Cool! I only briefly flipped through that book, once. Never saw that part.
Yeah, it's pretty good. It's like a deck-building card game crossed with an RPG. Any White Wolf game can be cheesed, but the simplicity of the mechanics prevent a lot of that, and the card game aspect brings in elements that add entirely new player skills to gaming.
Opening day is almost upon us. That being said, I wanted to post up a few reminders for everyone intending on joining the game!
Firstly, THANK YOU so much for giving our game a try. Your support means a great deal to us and we hope we’ve made something that others have been wanting and/or needing. We’re super excited to be here (no pun intended) and hope that you are, too. There are a few things I’d like all players to keep in mind, though, as we begin this journey together.
A majority of Staff live in Australia. That means WEIRDO time zones. We’ll be here when we can be for as long as we can. That being said, we will have a couple other Staffers that are Stateside that may help you. If they don’t know something, they will contact us and we will get back to you ASAP.
Since this is a new game, and I stupidly (awesomely?) decided to open after the opening weekend of Justice League, we may get flooded. That being said, as before, we will handle all applications as QUICKLY as possible. You may not be officially rping for about two to three days, but that doesn’t mean you cannot have scenes using the RP rooms as you’d like. We’ll be quick, we just ask for your patience over the initial opening weeks.
HAVE FUN! We’re here to help you have as much fun as you possibly can. We hope everything is running smoothly, but this doesn’t mean there won’t be changes down the road, or lil bugs here or there. If you find something, let us know! We’ll have things fixed/changed/edited as quickly as possible. Also, if you have ideas or need something ran for you; don’t hesitate to let us know, either. We’re not just Staffers, we’re Story Tellers, too!
We’re nervous, but eager. Be gentle, it’s our first time. See you all on grid!
So this is genuinely underway at this point, and we are looking for people to help test/build and generally encourage our coder to keep working and show interest.
There may yet be another fallout game. Give me a message if your interested or post here to let me know.
Got a server up and everything. We'll get more details out eventually, but for now at the very least we are planning to set the game in New Canaan and allow players to come from a variety of backgrounds as refugees to the city.
A lot of these issues would be resolved by having someone on staff willing to drop non-episode-related scenes on the grid. Just a dumb monster-of-the week, even if the 'monster' is a robbery or a non-combat thing. Or hosting a regular RP event, such as a karaoke night would give everyone a reason to go IC, because you'd know there's RP there regularly. Or by having some real stance on PRPs other than "they are allowed, but no information on actually running them will be forthcoming ever!" Two or three enthusiastic (and hopefully creative) players can help a limping game along, as long as staff stay out of the way.
@TheOnceler Because we're playing Hollywood versions of the various faiths, Islam, Judaism, and Christianity share the same Faith mechanics (gaining Blessings and getting Guidance), but obviously different flavor. We're not at all opposed to having a few Jewish characters and even a Rabbi wandering the grid -- although a whole crew is probably a bit much for the setting.
Which is a shame, because Jewish freebooters are known for having pirate minyans.
One of the reasons I roleplay is to practice the description of motion and body language. To convey emotion through showing, rather than telling. To display an emotion through gesture and form rather than outright handing it to the reader.
I've had some success with this. I've had people pick up on things through a character's body language (as written) without having to outright state what is being evoked. I always check in, 'Hey, she's sitting like that because...' 'He did that gesture as a...' since I figure hey, their character would know this, even if they didn't pick up on it. And often? People say they got it.
Even better is when I've been threading something subtle through a scene and someone later goes, 'Oh shit! I just realized...'
To me that's success. For as much love as I have for snarky asides and meta-jokes at my character's expensive, I love even more when my writing is immersive enough to draw the other player(s) in.
All this to lead to this video: https://www.youtube.com/watch?v=GfqD5WqChUY.
It's about camera direction and acting in regards to immersion (David Fincer, verily, is a god unto men), but it showcases, to me, just how vital that display of body language is. It's not enough to just show it in Fincher's world, but he wants to pull you in and sweep you up in the moment through the camera.