@Apos However it is also known in the hobby there is a type of player who wants to have the pie and eat it
Why do we suffer these people?
My answer: Not all games have a large enough playerbase to wave them off. Whether or not this is because we suffer these people is, honestly, something I don't think we can easily answer.
I just watched a group of people I was interested in RPing with join a game out of excitement then leave it relatively soon after because they felt the staffer was snarking at them. These people are patient, reasonable, intelligent people and they left because they weren't being treated right.
This is the wall I hit every time I try to play a Mu* with others, or think about this problem. I don't think it's a Catch-22 but in my mind it's a Catch-22.
@Nein Everything you describe having happened here, I have seen it happen, too, and oh sweet mother of pearl, buckets of sympathy. Nothing ever got me to throw up my hands with a, "Fuck this, fuck that, fuck everything, I'm out!" faster than this breed of insanely entitled madness.
@Ominous I'm just going to say we definitely share a brain on this one, 100%. I refer to the 'elevator pitch' front page as a 'mission statement' -- and I wish like hell more games would do this. (I point to Reno1 still as one of the better examples of this I've seen.)
As long as you remain within the functions, or command-lists, it should be fine.
It's when your command lists start containing the following specific commands: (@dolist, @wait, @trigger, are the ones I can think of)
@emit a; @dolist b c d=@emit ##; @emit e;
That you'll get stuff like:
This is because of how command queues work. This gets resolved with doing stuff like:
@emit a; @dolist/notify b c d=@emit ##; @wait me=@emit e;
Commenting more in general than about saving goats in particular, for me it is more about making the stakes matter personally to the PC.
I have played character living in a van where basic survival was everything and had great fun, I have also been in literal save the world plots that were boring because my PC had no skin in the game.
For example the table top D+D game I am in is about saving the world, but my characters stake in it is that the big bad's underlings killed his best friend back when we were level 3 (current level is 17) my characters motivation is still on getting vengeance for his friend while saving the world is a nice bonus.
These folks are at risk of idling out. Come back soon, or at least let Faraday know what you'd want done with your char if you don't have a last will set:
@Ominous You could also turn, for example, character concepts and RP relationships into characters for screenwriters or comic book authors. Steve Ditko gets royalties on Spider-Man and Dr. Strange, and he's worth $84 million at the present.
I left the the hobby altogether. I was waiting for burnout to fade before diving back in, and it never did. Not for a year, anyway.
All of you in NEXT deserved better, and I am sorry I left you adrift.
On-topic: the limitations of a mature game are real, and finding a meaningful-feeling niche can be difficult.
The bottom line for me is that Trakata and Malacia were even-handed staffers.
I shared the worries others had when they were elevated to wizard. Giving greater authority to already-important PCs can be a terrible mistake, but those fears haven't been born out by my experience. The game isn't their playground. They're working to do right by their players.
I recommend trying Dawn of Defiance out to see if it's a fit for you.