Except me, as GM they get paranoid when they hear dice rolling, so it's easier for me to swipe roll them silently on my phone or surface.
That is precisely why you should roll real dice as the GM. Making the players paranoid is roughly half the fun of GMing. Trust me on this, during a random scene just roll a few dice with no purpose whatsoever, it works best when the players are talking among themselves at the time and then grin as they try to figure out what might be happening. This has had an unforeseen benefit because now my current group is so used to purposeless rolls that I can sneak in roles that do have a purpose into scenes without causing the OOC paranoia because they think it is just me messing with them.
My favorite character, hands down, would have to have been Isabelle on Tenebrae. I had never played a game with dice before, knew nothing about D&D, so I set up a rogue with high social skills figuring I could be a gather information character. Everyone made fun of me for setting up a useless rogue.
I even took Run as a Feat, guys. I took Run. I admit it.
She ended up being one of the most powerful characters on the game thanks to sneak attack specialities at higher levels that took away...I don't even remember. Strength? Con? And then a sword of wounding and a luck blade. She could talk her way into and out of anything. She was completely and totally out for herself and had very little loyalty to anyone. She wouldn't help if there wasn't gold attached to something. She had an insanely high gather information and even though she was a complete bitch, she'd give out information to people (in a mean way!) to get them into plots. She started up an investigation company with her friends (which was really just a way for me to run PrPs for newbies and get them involved in the game before I was staff) that hired contractors, took over the thieves guild at one point, and got roped into saving the city way too many times because she considered everyone else utterly incompetent. She was a leader who didn't take shit from anyone and would call people out on their stupidity instantly. She eventually actually took Leadership and got a baby dragon companion named Havelock who was super polite and called her Auntie, but was otherwise utterly useless cause he was a baby.
There are three stand-out scenes that come to mind:
The Saluven plot, which was one of the better meta-game plots I've ever seen run on a game anywhere (props to Maelstrom!), which was the culmination of like, years of plot pieces moving around before I was even on the game. Isabelle thought she'd figured it all out (she had like 9 of 10 pieces put together!) and went to confront a big NPC with what she had and WHOOPS that 10th piece? Was that that NPC was the bad guy who turned her into a statue and then went about amending his plans based on what the heroes knew. It was so awesome! One, because I was totally blindsided and thought I'd done such a good job of putting it all together (I figured out the secret plan, just not the secret person at the head of it!), and two because Isabelle was insufferable and it was totally humiliating. EVERYONE knew. Everyone! It was great.
During another big City-Is-Under-Siege-Why-Does-Anyone-Live-There plot, I was trying to keep Isabelle out of the Big Plot so that other characters could do things and had her follow up on a different plot where a rival thieves guild that was trying to take over instead. She got "caught" by the leader of that group and they demanded she take them to her Guild, since they had been unable to find it, so that they could raid and slaughter everyone.
She agreed and then led them to the main headquarters of the NPC bad guy for the Big Plot and they all got murdered. I was so proud. The staffer running the scene was like "...this wasn't even something I had considered could happen." So the alternate-guild was wiped out and it helped spawn a scene for lower PCs in the Big Plot (big plots being "solved" by only high level PCs was ALWAYS a big peeve of mine) with a weakened NPC villain.
There was a point where the game could've had a kinder, gentler Isabelle. She was totally and completely in love with her business partner and best friend, who was a Good Guy and completely mitigated her bitchiness. I mean, she was still mean to him, but she was less cruel than usual when he was around! But she never said anything, they never really acknowledged it or talked about it, and he fell for someone else. So she was like OKAY FUCK THAT and went all in on greed and any "love interests" she had (sorry guys!) were purely to advance her social standing and treasury.
But she was probably one of my best realized characters, super fun to play (though admittedly hard to take), and if you could stand her for five minutes she'd send you off into All The Plots. Her investigation agency would hire new players, which gave them access to PrPs we'd run for the company (just your average go kill some kobolds/guard a caravan) and also any plot information for things that she'd get from the many, many, MANY legworks I'd do.
