My first example of GM Fiat came from before what I knew what the word fiat meant. It was in I think 4th grade we had just picked up the Basic Set of Dungeons and Dragons. (Old red Box set) In the first session one of the characters wanted to punch an NPC, no where in those rules is there any word about hand to hand combat so the GM at the time had to make something up.
@nemesis Your post was about social health tracks, where several prior posts were discussing those in relation to how FATE uses them (including the person you were responding to). Shockingly, context is a thing.
The rest of your post is a strange rant about your RP resume and a ridiculous hypothetical system no one has suggested. Just like combat doesn't need a hitloc for every blood vessel, you can abstract social stuff down considerably as well.
Also you seem like kind of a crazy person, so good luck!
@kitteh I'm going out of my way to disagree politely, and the response is to accuse me of making it contentious and personal and painting you as unreasonable. Fine, whatever. I'm done trying to express an opinion.
@bored said in Repurposing a Tabletop RPG for MU* Play:
To be clear, I'm not saying it's a doomed endeavor or anything. I just think we need to dig deep and realize we've basically built new games on the mangled corpses of their original incarnations. Repeating basic WoD-isms in every 'new' system is probably the quickest way to assure we have all the same problems, right?
And people wonder why I pushed the schedule out almost a year for what looks like a Chronicles of Darkness game. I whole-heartedly concur with this. And I think if people actually read the Chronicles of Darkness core book closely, it becomes clear that it is meant to give you a structure for your game rather than fill in every little nook and cranny.
Some games are easily to mold into something new. WoD 2E is pretty easy; FUDGE/FATE is even easier. Harder games may have systems as simple as the Storyteller System, like L5R, but there are massive hurdles to do so, including, but not limited to, the need for constant GM judgment calls, the waffle-nature of the Honor and Glory systems, and so on. For D&D 5E, WH40K, and Battletech, there's the map.
So, the title is really good: you need to re-purpose your RPG if you are going to turn it into a MUSH. Innovators like Faraday and Apos (and crew) basically made their own systems, and good on them to do so.
@misadventure said in Interest Gauge: City of Mist RPG, small MU*/OTT, 80's Supernatural Big City:
@wizz oooh, so Miami Vice plus Sunset Strip plus Hollywood plus New York That Never Sleeps, and everywhere you look, if you can see past the Veil, Things and Events are right before your eyes?
Basically! That's why I think the setting has Dreaming influences, or maybe Lost, or kinda both; the supernatural is all real, characters really are vampires or werewolves or avatars of Thor or King Arthur or zombie cyborgs or whatever, but literally everything is on the other side of the Mist, which is kinda like the Gauntlet if the Gauntlet also randomly just swallowed mortals all the time, even big crowds of them, and forced them to the "other side" briefly before spitting them back out with altered, missing, or patchwork memories.
I don't necessarily agree but I see what people are saying about FCs. I think it'd still be awesome with OCs, maybe even better because then you can combine your favorite wrestlers; I'd totally have The Macho Maniac.
@lisse24 said in MU* Activity Survey 2018 - DRAFT:
I'll certainly use this feedback, but my fear with adding a N/A option is that, say, you'll get someone from a game that uses XP, and they'll scoff at both options and choose N/A. When you're trying to identify trends, you really want to force a choice, even if that choice isn't perfect. However, I think that I can probably word a third choice to avoid that. I'll work on it.
There are a lot of your questions that flat out do not apply to most of the games I've run or helped run - which is 4 or 5 depending on how you want to count. So while I get your fear, you should ALSO have the fear of 'how accurate is my data if people are choosing things that straight up don't apply to their game because they don't have a correct option?'
I highlighted most, but not all, of the questions that seemed to have that particular issue, but I'm just speaking from my viewpoint, and I imagine that other games exist for which different questions might also feel wildly inaccurate.
For what it's worth, I think an 'NA' option is probably less likely to be abused than an 'other' option, but also I think most people are lazy and will choose a ticky box over filling out 'other' where it seems feasible to do so.
@bobotron When looking at the boards, they're all listed as being set to '0' or to never time out. Though, some old posts are just gone :(
To help deal with this, I've made this instead - http://flashpointgotham.tk/index.php/Current_Hooks_and_Plots
I'll also be tossing up two other pages that will log the news reports.
@ghost said in Bad Actors, and Bad Behavior (extended):
If we're going to define, or discuss "BAD" behavior by players, and if it's defined by very specific things such as sexual harassment, stalking, doxxing, etc, then I think we should take a moment to acknowledge the amount of hell some people have gone through on these boards for things like:
Some things are fairly universal. Those are the only ones we can really address in a generic post - sexual harassment for example is a pretty damn good bet for what constitutes a no-no.
Everything else depends on each game's staff. Maybe I am more SJW than some and would ban you for calling someone a bitch; maybe you are a real elitist and would condone someone being derided for too many typos in their posing. But we can't possibly apply any rhyme or reason to such things, as they are just too game-specific.
@tnp said in 'The Magicians' mechanics with FS3:
Gods, I hate FATE. But I'd prefer it over FS3. I don't hate FS3 at all but I think it encourages combat more than RP. That's not a fault of the system but the ones playing it.
Wot ones playing it? BSG players?
@taika said in Charging for MU* Code?:
Sorry, I skimmed and missed this. Thanks.
My Google Wallet is now set up. Suffice it to say, it's: email@example.com
This is not a beg for money. This is for those who've asked me multiple times what they can do.
I have updated the original post.
Thanks. To all of you.
@faraday Pretty much. I may just have spectacularly bad luck with dice, but that always struck me as - well, what you describe, a routine task for their job. It gets worse because they're a lot more heavy-handed on the roll penalties than they are on the roll bonuses, and every task from the 'this is the simplest thing you could ever possibly do' to 'this is actually really hard' all have the same difficulty; one more or less dare not walk and chew gum at the same time, pretty much. It all doesn't quite work out so well as it should in the end.