I have actually been on a game where a player had so much beef with me that she would literally page half the people who played in rooms alone with my character with 'why are you playing with HER." and other passive aggressive comments that weren't 'quite' harassment and yet made it so people would either always want their unfindable flags on when they were alone with me, or just avoided playing with me because her grief was so intense. That said I am STILL in favor of no unfindable flag in public places. If those players didn't feel like telling her to buzz off but wanted to hide instead, we'd just have to go hide together somewhere alone instead of having a perfectly reasonable sensible conversation in a public place.
And yeah eventually she got booted for harassment. Would have been sooner except I am also staff, and so I felt like I should tolerate more than I would for my players, but eventually enough is enough for anyone. You can write up long, elaborate rules for what 'harassment' is, but ultimately if you systematically are incapable of treating others how you wish to be treated yourself, you need a less social hobby.
That person you're talking about sounds like a huge narcissist.
Oh, Hah, I guess maybe it was thought off. I have always been a bigger fan of the d6 system. I'll take a look to see what is out there. I was just surprised that I had never seen a 'prefab' place existing - or someone willing to build it for a fee. Thanks for the tips!
True to the base theme, yep. Situations where no matter what players do, they cannot change a course of events, never never never, in spite of the fact that the characters are creatures that could, conceivably, change events, that's not cool.
eg, I am running something set in San Francisco in 1906. The PCs cannot stop the earthquake from happening, because they are humans with the powers of humans in 1906 and it's just an earthquake, they can't even predict it. Okay. Same setting, but now I say that the earthquake is caused by the Eldrich Powers the PCs are fighting. They are superheroes, and can fight Eldrich Powers. I can set them up so that really, stopping the EPs is beyond them, but it is not okay for me to say hard-stop never-never-never.
@Rook There are ways to advance characters without giving XP in particular. For example STs can be offered in-game benefits (gain the Prince's favor, a spot on the Primogen council, be deputized by the Sheriff), be offered tokens for game functions (instead of receiving 50% of your XP when your PC dies for next character get reimbursed of X% instead), etc.
But any social perks are very hard to regulate because it's so easy to discriminate despite the best of intentions ('PrP of the Week' always seems to go to staff's friends, because that's whose PrPs staff usually see in the first place) and because it takes so much work.
Handing a ST a Beat for a 3-hour long scene is easy; reading that 3-hour long's scene to determine its worth then coming up with a unique way to say thanks is a bitch of a task over time.
I'm over the game of who's TSing what Prince. I want something new and different but still very Amber. Chronicles wasn't too bad. There was lots to be had outside of the official court. I am more about exploring the setting independent of the princes.
I have some ideas but I'm sleepy. So I'll expand on them tomorrow.
I think you've found out how to do it right. Have a bit of humour going on. Basically, make a scene FUN rather than a stressfest that nobody else enjoys.
Yeah, it's all in intention, I think. I do it to entertain myself and the people I play with (he's so fun to pick on), rather than to be an actual ass. You basically made my point much more succinctly. If you play an ass with the goal of entertaining not just yourself, but other people as well...it's not generally going to be awful. If you're doing it just for yourself, or you're playing an Entirely Serious Character from an OOC perspective, probably going to have an issue.