And out for reals for a bit. Sticking around here is getting hard because it's making me want to try to do stuff and I'm not there yet, thus shouldn't. My temper being a giant pile of WTFery of late... well, yeah, kinda proves it. Not asking for sympathy, empathy, or forgiveness, just noting that I realize it's an issue and I'm not keen on inflicting that on y'all further.
No offense is intended to anyone here, but most of the folks I know only through here or the hobby I've had to take off skype and similar as well. Nobody's blocked or anything, but if I'm a mystery ? all of a sudden, that's why. It's not anything you did. It isn't that I dislike you in any way, or think that you've done anything screwy in even the smallest way, or anything like that. Please do not take it personally, it is sincerely not intended that way.
Hobby fu is just really unhealthy for me right now and if that's all we talk about, well, I kinda can't for the time being, no matter how well-meaning folks are. (And I know y'all are, and do appreciate that more than you might imagine.)
There's a couple folks I've known forever as friend-friends for a decade+, or that I mostly talk about knitting or random life philosophy or whatever with that are still around, but, uh, please grok that I'm not looking to talk game-fu at all. I do love you for wanting to invite and welcome, which is sincerely good of you and speaks so well of you and proves unquestionably why I think y'all are the best of the best, but as much as I <3 you for thinking of me and wanting to include me, I'd be a drag to be around and I refuse to shit on y'all's fun, because I do sincerely want y'all to have fun. It is, after all, the real point.
Good luck to y'all starting games or restarting games or just dreaming some day of running a game or creating a world. Good luck to people brave enough to try new ideas; you are needed, your ideas are needed, and they have value. I am sorry I couldn't help more. I wanted to. I realize that counts for less than a handful of magic beans, but I wish I could have finished something more useful to contribute along the way.
No weepy tears or hand-wringing, just be well, y'all. I'mma try to do the same.
What about generating a basic coded system inside a non-themed sandbox MUSH and use a core element from FS3? The +combat instances? Then, players create their character with a name they're willing to actually RP as, (no 1337Pwned or ~BIG===D~FTW names, which should be sitebanned on creation just because)
and then when a group determines they want to RP together, they all +combat/join the same instance and use the system's codes to roll dice and add NPCs and such. End of their RP, they close the instance and post their log wherever. Provides a fun way to enjoy FATE online without having to deal with the overhead of actual world building and metaplotting.
You as a staffer can run plots of your own that can line up from RP to RP if you want to, and players can join in on those plots, but if a group of players decide to RP something other than what you're plotting, they have the freedom to create on your game without @-commands or permanency.
@Apos However it is also known in the hobby there is a type of player who wants to have the pie and eat it
Why do we suffer these people?
My answer: Not all games have a large enough playerbase to wave them off. Whether or not this is because we suffer these people is, honestly, something I don't think we can easily answer.
I just watched a group of people I was interested in RPing with join a game out of excitement then leave it relatively soon after because they felt the staffer was snarking at them. These people are patient, reasonable, intelligent people and they left because they weren't being treated right.
This is the wall I hit every time I try to play a Mu* with others, or think about this problem. I don't think it's a Catch-22 but in my mind it's a Catch-22.
@Nein Everything you describe having happened here, I have seen it happen, too, and oh sweet mother of pearl, buckets of sympathy. Nothing ever got me to throw up my hands with a, "Fuck this, fuck that, fuck everything, I'm out!" faster than this breed of insanely entitled madness.
@Ominous I'm just going to say we definitely share a brain on this one, 100%. I refer to the 'elevator pitch' front page as a 'mission statement' -- and I wish like hell more games would do this. (I point to Reno1 still as one of the better examples of this I've seen.)
As long as you remain within the functions, or command-lists, it should be fine.
It's when your command lists start containing the following specific commands: (@dolist, @wait, @trigger, are the ones I can think of)
@emit a; @dolist b c d=@emit ##; @emit e;
That you'll get stuff like:
This is because of how command queues work. This gets resolved with doing stuff like:
@emit a; @dolist/notify b c d=@emit ##; @wait me=@emit e;
Commenting more in general than about saving goats in particular, for me it is more about making the stakes matter personally to the PC.
I have played character living in a van where basic survival was everything and had great fun, I have also been in literal save the world plots that were boring because my PC had no skin in the game.
For example the table top D+D game I am in is about saving the world, but my characters stake in it is that the big bad's underlings killed his best friend back when we were level 3 (current level is 17) my characters motivation is still on getting vengeance for his friend while saving the world is a nice bonus.