Mac Client Recommendations?


  • Coder

    @Auspice said in Mac Client Recommendations?:

    @Three-Eyed-Crow said in Mac Client Recommendations?:

    @faraday said in Mac Client Recommendations?:

    Most people I know use it to compose a pose while simultaneously carrying on a page or channel convo. I've always been so accustomed to just using the clipboard as a copy/paste buffer that even when I've used Potato on occasion I haven't found myself utilizing the dual-input window. But maybe it's something you get used to over time.

    This is primarily what I use it for and I find it a lot more helpful than I did in the beginning. Channel convo I can just let scroll and whatever, but sometimes there are pages I feel like I should respond to right away. I also use it as a quick reference to bbposts or character finger info while writing. Even when I tried to save poses by copy/pasting, if you aren't vigilant about it every time, they're just gone. And recreating poses, much like copy/pasting hyperlinks from SimpleMU because it fucks up links, is a PITA I wasn't entirely aware I hated until I no longer had to deal with it.

    Much of this. When I'm running a scene, it's nice to be able to draft and edit and update my poses while also keeping an eye on the scene itself, answering questions, etc.

    I lose way too many poses to copying to the clipboard... and then getting distracted just long enough to copy something else.

    I've done this more than once. I'll admit, it's part of why I have one of those Clipboard helpers (which keeps the last 15 things I've copied), and my old workaround was just to paste it into the input of a spawn window.

    But I too have done this, especially when GM'ing, to the point I usually just have Sublime Text open to write the next GM emit. Which is, yes, why A2 has the 'you want one input area? You want six input areas? Whatever! Just enter a number!' functionality in the current prototype. :)


  • Coder

    @Sparks

    But I too have done this, especially when GM'ing, to the point I usually just have Sublime Text open to write the next GM emit.

    This is probably why I don't think about dual input areas. I usually have at least three projects open in BBEdit (still can't get used to Sublime or Atom, dammit), and right now I have six (6) 'untitled' windows open with notes that I've been taking, tho usually cmd-x/quick response/cmd-v is my workflow of choice.

    'you want one input area? You want six input areas? Whatever! Just enter a number!'

    You want used electronics? You want broken electronics? Come to Manolios Ugly One's Lectro-pawn.

    Sorry, got a little Strong Bad in there for a moment.

    You know me; I'll test pre-alpha builds if it means an updated Atlantis.


  • Coder

    @Thenomain said in Mac Client Recommendations?:

    @Sparks

    'you want one input area? You want six input areas? Whatever! Just enter a number!'

    You want used electronics? You want broken electronics? Come to Manolios Ugly One's Lectro-pawn.

    "Khajiit has input windows, if you have coin."



  • @Sparks Thanks for the advice. Will you include Lua scripting in 2.0?



  • @Sparks Also sorry about this, but how do I reduce the scrollback buffer size exactly? :(


  • Coder

    I'll probably put Lua scripting in still, yes. :)

    As for reducing the scrollback buffer size, just go to a given spawn and where it has 'Max Lines' in the settings, change it from '0' (unlimited) to '1000' or something.



  • @Sparks Do you have any old references to scripting in Lua or Perl for Atlantis? I'm trying to get a simple Perl script to run but nothing happens. I create an alias and tell it to execute:

    require Atlantis;

    my $world = $Atlantis::StateData{'world.name'};
    Atlantis::SendTextToWorld($world,"hello world");

    1;

    I'm thinking of trying it Lua since I get error messages at least. Not sure how the Atlantis modules work in Lua though. Thanks.


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