a scene and for whatever reason has all the impact on it as third extra on the left, I would not begrudge them complaining or just saying fuck it. Why should anyone spend 3 to 5 hours doing essentially nothing?
If that's your POV then hey - that's cool. I'm not saying you (or they) are wrong to spend your time elsewhere.
But for me? I don't give a crap if my character has a Big Hero Moment or not. I mean, sure, it's kinda neat when it happens but it doesn't drive my RP. I had immense fun being the lone Grounder PC in the 20-person scene in 100, making wisecracks to a NPC I was emitting. It's roleplay. It's a story. I didn't feel like the "third extra on the left" even though my character didn't really accomplish anything, ended up on the losing side, and got shot in the head and mostly incapacitated by some random NPC extra.
Different people like different things. All I'm saying is when you have a significant number of people feeling like "I've got a 66% chance of wasting my time if I don't get to do something awesome", you've got a serious logistical problem that I don't think is solvable.
@ganymede said in Make it fun for Me!:
@thenomain said in Make it fun for Me!:
Where people need to grow the fuck up is in accepting that fun of others is just as important as their own. If everybody was reasonable about this, drama would take a nosedive like you on your SO.
I don't disagree, but I think you misunderstand how busy our lives are with kids, work, school, elections, and so on. If I took a nosedive, I'd probably fall the fuck asleep.
That's what she said.
Only she didn't.
Because she, too, was asleep.
@thatguythere I agree with you for the most part. Fantasy RPG's are the last bastion of Class/Level design that I participate in. I'll still look at other genres of games with systems like that, but odds are I won't buy or play them.
And yes, the TORG revival was exceptionally well done. They fixed several issues in the original game system and made several overall improvements to the system and game world. Check it out when the books go on sale in physical stores. Or, the next Kickstarter (beginning in a few days) is supposed to have the big 'Cargo Crate' option and Core Books, Dice, Cards, etc., available in the BackerKit.
I just want to say that I really hate modular flexbots right now. I can easily calculate the stats for a character on the fly by looking at their current fork, their morph, and any augments or traits on the morph as long as it isn't a modular flexbot.
Now I have to update the code so that when I look at the morph I see if there are any additional flexbots attached, check all their augments, figure out which bonuses stack (such as two cyberlimb plus but not a third cyberlimb plus), find the maximum morph bonuses and aptitude maximums between all the modules, and then go through the whole headache-y process of finding which module has the highest durability and then adding half the durability of every other attached module.
On the upside, Evennia lets me make calls to MySQL Procedures properly meaning I don't need gnarly SQL calls in the middle of my Python code. TinyMUX wasn't allowing me to do that which was making me write horrible unformatted SQL calls right into mux softcode.
@arkandel said in What's your identity worth to you?:
Your real world identity - meaning anything past your first name, including your general geographical location (city, State, etc). Please remember if you e-mail or share documents using your e-mail accounts those often include that name!
Most people don't know my name. I have a Gmail address I use for stuff like this, and use the hangouts feature for chat with other players.
I have no problem with people knowing I'm from Winnipeg.
This is a subset of the above but I wanted to isolate it... what about your gender, family status, religion, etc? That is, stuff about your social status.
I don't disguise my gender, nor my marital status, nor that I have kids. I might have told people the general field in which I work.
Your 'physical' digintal footprint; for example sharing pictures of yourself, but also even being on a voicechat with others; do you only do it with trusted few or go on general channels?
I don't do voicechat because I don't have the hardware and don't care to get it.
Ain't nobody wanting pictures of my gargoylesque appearance either. So, I don't share it.
Your e-mail address or other online traces of your identity outside of gaming.
My throwaway email generally. Maybe 3 people in my entire mu* history have had my real one.
Your identity on games - are you at all concerned about people figuring out your alts, or who you play on other games, including non-MU*? What about the room you are in, or who you are RPing with?
Not really. I did a playlist, after all.
@botulism said in Welcome to Lovecraft Looking for Directors and Stage Hands:
@ixokai There's a Central Casting character (NPC) that's gay, and his uncle is the priest at the local Catholic Church and accepts him, which isn't really troubles? Beyond that, not sure!
Yeah, I apparently had a very vivid dream which went weird. Ignore that part!
Marvel Heroic, for sure. The biggest trick will be establishing a means of semi-consistent CG constraints just so you don't have people wanting to put a d10 or d12 in everything.
The Valiant RPG kind of has a way to do that, but I'm not sure how easily it could be translated to the MH system.
Edited to add: found this attempt at points-based chargen, but haven't really tested it at all myself (and the author definitely doesn't seem interested in seeing how applicable it would be to DC or other universes' characters): https://samhaine.wordpress.com/2012/02/27/marvel-heroic-roleplaying-point-based-character-creation/
@faraday said in FS3:
@tat said in FS3:
I did use the saved NPCs fairly often, but the ability to just 'goon' and 'henchman' NPCs in Ares might serve the purpose they mostly did. I suspect that for recurring big bads, I'll create a character object to use.
Yeah that's what I was thinking. You can even create additional NPC types beyond goon/henchman/miniboss/boss if you want to have more fine-tuned pre-set NPC types.
I used saved NPCs pretty regularly in the past edition, but I just figured I was a nutter, like usual. With Ares, we've used the ability to create additional NPC levels to provide set stats for various critters and beasties on T8S, without having to set them individually or anything like that. It's quite handy.