Vampyr



  • I do love some of the comments on Reddit saying things like "the rain shouldn't be happening all the time, like it just feels like one super long night it's not realistic."

    Clearly they've never actually lived in London.

    ETA: If I ever make my planned Victorian pseudo-London Vampire game, it's going to have a weather system that just emits various intensities of rain at all times.


  • Pitcrew

    @tinuviel said in Vampyr:

    I do love some of the comments on Reddit saying things like "the rain shouldn't be happening all the time, like it just feels like one super long night it's not realistic."

    Clearly they've never actually lived in London.

    ETA: If I ever make my planned Victorian pseudo-London Vampire game, it's going to have a weather system that just emits various intensities of rain at all times.

    And when it doesn't rain, it's just fog thick enough you can't see through it without Auspex.



  • Apparently I'm good at min/maxing in this game; I was a level 10 taking on groups of level 16's. Not really worth it though xp-wise. Killing people is still much better! >.>



  • @insomnia "Can I shoot it? Can I stab it? Can I hit it with my claws?" If no, dissolve into shadow and gtfo.



  • @tinuviel Honestly I just sort of started shooting and clawing and then two were dead as I realised. Are the named ones meant to be tougher?

    Are Ultimates worth it?

    I do like having reasons to go back to places for loot. It doesn't respawn so much as one time you can loot trash cans, then suddenly you unlock boxes and there is more loot, then cabinets. All of the stuff is there (and of course before I saw the loot me shinny indicator, I spent a lot of time just humping everything and breaking crates hoping there would be loot.)

    I think after playing Detroit Become Human, and then this on my streams I need to find something a little less... deep.



  • @shelbeast Sorry, i am slow to reply.

    If it is with NPCs on a MU* then any RP is to an empty room most of the time. I could see saying that a vampire cultivates a type of relationship with a given target, and you could pair the feeding value of that investment in time to greater security risks, as that target is something that has a stronger link to the vampire in terms of time spent together, and if deprived your blod throughput definitely takes a hit.

    That could track the style of feeding of a vampire, but it doesn't provide the story. It would take a neighborhood/town/city generator to track the importance and risk associated with a given individual, and no one builds any simulator that complex for RP.


  • Pitcrew

    I suppose one avenue one might take is a step further with Touchstones.

    Make every Social Merit (non-Vampiric in nature) that the character has have to have a connection with some mortal (that they probably feed off of from time to time).

    So, my Resources 4? Connected to my financial advisor. My Allies (obvious). My Contacts (obvious). Etc. and have each of those Merits not just represent something abstract, but also be linked to ONE individual. And you can kill the individual for power--but you take a comparatively large hit in Humanity (gaining Blood Potency or whatever). Of course, some version of Sanctity of Merits might apply so you can rebuild that same Merit with someone else (or even replace it). Maybe I eat my financial advisor, but I then befriend his widow who is a medical examiner and acquire Contacts through her, etc.

    However, all this demands a game where we put a lot more emphasis on the relationships vampires cultivate, to the point where it'd have to be at the very least one of two major themes (like it is in Vampyr).



  • @insomnia said in Vampyr:

    Are the named ones meant to be tougher?

    If they've got health on the bottom of the screen, yes. Else they usually have something interesting on their corpse/dialogue if you manage to sneak up on them.

    @insomnia said in Vampyr:

    Are Ultimates worth it?

    YMMV. I like Rage, but that's because it's very much a 'fuck you, I'm a fuckmothering Vampire' power.


  • Pitcrew

    @tinuviel said in Vampyr:

    @insomnia said in Vampyr:

    Are the named ones meant to be tougher?

    If they've got health on the bottom of the screen, yes. Else they usually have something interesting on their corpse/dialogue if you manage to sneak up on them.

    @insomnia said in Vampyr:

    Are Ultimates worth it?

    YMMV. I like Rage, but that's because it's very much a 'fuck you, I'm a fuckmothering Vampire' power.

    Abyss is a lot of fun. And it helped a fair bit when I was faced with 2 named hunters + 2 others. Get rid of one of the named with Abyss while focusing on the other.

    Plus, who doesn't enjoy seeing someone run through the chest with a shadow tentacle?



  • @auspice said in Vampyr:

    run through the chest with a shadow tentacle

    Are you trying foreplay again?
    I told you that's not how it works.



  • @tinuviel said in Vampyr:

    ETA: If I ever make my planned Victorian pseudo-London Vampire game, it's going to have a weather system that just emits various intensities of rain at all times.

    Please do this.


  • Pitcrew

    @tinuviel said in Vampyr:

    @auspice said in Vampyr:

    run through the chest with a shadow tentacle

    Are you trying foreplay again?
    I told you that's not how it works.

    :(
    Look, I'm just not very good at undead sexy times!


  • Politics

    @insomnia said in Vampyr:

    I'm having a blast playing, but I really think the writers played a lot of Vampire when they were younger.

    Well, that'd explain the Gleam of the Red Eyes.


  • Pitcrew

    Played a little Vampyr with the ladyfriend (I play, she tells me "no, don't do that" and "omfg, Manuel, you don't just ASK someone that" and "the box is shimmering, that means you can open it, no, not that box, omfg here let me do it" and "KILL IT, KILL I--you're dead again") and I really liked it. Some technical difficulties, but I'll figure that shit out.

    I really liked the blood tracking stuff--reminded me a lot of The Witcher 3's tracking stuff. I still think that sort of system would be awesome for a werewolf game.