FS3


  • Pitcrew

    @faraday said in FS3:

    In the mean time, the best I can suggest is to make a sort of log file script of the commands to set up squad A-9 and then use your client's "upload" feature to send it to the game. If you want multiple people to be able to do that, you can share the script on the wiki.

    This is a cool idea, thanks.

    I did use the saved NPCs fairly often, but the ability to just 'goon' and 'henchman' NPCs in Ares might serve the purpose they mostly did. I suspect that for recurring big bads, I'll create a character object to use.


  • Coder

    @tat said in FS3:

    I did use the saved NPCs fairly often, but the ability to just 'goon' and 'henchman' NPCs in Ares might serve the purpose they mostly did. I suspect that for recurring big bads, I'll create a character object to use.

    Yeah that's what I was thinking. You can even create additional NPC types beyond goon/henchman/miniboss/boss if you want to have more fine-tuned pre-set NPC types.


  • Pitcrew

    @faraday said in FS3:

    @tat said in FS3:

    I did use the saved NPCs fairly often, but the ability to just 'goon' and 'henchman' NPCs in Ares might serve the purpose they mostly did. I suspect that for recurring big bads, I'll create a character object to use.

    Yeah that's what I was thinking. You can even create additional NPC types beyond goon/henchman/miniboss/boss if you want to have more fine-tuned pre-set NPC types.

    I used saved NPCs pretty regularly in the past edition, but I just figured I was a nutter, like usual. With Ares, we've used the ability to create additional NPC levels to provide set stats for various critters and beasties on T8S, without having to set them individually or anything like that. It's quite handy.


 

Looks like your connection to MU Soapbox was lost, please wait while we try to reconnect.