We posted a survey to our players recently, and finally managed to get out from under illness to collate the responses. I've included the survey questions and player responses below in case anyone here is interested about what players are saying and what we're looking to do about it (those respondents who had no answer to a given question or simply compliments are not included).
Which is your preferred option for moving forward with the storyline on The Eighth Sea?
45% A little more of a guided tour through this section of the storyline, pushing toward a resolution and return to the Real World in 3-4 months.
36% As intended, a slow, player-driven process taking 5-8 more months.
9% Get us back to the Real World ASAP, even if we don't have to figure out how it happens.
9% Do we have to go back? (player response)
What would you like to see more of while in the Spirit World? (choose as many as interest you):
82% More emphasis on the "why" and "how" of The Storm
64% Combat with NPC human adversaries
64% New strangeness from outside the island
55% Political maneuvering between NPC and PC groups (done via PCs, of course)
55% Survival-style situations involving rationing supplies and forming defenses
Other options getting votes: Spooky situations to be resolved with only RP or social skills, Monster of the Week quick-fights, Spooky situations to be resolved with only RP or social skills, Exploration of the island, and Exploration of the seas around the island
What sort of "shinies" would you be interested in being added to the game to provide characters, players, or both something to chase? (Choose as many as interest you)
73% Magic items (relatively minor)
73% Acknowledged areas of specialty/expertise (ie, "Oh, you want to buy grenadoes? You totally need to talk to Hawke")
55% Roles in settlement governance (such as it is)
55% Promotions in rank within crew/business/etc
36% Luggers/Pinnaces for small-group use
Other: Faith-based charms and the like, and "Anything"
What would you like to see added to the grid?
Player Houses. (Staff Sez: happy to put them together, just request where you would like it, the name you would like it to have, and what you want the desc to be).
Themed islands (dinosaur island, aliens island, zombie island). (Staff Sez: Something //like// this is in the works in coordination with the "New strangeness from outside the island" option above).
Locked rooms specific to a faction (Staff Sez: Probably not, because we don't intend the grid to sprawl much larger than it is. But scene-rooms are -great- for this, let us know if you want to learn how to use them).
What would you like to see added to theme?
Politics, power plays between nations (after a Return). (Staff Sez: Definitely in the works. Probably between individual colonies first, then building up to nations if applicable).
"Actual Theme, there's way too much information being passed off as theme currently. Things easily proven no less." (Staff Sez: We're not entirely sure what's meant by this comment, but we'd love to hear what you mean, drop us a request or a page?).
What would you like to see removed from theme?
More spooky stuff, less Monsters Attack stuff.
What can we do to make it easier to get involved in day-to-day RP?
Incentivize meeting new people?
Give a reason for day-to-day RP. (Staff Sez: We'll try to provide more things to RP about... more detail at the end).
Reward in-game scenes beyond posting logs. (Staff Sez: We do try to read all the logs that go up, and if people propose an adventure/mission/etc, we try to follow up with them to see if they'd like it run as a scene. We've also been known to drop a Luck point here or there for folks helping stir things up--Lafayette in particular is owed one soon. Logs are also a way we would pick out those to highlight for 'areas of expertise' and other shinies. We're interested in hearing other ideas for incentives).
Feeling overwhelmed and without a point of entry. (Staff Sez: Ack! That's definitely not what we want to cause. Anyone who is feeling adrift, we're absolutely happy to talk about ways to weave your character into ongoing things. There's also a list of plot hooks on the bboard and on the wiki (http://the8thsea.wikidot.com/now) if you're looking for things to get interested in.
We're definitely going to be shifting some things around as a result of this. We had previously been trying to lay out plot hooks and see what people followed, we'll try a more active form of storytelling to get us into some of the hows-whys-wheres-etc. We've heard on this survey and elsewhere that people are interested in sea-faring pirate-y stuff more than monster-slaying, and yeah... that's totally our bad. It's been on the list to do, but we felt like there were intermediate steps, ones that didn't seem to be happening. We're going to push them so we can get to some sea-faring skullduggery. We'll focus on some of the human monsters around, and push some of the critters into the background again. Minor magic items and charms are absolutely in the realm of creation by Pagan rituals, Voodoo favors, and Native spirit deals (Abrahamic prayers tend to be both more immediate and short-term), but we can also arrange for some to be found. We can also be more explicit in calling out areas of expertise. We will also work in some opportunities for "improved" positions and roles as well (and likely some promotions within crews as NPCs die and PCs idle out).
