For those unfamiliar what I mean by 'block comments', there are typically two types of comments. One line comments:

// This is a quick note

And larger blocks of text meant to be only read by you for important information:

/* Hello. This is a bit of dodgy code and here's how it works: Blah blah blah Blee blee blee foo -> bar foof -> yay */

The latter is the challenge. If I come up with a better solution than making the game-builder do some manual work, I'll do my best to implement it across my entire code package line, but there's enough chaff that I can't guarantee it.