@Bobotron oh a Roman historical like city Ala the Vampire Chronicles. Personally I'd mix it with the Anita Blake where vampires can be out and clash with police the supernatural laws/codes and rites, changing human laws to deal with new status of supernatural (some as citizens).
That kind of play, would be amazing.
Perhaps a city both lost to time (things old supernatural might find familar) but also Internet and TV.
I always loved the opening portion of "The Vampire Lestat" and "The Queen of the Damned" for their talk how ohow Lester moved and dealt with his own time, and then discovered the 80s.
Pathfinder. Staff are friendly, and whilst it suffers from what a most MU*'s do (people lurking OOC/or in private rooms) there are a lot who will RP with a bit of a push, and a lot of events going on.
I'm on fallcoast regularly and the wolves are really active. For social rp, there' a lot of mortal activity as well.
I'll agree there's a lot in the works right now. Due to this, I'm trying to branch out from my White wolf/paradox world of darkness games and get into other IP's. Star wars so far.
@Thenomain Your pedantry is always appreciated, and you're right. I'm excited!
@EveryoneElse Thanks for the feed back! Evennia seems like a fun idea but it's not what I'm looking to do (or, more importantly, what I'm capable of doing). It looks like what I have in my head just isn't really out there, which means it might make a worthwhile project. I'm working with my dev and some DB people, talking out some ideas, creating some plans. I'll give another post here if the project gets off the ground!
In short: I'm pretty sure I'm a good team player. But I'm the team player that will stand firm on issues that relate to my players or that will lead, in my experience, to bad outcomes. When that happens, I have to ask if I want to continue to volunteer on the team, or move on so as to avoid a messy game divorce.
This also isn't what you wrote. You can't always push interpretation on the reader; you know that. Teamwork relies on back-and-forth and an understanding of those around you, which is exactly why I called you in particular out on sounding like you made an ultimatum.
Your clarification is, in my opinion, more important than the statement it was clarifying.
Thus why it's important to have people who are focused on those aspects of those game lines that help to define their reason for being, even if you don't organize it into sphere staff.
In non-gaming terms: every lawyer that can practice in a jurisdiction has passed the required bar admission test; however, you don't necessarily want a criminal attorney to handle your workers' compensation claim, and you shouldn't expect him to be able to.
The log thing I agree, probably won't work. Mushers are a unique breed where if the quality of RP isn't somewhere around the same level among all players than criticism is generally unwelcome.
Logs wouldn't work on City of Hope, because the rp there can be super terrible in the hangout scenese, but in a more insoler rp with a smaller population is might work..If you have a unique, mature, rare group of people.
Kingsmouth did a weekly rp matching list put out by the staff and you got extra XP if you and your match managed to play. It worked out well for a bit too.
@tragedyjones I don't think twinking is a problem per se. I mean, I say that as a self-admitting twink. :) As long as you're willing to play up your character's shortcomings as well as their strengths and don't act like a jerk because you can beat up/mindfuck everyone you meet, it all comes down to the same basic question - is your PC interesting and fun to play with?
What I dislike is players who through mechanical inexperience or just plain carelessless screw up their build by spending significantly more for the same sheet than they could have. Yes, the system ought to prevent that from happening but for instance what we're discussing here is a case where that wasn't true.
Otherwise twinks like yours truly who plan their spends in advance will quite likely still have a slight advantage due to the increased efficiency, but products like GMC ensure that edge is kept reasonably small.
Do/did you play in a tabletop game now or in the past?
I've played in tabletop games pretty regularly since 1986, when I was 12. Tabletop games for me, initially, were entirely family time. My mother remarried, my stepfather was a former Navy Seal who learned to play TT games in the Navy. We played TT twice a week, he & my mom, an uncle and as many of my siblings who wanted to play.
What games(s) do/did you play as tabletop?
D&D (1 - 3.5 edition & 5th ed.)
Star Trek RPG (2nd Edition)
Call of Cthulhu
Castles & Crusades
Original WoD (1st & 2nd ed)
Star Wars D20
Lord of the Rings RPG
Marvel Super Heroes Adventure Game
(And at least half a dozen other systems that I'm not remembering right now.)
Are/were you the GM/ST/DM at your tabletop?
I have been in the past but primarily I play.
Would you tabletop if you had the opportunity?
If it is with people I want to game with, yes.
Do you have the opportunity but choose NOT to tabletop?
Not really, no.
We do online TT, in large part because the TT groups that I have been actively a part of - most of the people involved in it have moved out of state or taken up jobs where scheduling a several hours long block of time would have been almost impossible. Our primary online TT meets everyone 2 weeks, using a combination of Skype and Fantasy Grounds (which is a great programe for online TT).
Making PC actions matter is a huuuuge-mongous deal. I certainly plan on saying over and over again (until folks are sick of it) that I'll run with anything done in-game. If you want to take a knife to the local faction leader and stand over his body shouting about how you're the king of the mountain, let's play that out! If you want to create a kraken mid-air and drop it on a nephandi's head in broad daylight, we'll play that out too!
Apocalypse World, p 108:
There are a million ways to GM games; Apocalypse World calls for one way in particular. This chapter is it. Follow these as rules. The whole rest of the game is built upon this.
• Make Apocalypse World seem real.
• Make the players’ characters’ lives not boring.
• Play to find out what happens.
#3 is probative here.
I think an opposite mechanism is more feasible.
I have played shadowrun for a very long time and our primary target are Organizations.
Doing something against getting them too big prevents an escalation.
anyhow this is tallied every month balance is made up.
This works for NPC orgs, however I am not certain this same model is applicable to player orgs
I'm a relatively young Ventrue who was Embraced during college. None of my friends know I died or that I'm now a creature of the night. They think I just disappeared for a few years due to a breakdown from stress (I was pre law). I still maintain contact with them for dinner and theatre dates and they don't have a clue.
My problem is that now we're in our thirties, they're starting to get married. I've already had to miss three weddings because they were scheduled for noon. My coterie says I should just break ties with them but I don't want to do that.
My question is this: a fourth friend just got engaged and they're setting the date. Should I dominate them into an evening ceremony or just resign myself to another missed wedding? Do I still need to buy a wedding gift for them if I'm not going?
Asleep During Daytime
Asleep During Daytime, you have a few ways to handle this. First, you're young and new to your Requiem. If you are durable enough, and as a Ventrue you may know some Resilience, you could try and be a badass and attend the wedding, at least the ceremony, and leave early claiming you aren't feeling well - the sunburn will help corroborate your story. If you're fully fed you can survive an hour or two in the daylight without taking any aggravated wounds, but be sure to have a snack planned.
If you are already considering Dominating them to alter the ceremony, perhaps you can do that, but this is a dangerous path. It only gets easier to break people after the first try. Are they your friends then, or just meat-puppets to bend to your will?
And yes, you should send a gift. Especially if they are well to do in the mortal world, you should continue to cultivate those allies!