Good grief. That's one of those ideas which sound great on paper and are probably horrible in practice.
This is a good segue to my latest game idea.
Eastern European fantasy medieval FS/WoD crossover.
That can sort of work if everyone agrees to it, but it has repercussions. On Elendor, there were actually "tent" objects that you'd put your character in, and an admin would move those objects to locations on the enormous grid depending on travel time and dramatic incidents along the way. So, when you logged in, you'd be in a particular place, and that's where you played. I saw this work pretty well once. At other times, though, RP would peter out along the way and back in the home area, and I'd bet that just added to the slow bleed of RP that eventually killed the game.
Good grief. That's one of those ideas which sound great on paper and are probably horrible in practice. For a smaller playerbase it's utter death to finding someone to play with.
That's especially true because "casual" cross-culture RP was forbidden by policy and essentially impossible by structure. It probably did work well enough when Elendor had a huge influx of players following the release of the first of Peter Jackson's films in 2001 and (from what I was told) had to scramble to create policies to address that. Unfortunately, they kept those same policies when the number players declined.
Policies that limit the RP potential
I understand that 'fifty years of marching from the Shire to Gondor' is the desire, but fuck, that's moronic.