We also want to make it clear and explicit that we're always open to feedback and ideas. Don't wait for the next survey, if you've got something you'd like to say, drop us a page or a request. While some games may discourage directly player-Staff interaction, we're definitely not one of them.
@fatefan said in Coming soon: Lawless Space MUSH:
@golgoth I agree. Maybe I'll return to it in the future--but for now, it's dead.
I shelved SWR for a few years. Absolutely having a blast coming back to it, and I seem to be a lot more motivated. I wish you luck @fatefan
Even though I'm not a user of this forum, I've had 3 different people outside this forum come to me asking me to help come up with a new Fallout MU. 1 of those was even clear back before this thread ever started. Whenever I check the ads listing on this forum all I see in this thread is people sticking their heads in periodically and saying "Any progress?" and no evidence of any real project or team actually working to create one.
I'm willing to host and code and my experience in both areas in MUSHing goes back to the 1990s. If anyone here is actually serious about seeing a Fallout game happen, I expect somebody else to step up to the plate as Administrators, Human Resources, Public Relations, Theme, and Building. I'm also not going to register or maintain domain names for the site so somebody else is going to need to handle that. I'll just take care of the server, the lamp stack, the MUSH, and the softcode and that's it.
I have no intention of playing "game god" and I'm not going to deal with any other assclown who wants to either so anyone who wants to become part of the staff team is going to become part of the Administration team. I have problems making decisions, like deciding between PennMUSH (which offers great features like simplified coding features, advanced coding features, and MXP support but has godawful bugs in search() outputs and other areas that have to be worked around) and TinyMUX (which offers great features like asynchronous SQL queries, a simplified hardcode modding interface, the best online documentation of any MU, advanced coding features but nothing like letq() or attribute trees, high security and high performance) but which is shit for MXP (so far as I can tell you can really only do MXP by emit, so you can't customize your @exitformat with your own MXP styles, or inject custom MXP tags into your room descs, which you can do with Penn via built-in functions for that express purpose). Left to my own devices on a project like this, I would literally waffle back and forth week to week, getting nothing done on either platform, working with Penn for a little while and then working with TMUX for a little while. So what I need most in development is people to help me make decisions.
I had previously posted to this forum as tekmunkey, while having an episode, and completely ruined an ad thread created by a friend by posting random bullshit into it. The diagnoses are PTSD and temporal lobe seizure disorder so "episodes" are something like a cross between a seizure and a psychotic break, where a seizure entails weird behavior brought on by hallucinating anger and fear and a psychotic break is pretty self-explanatory. At the time I was on half the medication I'm on now, and I was self-medicating with alcohol when I started experiencing intense seizure auras (about 80-90% of the time, in those days, I was able to successfully knock myself out before an episode actually occurred, the other 10%, an episode would happen anyway and this forum saw what happened). This information is offered in the spirit of full disclosure.
What happens now that I'm on medications and off alcohol is that while talking to people, both verbally or in text chat, I ramble. I just go off on a tangent, or I start giving lots of extra unnecessary detail, or I get really angry (at the subject matter) and say a couple of things, and then I'm back on track. In most cases I'm not aware I've done it until I look back at it later. It comes off as really weird. People need to not be judgmental asscrackers with me if we're on the same chat channel. It's just that simple.
These are very good suggestions.
SWR has 3 mandates.
Find a timeline that's unique. There are games played in canon, was an old republic game, and there have been several (that ultimately failed) based on rotj.
Find a plot that's unique. I know this may unsettle some players because it's not cookie cutter, but that leads to our third mandate:
NO FCS. Play what you want without waiting 6 months. For those who remember me talking up this game 2 years ago, our mandate was clear. No FC chars, no staff run special characters, not waiting in line to play the character you want to play.
These things are not easy, but doable.
We are having some fantastic chat and banter in our discord channel. We have settled on a timeline, we are just fleshing it out. I appreciate everyone in there giving their 2 cents and helping shape the game.
Join us @ https://discord.gg/RCTzbCr I appreciate all the help we can get!
@wildbaboons All good, half the time I respond on the phone too. My normal horrid spelling and grammar is enough to cover the times I do the same on the phone because large fingers.
