@Ganymede I think what you meant was the wish fulfillment crowd.
That's probably a better way to describe them, yes.
While I agree, what kind of game is okay for wish-fulfillment, because there's nothing inherently wrong with it.
Mine isn't that great, mostly because the flaws cancel some most of my stuff out.
Flaw.So clumsy I fall UP stairs
Flaw.You totally fucked me over three times already but sure, I'll give you a second chance
Flaw.Addiction (Michael Kors)
Flaw.White. No, really really white. Totes that white girl. So painfully white. White girl wave at people in the ghetto while listening to loud hip hop and say HIIIIII! level of white. I'm so sorry.
Flaw.Allergies (To all the things I love :( )
Flaw.Actually enjoy Whole Foods
Flaw.I can't even
Firearms.Yes I'm a girl and I can shoot this .50 pistol so fuck off
Athletics.Stronger than I look
Expression.Belly dance (Completely negated by Flaw.Never in front of anyone)
Socialize.High end sales people
Socialize.Not totally a basic bitch
Any thoughts for any of the other lesser immortals? Extra powers, things they should be able to do they can't? I've pretty much finished the work of expanding Immortals and updating to 2e, but there's always room for more.
I am not a gunsmith nor a metallurgist, yet I have come to accept that if I want rules on an elephant gun or want to make a sword out of Toledo Steel and the multi folding technique, it is not unreasonable that I be asked to pitch the rules I want with some kind of reference as to why I think this is reasonable.
This allows staff to delegate and not have to do everything for all the things, and it means I am starting with the pitch that I already think is reasonable and staff and I can negotiate from there.
I resisted this at first as so unfair (back in general early days of Paris), but I admit that having me do it is an all around advantage.
More or less what I'm doing for TheatreMUSH. The grid itself is split into 9 neighborhoods, with 2-3 rooms each (one grid has 4 just because that's the stretch I needed for the map). Anything that's a location within the grid space is built separately (typically one room, but some locations, like Elysia or places I expect to be big hangouts, will have more, around 5). Specific areas can be built off of them at player request or staff need and go from there. I think we have 39 grid spaces for city/outlying areas and like, 7 for sewers/warrens. It seems reasonable, and I can add/subtract as necessary.
I'm also putting in place a system of virtual ownership; players will be able to build when given permission, but the stuff they build as far as rooms will be owned by a builder, and they will virtually own them (and thus can re-desc, add places, allow it to be set as a hangout in +hangouts/add, etc. via +commands, but it helps to prevent the inevitable AUGH SPY bullshit)
I base it on how big you want the player base to be, and what sort of stuff you want to include. As an example, when I built the grid for The Reach, we knew (or hoped anyway) it was going to be a big player base so that necessitated plenty of rooms. The grid's skeleton was sorta in place when I took over the pre-launch build so I left the street names intact and expanded outwards. Diversity of the environment was important, so I added swampy wilderness areas for a more rural character base, added some underground caves, expanded the cemetery, etc. Basically, I thought to myself, HiD/Gangrels need wilderness, Bone Shadows need cemeteries, etc. Financial/crime levels played into the design as well. We wanted some high crime, impoverished areas, and we wanted some wealthy areas.
As far as mapping goes, modeling after an existing city's general structure, then filling in the gaps with your custom content is a good way to go. You can search for things like "city-name neighborhoods" or "voting districts" or "crime rate map" to broadly divide the city into large chunks, then drill down from there.
The setting's geography plays a big role too in how you lay out the grid. So does the age of the city you're looking to copy/emulate.
GoogleEarth was helpful with some of the stuff I did on HM. Mozart sent me the Earth files with the grid breakdown and I could see how they'd separated everything based on the major streets.
@Admiral Right, but I use the show(s) to reference not just the "powers" the characters have, but, the whole theme of relics found to do X, book to do X, ect ect. Rituals and all the things lead to ways of providing plot hooks and the like.
I'm fine with relics and artifacts and funky stuff. I just prefer the characters themselves to have no innate magic powers.
@Groth Actually, if you notice, that was something I brought up on Requiem for Kingsmouth. On one hand, the book seems indicate that it only requires a single success, but that doesn't match how contested rolls usually work. However, as you stated, if it's a normal contested roll, then that's a joke because the ritualist will basically always have more dice. I mean, the ritualist is starting with a base pool of 2 attributes and a spec while the contestant is starting with only 2 attributes.
In a few months SHH's power curve will resemble TR's.
A few months? I dunno, I started with Gnosis 1, so just getting to 5 is going to take a full year. Even somebody who started at 3 due to being a full mage transfer is looking at 6 months minimum, and that's just to get to 5.
'A few months' seems to be understating it pretty heavily. This isn't a complaint, mind. I'm not 100% on the current system, but I don't really feel like 6 to 12 months is too long a wait for Gnosis 5.
Yeah, you're right, I was thinking of transfers. For those going from 3 to 5 (which is a reasonable and often used 'max' cutoff point for Mages, it probably varies for other spheres whose numbers I haven't crunched) it takes about half a year. And I mean in MU*ing 6 months isn't that terribly long.
For someone just starting it'll take a while, barring outside catch-up mechanisms, to get to the same place. As noted elsewhere XP isn't the limiting factor on SHH, it's the delay timers. I've put in several spends and I've made about half of what I've spent back already.
@il-volpe A whinge? Next you're going to say I hurt some feeling because I disagree with your or the point of view? I internet bullied you for not falling in line? Or having an opposing view? :)
This is where I say: