IC Message Code/Alternative to @mail


  • Coder

    Thanks for the enthusiasm guys!

    @Ganymede We might not be speaking the same language. In order to clone the mail system on TinyMUX, we'd need to get into the actual source code. While it's surely doable, it way out of the reach of most of us MU-coders. In this case, it's certainly way, way out of my reach.

    @Three-Eyed-Crow I am currently working a separate system, that I might just fold these together, that would basically be "reminders" (credit @Coin ). You'd type +remindme and give it some deets and it would set a reminder for you, and after the time came, would start spamming you messages. Staff would also be able to set reminders on players (so, that one guy who loves to sit on pub and talk all day but can't be bothered to finish up his +job? Yeah, start spamming his screen with hot pink he'll get the message). I'd likely just tie this into it. Every 10-30 minutes, a new message... you got an unacknowledged message!

    @Rook and @A-Meowley Think I'll put everything in SQL, so you could effectively use the system for anything, and not have to worry about overfilling objects, which means you could have huge spammy conversations and it all get saved, or use it for any number of other things.

    Also +whisper would be totes easy to do.


  • Politics

    @skew said in IC Message Code/Alternative to @mail:

    We might not be speaking the same language. In order to clone the mail system on TinyMUX, we'd need to get into the actual source code. While it's surely doable, it way out of the reach of most of us MU-coders. In this case, it's certainly way, way out of my reach.

    That's fine, but we're speaking the same language. The problem is that I'm stupid. That said, what I was referring to was games which had more than one mailer available. According to @bobotron, those games used soft-coded mailers, which you can pick up from a MUSH code repository he provided a link for.


  • Pitcrew

    @Coin said in IC Message Code/Alternative to @mail:

    I also liked +murmur, which is basically whisper except it feeds you bits of the text at random, like you said.

    +mutter (that was the name on DM but same function) was the most fun ever. though it some how tended to make everything sound dirty or criminal, still trying to figure out if that was a bug or feature.


  • Coder

    I would absolutely love to see a mail system that takes 2-3 days to get the message to the other party. I would love to code the phone/text system so that you would occasionally not notice that you'd gotten a message for hours. Or force people to report what the time is that they made the call or text, and the person at the other end be asked what time it is there to see if they receive it at that moment.

    However, this shit is annoying as fuck. If you want to expand @mail, then by all means pick up BrandyMail (and only BrandyMail) and make it annoying as fuck. You know, that kind of annoying that will have me turn it off when I make a character there, because I find that kind of thing annoying as fuck.

    We also used to do commands like this:

    call bob on phone
    speak into the phone, "Hello."
    tip the messenger 3p
    open door north
    set language to french
    say "Hello."
    

    We moved away from this because it's not immersive; it's distracting. About 15 years ago we tested the system to see how we can cut through the code and get to the RP.

    --

    My rant is done. Of course dip whatever random-@emit-generator you want into the code as fits the mood and desire. A lot of my code allows hooks for it and should be easy to expand, especially the Dumb Phone Code. But when you get to the point where people are forced to register how their voice sounds so that you only get 'a deep and husky voice says...', or the cheerful and repetitive messenger @emit is bugging you in the middle of combat on top of a volcano, you'll know what I mean.

    I am interested to see how large you can make this bonfire.


  • Coder

    Can anyone confirm BrandyMail works on TinyMUX?

    Right here: http://www.mushcode.com/File/Brandy-Mailer-1-4 it says PennMUSH only. But then the updates/patches are TinyMUX/MUSH. So I am confused.


  • Coder

    Upload it to an object on your game and find out. :) That is the best way to test it.


  • Coder

    @skew

    I skimmed it for the few functions I know that are on Penn but not on TinyMUX and didn't see any. There are some @commands that Penn has that Mux does not but as Brandymail was a staple of the Mush world before @mail, I doubt there will be a problem. And if there is, well, good thing you can code, right?

    Right?!


  • Coder

    @Thenomain said in IC Message Code/Alternative to @mail:

    @skew

    ... you can code, right?

    Right?!

    That's the rumor.


  • Coder

    And I'm going to keep yammering...

    Any chance anyone has the help files for Brandy Mailer? They're not on the MUSH code website. It has you create the help file, but doesn't give you any actual stuff to put into it.

    I did a few google searches, but didn't find anything.


  • Coder

    @skew said in IC Message Code/Alternative to @mail:

    And I'm going to keep yammering...

    Any chance anyone has the help files for Brandy Mailer? They're not on the MUSH code website. It has you create the help file, but doesn't give you any actual stuff to put into it.

    I did a few google searches, but didn't find anything.

    Brandy Mailer Help Files

    There you go.


  • Coder


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