My apology for missing the point of adults 'awakening'. Grizzled vet was only avoided for magic and I got hung up on that term and poor reading skill.
I can honestly say that adults discovering their own magic is just as interesting in such a setting. I would question myself why I'm going D6 system rather than just not going Mage or something else. But it would be interesting, entirely different consideration for the adult discovering the potential with deeper political mindedness on the point of training and all that, as well as purpose and self awareness.
I didn't want focus on 'why the awakening' completely as that feels more campaign (beginning/ending) and personal pref for me is open ended anywhere I go. I have difficulty playing on a place where I can see there is an end point to the Mu*. End of world/save humanity plots are not too fun for me; and not saying adults feel that way if incorporated into such a setting. But instead of middle story arc for what's going on, we just chose the beginning.
The decision for the age wasn't arbitrary just the same either. It is the beginning of something, and I don't want to go into details as it relates to some meta planned for the students and I'd rather they discover more in play about certain elements.
I guess that sounds fickle, just the reason for teens again (only 2nd theme for me, the 3rd was someone else's place) isn't that I'm some kooky pedo, it just felt right for the theme as it was developing.
@surreality said in Fear and Loathing (Official Thread):
@miss-demeanor They're actually way better (and cheaper) than the Keebler knockoffs (dunno if those are still made or not), believe it or not.
It's true. They do. But I actually still kind of love the GSC one a little more.
And the Walgreen's version of Tagalogs is pretty good, too!
We're kicking off the New Year with some of the highest activity numbers we've ever seen on MotM. Here are some of the events currently running:
WORLD WARRIOR: The famous tournament from the Street Fighter series has returned, hosted by the towering elite Wolfgang Krauser, who seeks only the mightiest participants. To join, you have one month to challenge one of his subordinates -- the ninja Eiji Kisaragi, the swordsman Laurence Blood, or the kenpo master Gato Futaba -- and defeat them to prove your strength. Many high-powered characters who could feasibly qualify for this tournament are still available!
THE TAISHOKAN: The Gear known as Justice's nuclear assault on Mt. Fuji broke powerful seals and undid centuries of carefully crafted sorcery. Now, the severed remnants of an ancient sealed monster are stirring. Its mouth whispers lies and secrets; its eye sees all; its brain foresees the future. Monster hunters are in high demand in the wake of the failed Gear invasion of Japan, and their greatest challenge is beginning to reveal itself. (For the duration of the plot, hosting monster attacks for other players using the minion system grants you bonus Advancement Points.)
GOLDEN ANGEL TOURNAMENT: In lighter news, the hottest new product to hit stores is Golden Angel, a lotion that when applied somehow transforms into a spandex-like material of flattering color and design, creating on-the-spot swimsuits or exercise gear. (Don't blame me, blame BlazBlue.) To advertise this miraculous item and raise Southtown's spirits after coming so close to destruction, the company producing it has collaborated with a local charity organization to host a tournament for up-and-coming fighters. Fights are hosted every two weeks -- participants may join mid-tournament -- and comedy-themed open social 'party' scenes are hosted every weekend for the next four weeks. This is a perfect opportunity for new original characters to make their debut!
But this only scratches the surface of the active plot. The Novus Ordis Librarium has risen to prominence in the wake of the veritable collapse of the United Nations; it moves to defend the people from supernatural threats and secure all magical artifacts for its own purposes. The aftereffects of the thunder god Raiden's abortive great flood are still being felt in bizarre weather phenomena across the globe. There are rumors that a no-man's-land has emerged at the intersection of Switzerland, Austria, and northern Italy, a place that was once the ancient kingdom of Illyria, and the Sacred Order of Holy Knights -- having lost the support of the United Nations and the Vatican -- plan to investigate. Green fire burns in a dark forest of Japan and sucks the life out of that which approaches it.
Challenges both mundane and mystical face our characters. Strength, cunning, and wisdom all are needed to surmount them. To those interested in any of these themes or threads, or who just want to get in on a very active game, check us out!
http://motm.kicks-ass.net/ port 2002
@mercutio Mm, probably. It would also be easy to use the exact same values, but resolve in a different way.
In case anyone is wondering, BESM uses a simple roll the die under your stat value, which is a common way of doing things really. However, to change power scales they just increase the die size. So your detective who used to make their human scale investigation checks 7 out of 10 times might now make it 7 out of 20 times in a super human game.