Man, I like the Killers' new stuff, but I love "Run for Cover" so much more!
Also, the origins of my username -- nothing to do with me except that I live in New York state; I just thought the name was catchy when I was 19 or so (before the burlesque club with the same name opened up and made me step away from the name, sigh).
For total newbies, how scenes actually work and what the grid is. I know this seems entirely obvious, but when I'd juuuuuust started MU*ing (back when trilobites roamed the primordial oceans), it took some figuring out. So I make a character, and this is how I pose and... then what? Some basic grid etiquette as well, like not wandering into private residences, could also be useful. Not that I ever did that as a rank newbie, thinking the entire grid was something I could explore. No, never.
We're kicking off the New Year with some of the highest activity numbers we've ever seen on MotM. Here are some of the events currently running:
WORLD WARRIOR: The famous tournament from the Street Fighter series has returned, hosted by the towering elite Wolfgang Krauser, who seeks only the mightiest participants. To join, you have one month to challenge one of his subordinates -- the ninja Eiji Kisaragi, the swordsman Laurence Blood, or the kenpo master Gato Futaba -- and defeat them to prove your strength. Many high-powered characters who could feasibly qualify for this tournament are still available!
THE TAISHOKAN: The Gear known as Justice's nuclear assault on Mt. Fuji broke powerful seals and undid centuries of carefully crafted sorcery. Now, the severed remnants of an ancient sealed monster are stirring. Its mouth whispers lies and secrets; its eye sees all; its brain foresees the future. Monster hunters are in high demand in the wake of the failed Gear invasion of Japan, and their greatest challenge is beginning to reveal itself. (For the duration of the plot, hosting monster attacks for other players using the minion system grants you bonus Advancement Points.)
GOLDEN ANGEL TOURNAMENT: In lighter news, the hottest new product to hit stores is Golden Angel, a lotion that when applied somehow transforms into a spandex-like material of flattering color and design, creating on-the-spot swimsuits or exercise gear. (Don't blame me, blame BlazBlue.) To advertise this miraculous item and raise Southtown's spirits after coming so close to destruction, the company producing it has collaborated with a local charity organization to host a tournament for up-and-coming fighters. Fights are hosted every two weeks -- participants may join mid-tournament -- and comedy-themed open social 'party' scenes are hosted every weekend for the next four weeks. This is a perfect opportunity for new original characters to make their debut!
But this only scratches the surface of the active plot. The Novus Ordis Librarium has risen to prominence in the wake of the veritable collapse of the United Nations; it moves to defend the people from supernatural threats and secure all magical artifacts for its own purposes. The aftereffects of the thunder god Raiden's abortive great flood are still being felt in bizarre weather phenomena across the globe. There are rumors that a no-man's-land has emerged at the intersection of Switzerland, Austria, and northern Italy, a place that was once the ancient kingdom of Illyria, and the Sacred Order of Holy Knights -- having lost the support of the United Nations and the Vatican -- plan to investigate. Green fire burns in a dark forest of Japan and sucks the life out of that which approaches it.
Challenges both mundane and mystical face our characters. Strength, cunning, and wisdom all are needed to surmount them. To those interested in any of these themes or threads, or who just want to get in on a very active game, check us out!
@mercutio Mm, probably. It would also be easy to use the exact same values, but resolve in a different way.
In case anyone is wondering, BESM uses a simple roll the die under your stat value, which is a common way of doing things really. However, to change power scales they just increase the die size. So your detective who used to make their human scale investigation checks 7 out of 10 times might now make it 7 out of 20 times in a super human game.
@taika Sadly, the hematite can't be done that way at home. I think they torch anodize it. It used to be INSANELY expensive here that way, then it started making it to the craft stores, but it's actually all over eBay more or less dirt cheap now if you don't mind long ship times from China. (There's one guy in NY I think... I would have to look.)
I have a massive weakness for matte iridescent stuff. Shiny's ok, but the matte is like, triple the love at least, somehow.