Dies Irae: Paid Positions for Coder



  • Dies Irae is to be a Vampire: 5th MUX set in modern day, New York City. It has currently just been set up on MUSH Park.

    I am willing to pay (per line item) for the following work done:
    *Coded Character Generation System based on Vampire: 5th Edition (TBC Late August/Early Sept)
    *XP System (Different from any WoD MUSH available)
    *Time / Weather System (Eastern Standard Time)
    *Anomaly Jobs Implementation
    *Coded Influence System
    *Coded MUSH Administration
    *Coded NPC System
    *Coded Dice Rolling System (integrated with Hunger & Character Sheet)
    *Coded Stock Market
    *Coded Obfuscate / Clash System
    *MUSH Backup System

    Also in need of experienced builders.
    If interested, please contact DiesIrae18a@gmail.com (and be sure to send past experiences / references).
    Thanks!


  • Coder

    @dies-irae

    http://musoapbox.net/topic/2064/charging-for-mu-code

    Will not do Stock Market, because I don't know how it works enough to do it well.

    (Edit: Resume, since it occurs to me that there are still people who don't know who I am. The cheek!)

    https://github.com/thenomain/nWoDCG


  • Pitcrew

    @dies-irae Might be helpful to list what codebase you're using (or maybe it's obvious if someone knows that MUSH Park is)


  • Coder

    @wildbaboons said in Dies Irae: Paid Positions for Coder:

    @dies-irae Might be helpful to list what codebase you're using (or maybe it's obvious if someone knows that MUSH Park is)

    He says: Vampire: 5th MUX

    S'all good.



  • @thenomain said in Dies Irae: Paid Positions for Coder:

    @dies-irae

    http://musoapbox.net/topic/2064/charging-for-mu-code

    Will not do Stock Market, because I don't know how it works enough to do it well.

    (Edit: Resume, since it occurs to me that there are still people who don't know who I am. The cheek!)

    https://github.com/thenomain/nWoDCG

    He said to email so I would also do that if yoy haven't Theno



  • @magee101 I just emailed Theno. Thanks!


  • Pitcrew

    @thenomain The stock market is not hard to game-ify. Many board games have done it. It's just a really big auction house. People are selling X at Y price and other people are buying A at B price. Once these people meet and agree to Z price, that sets the new value of the stock. That is a very simplified version, but a MU* only needs a simplified version.



  • @dies-irae

    As someone who is SUPER interested in V5, I'm going to posit a couple of questions...

    1. What is 'different' about this XP expenditure system, particularly since we don't know how XP is going to work (unless you have one of the NDA-locked playtest kits?)

    2. What will be point of the Stock Market system be? How much do you see players using it to justify the work put into it?


  • Coder

    @ominous said in Dies Irae: Paid Positions for Coder:

    @thenomain The stock market is not hard to game-ify.

    Which should tell you something when I'm taking a pass at it. I also don't act as a storyteller for much the same core reason.



  • @bobotron

    1. Most XP on online games involves +votes or weekly accumulation. My idea is to create an 'active experience' system, which rewards characters for engaging in IC behavior integral for the sphere as a whole. So, for Vampires, it would be the acquisition of blood.

    Titled (landed) Vampires acquire blood by holding a territory. They have a set pool, which is determined by a number of factors: Size of the territory, importance, etc. It could be a street block, night club, to an entire section of the city. From this pool, they derive blood, which they can convert into XP. Not only do they derive XP, this is the currency to ensure their vassals (typically NPCs who they control) are loyal. They also have to kick up pool to their liege. Since the game is set in NYC, there's a number of titles for players to choose from, and ways to acquire it through OOC (starting) or IC (conflict) means.

    Vampires can also acquire blood (hence XP) through Influence in some areas -- for example, prostitution would increase blood and money.

    1. The point of the stock market is not only thematic (as there are character types who focus on Financial Investment), but also as a opportunity for conflict. This game will be Camarilla-centric; and in my opinion, and from what I've read about V5 Cam, combat in the Cam is largely non-combative -- this does not mean that there's not struggle, it just means that there is a code much like the Italian mafia where its members aren't touched. This doesn't mean they are never touched, but it means it should be more rare than not. Creating other avenues for conflict, then, should be part of Staff's goal.

    The Stock Market isn't a mandatory area -- it's not necessary -- but it should be a long term stretch goal. Also, it's meant to 'resemble' IRL -- not acquire a direct daily feed to NASDAQ and be filled with RL corporations.


  • Coder

    @ominous said in Dies Irae: Paid Positions for Coder:

    @thenomain The stock market is not hard to game-ify. Many board games have done it. It's just a really big auction house. People are selling X at Y price and other people are buying A at B price. Once these people meet and agree to Z price, that sets the new value of the stock. That is a very simplified version, but a MU* only needs a simplified version.

    And for all that's holy, try to code it so that a group of people can't nerf the system by cornering the market in attempts to sell 'a common rock' for like 10k a pop?

    I've been on MMPORGS that had markets that didn't protect against this which absolutely ruined the game because the people who played the system essentially owned the game.


  • Coder

    @ashen-shugar said in Dies Irae: Paid Positions for Coder:

    @ominous said in Dies Irae: Paid Positions for Coder:

    @thenomain The stock market is not hard to game-ify. Many board games have done it. It's just a really big auction house. People are selling X at Y price and other people are buying A at B price. Once these people meet and agree to Z price, that sets the new value of the stock. That is a very simplified version, but a MU* only needs a simplified version.

    And for all that's holy, try to code it so that a group of people can't nerf the system by cornering the market in attempts to sell 'a common rock' for like 10k a pop?

    Are you telling me what Enron did was wrong? Because it was legal, and that’s all that was important.


  • Coder

    @thenomain said in Dies Irae: Paid Positions for Coder:

    @ashen-shugar said in Dies Irae: Paid Positions for Coder:

    @ominous said in Dies Irae: Paid Positions for Coder:

    @thenomain The stock market is not hard to game-ify. Many board games have done it. It's just a really big auction house. People are selling X at Y price and other people are buying A at B price. Once these people meet and agree to Z price, that sets the new value of the stock. That is a very simplified version, but a MU* only needs a simplified version.

    And for all that's holy, try to code it so that a group of people can't nerf the system by cornering the market in attempts to sell 'a common rock' for like 10k a pop?

    Are you telling me what Enron did was wrong? Because it was legal, and that’s all that was important.


  • Coder

    I dunno, I was willing to code this for free then like, POOF, vanish went the headwiz person, with no word.