Welcome to Lovecraft Looking for Directors and Stage Hands


  • Pitcrew

    Welcome to Lovecraft is looking for storytellers (Directors) and builders(Stage Hands). We're a mortal horror game powered by a modified version of the Slasher Flick RPG. We're a game looking to emulate horror TV and movies from a mortal perspective. We're nearing a time when we think we'll be able to open we just need to nail down a few things first. One of those things is trying to find some people willing to lend a hand in building and running the game. We're looking for the following...

    Directors: These are our plot runners. We're looking for people who can help run staff plots as well as PrP plots. Even being able to do something once a week would be a great help!

    Stage Hands: Right now we're mostly looking for builders to help flesh out our grid but we'll also eventually need plot staffers, character generation helpers, and all the regular stuff.

    We are not ready for players at the moment, when we are I'll post a regular advertisement in the ads thread. If you are interested feel free to come and chat with us at lovecraftma.com:1880. Thanks!


  • Pitcrew

    Figured I'd post the wiki link so people can know a bit more about if they're interested in pitching in! http://lovecraftma.com/index.php/Main_Page


  • Pitcrew

    Way too amused by this and had to share. So much fun making it. :Dalt text


  • Pitcrew

    Just a quick typo point on the Info page - It's Massachusetts. No e after the double t.


  • Pitcrew

    I feel like you're going to get a huge amount of STF refugees. This is like everything we wanted out of that game, but cooler!


  • Pitcrew

    @loakey said in Welcome to Lovecraft Looking for Directors and Stage Hands:

    Just a quick typo point on the Info page - It's Massachusetts. No e after the double t.

    Thanks! ZG fixed it. :D

    @quinn said in Welcome to Lovecraft Looking for Directors and Stage Hands:

    I feel like you're going to get a huge amount of STF refugees. This is like everything we wanted out of that game, but cooler!

    Aw! We hope people will like it. I can really use a hand with Miskatonic - I'm developing/running all the Lovecraft High stuff, and we'd like the college to be an equal focus if we can get someone(s) interested in helping there.


  • Pitcrew

    One last poke! We can use a few people to help us out. Staff are named after scary movies. @ZombieGenesis is Halloween there, and I'm Showgirls. lovecraftma.com 1880. Come chat!

    Also, what things would you like to see on this game? Ideas and suggestions (or even concerns and questions) welcome!


  • Coder

    I know @Botulism posted a 'what do you want out of plots' question, got some feedback, but if you're posting a request for more staff, you gotta sorta tell people: what do you want out of plots, maybe after that feedback or just in general?

    I say as someone who might be interested in running certain monster plots after reading the system (I like it)


  • Pitcrew

    How many people think this is a 'Locke and Key' game?


  • Pitcrew

    @il-volpe That's one of the influences.


  • Pitcrew

    @botulism
    :reads website.

    This looks awesome.


  • Pitcrew

    Come swing by!


  • Coder

    Right, so.

    The system is easy. Chargen is fast. Staff have not shown any sign of current insanity. Staff have provided fodder for both player-run plots and what the plot of the 'season' will be, which is good.

    The setting is very well defined, though there's something about a NPC being The Gay Guy and his troubles that informs other possibly gay people in a way I didn't entirely understand when I heard it, and still don't really get what's up.

    There's less room for older characters then younger; think of this as Buffy or every other horror flick where college kids do crazy crap and disaster happens. That's not to say older characters don't fit, but the game seems to be 'about' the high school/college folk and the crap you can do to them.

    The RPG mechanics are sorta odd, but in an interesting way. None of us are super duper, super special, or just super: our thing is surviving. That's.. novel. Most of us are the kids in the horror movies: the goal? Survival.

    The mechanics are not designed around the idea of you competing against the Enemy, but that's okay. That's the theme and that's what makes this interesting. Sure, down the road, I expect to try to kill a monster.

    But I expect that'll happen after I run into it a time or two and figure out its weakness and then a lot of praying. The assumption isn't superhero: its not YOU WIN AGAINST THE DARKNESS. Its.... more like... OH SHIT. You survive (or not).

    It's interesting.



  • @ixokai said in Welcome to Lovecraft Looking for Directors and Stage Hands:

    Staff have not shown any sign of current insanity

    Just quoting this for when it happens.


  • Pitcrew

    @ixokai There's a Central Casting character (NPC) that's gay, and his uncle is the priest at the local Catholic Church and accepts him, which isn't really troubles? Beyond that, not sure!


  • Coder

    @botulism said in Welcome to Lovecraft Looking for Directors and Stage Hands:

    @ixokai There's a Central Casting character (NPC) that's gay, and his uncle is the priest at the local Catholic Church and accepts him, which isn't really troubles? Beyond that, not sure!

    Yeah, I apparently had a very vivid dream which went weird. Ignore that part!