How to use Potato MU Client


  • Coder

    My dear (not actually a) stalker asked how to highlight names without highlighting words that contain that name. Ie, Mae but not Maelstrom.

    Create a new event:

    • Event Name: Name Highlight
    • Pattern: \m(Name|Nickname|Othername)\M
      ** Put your name there instead of 'name'
    • Type: regexp
    • Case: Checked
    • Enabled?: Checked
    • Continue?: Checked
    • Match All?: Checked
    • Run When: Always
    • Change FG: Color of your choice

    NOTE: Above, where it says \m(Name|Nickname|Othername)\M, all the different things are different possible highlights. If you have no nicknames, you would simply do \m(Name)\M. Example, if your character is Captain Jack Sparrow, you might want to highlight "Jack" and "Captain Sparrow" so you'd do \m(Jack|Captain Sparrow)\M. Got it? Thanks to @ixokai for this.

    That should do it... Please note, like every time anyone ever uses of regexp I have no idea what I'm doing and just copied and pasted some code until I found the stuff that worked. So let me know if it's not working for you?


  • Coder

    Highlight everything inside quotes! This is a feature present on some MU servers (Evennia, Rhost) but not all, so we can do it client side.
    Create a new event:

    • Event Name: Quotes
    • Pattern: (["])(\\?.)*?\1
    • Case? Uncheck
    • Enabled? Of course!
    • Continue? Check
    • Match All? Check
    • Change FG: The color you want. ANSI Highlight is pretty good for me.

    That's it. Maybe. Probably. Good luck.


  • Coder

    That is super awesome, thanks @skew



  • @skew I love you more than words can say. I'm constantly learning new things about my go-to Windows client.


  • Coder

    I... think?... I mucked up the regexp in the above one. It's fixed... I think.

    (["])(\\?.)*?\1 seems to be working right...


  • Pitcrew

    Does it have autospell check yet? The sort that highlights my egregious mistakes without me having to remember to ctrl-s before I send them away and shame myself and my ancestors?


  • Pitcrew


  • Pitcrew

    @shincashay No, that's the one that you have to remember to hit the button to check.

    I like "on line" spellcheck


  • Pitcrew

    Oh. I just use Grammarly and google docs. Cut and paste. Well, I 'should'.



  • @shincashay I'm glad that I'm not the only one who uses Grammarly and Google docs for spell check >.>


  • Coder

    @wildbaboons said in How to use Potato MU Client:

    Does it have autospell check yet? The sort that highlights my egregious mistakes without me having to remember to ctrl-s before I send them away and shame myself and my ancestors?

    Nope! Still ctrl+s


  • Pitcrew

    @wildbaboons said in How to use Potato MU Client:

    @shincashay No, that's the one that you have to remember to hit the button to check.

    I like "on line" spellcheck

    Get a Mac.

    (I had to turn it off on my Mac because I fucking hate auto-spellcheck. How many things in the games we play are not 'standard' words? And then it goes and corrects it into something else. Pffff.)


  • Pitcrew

    @auspice said in How to use Potato MU Client:

    @wildbaboons said in How to use Potato MU Client:

    @shincashay No, that's the one that you have to remember to hit the button to check.

    I like "on line" spellcheck

    Get a Mac.

    (I had to turn it off on my Mac because I fucking hate auto-spellcheck. How many things in the games we play are not 'standard' words? And then it goes and corrects it into something else. Pffff.)

    I think they actually just mean active underlining as you go, not autocorrect. (Which I've also turned off, because while it's useful on my phone, it's super not useful on my actual laptop with an actual keyboard.)


  • Pitcrew

    @roz said in How to use Potato MU Client:

    @auspice said in How to use Potato MU Client:

    @wildbaboons said in How to use Potato MU Client:

    @shincashay No, that's the one that you have to remember to hit the button to check.

    I like "on line" spellcheck

    Get a Mac.

    (I had to turn it off on my Mac because I fucking hate auto-spellcheck. How many things in the games we play are not 'standard' words? And then it goes and corrects it into something else. Pffff.)

    I think they actually just mean active underlining as you go, not autocorrect. (Which I've also turned off, because while it's useful on my phone, it's super not useful on my actual laptop with an actual keyboard.)

    Oh, that. Yeah, I keep the underlining on, on my Mac, but that whole 'LET ME PROVIDE THE WORD YOU WANT was bullshit, yo.

    On Mac, it's OS-side. On Windows, I think it's app-side and might be tricksy to do.


  • Coder

    Hate to be that guy but could we please keep the thread focused just on Potato MU Client?


  • Coder

    Thread necromancy!

    Is there a way to change the default location of Potato's logs? I keep mine over in subfolders in my Documents folder in Windows 10.


  • Pitcrew

    @quibbler Yup. See below.

    1. Options
    2. Configuration options
    3. Auto-Sends
      4 Enter in top white square "Send upon first connect"
      /log -append 1 -leave 1 -- C:/Users/file/Documents/rp logs/[/get _name]-[/get _char]-[/time %Y-%m-%d].txt

    This is if you have default auto logs on, it's in the configuration world option for the game you're in.

    There may be another way I'm not aware of.


  • Coder

    @quibbler It defaults to "current location of the potato.exe file", but looks like you can specify an actual path as @Shincashay says above.

    You can also always just move potato.exe (and the other files that go with it). I wanted all my logs to automatically save in my dropbox drive. So I just run potato.exe from my drop box drive.



  • So I recently got a snazzy new PC and a 4k monitor to go with it and I discovered an issue. Scaling the Windows UI "breaks" the potato settings windows - they remain the original size, and the larger text kind of... Goes out of bounds. Resizing the windows does not work. Additionally, I've yet to discover an option to increase the UI size elements (not the world elements of the individual mush worlds, or the generic setup for it, but stuff like increasing the text size of "File", "Edit", "View" & sub screens and whatnot. Halp?


  • Pitcrew

    @hierodule

    Right click on the .exe, properties. Compatibility tab. Check boxes: Override high DPI scaling behavior. Scaling performed by: System.

    That is what fixed that sort of behavior for me. If that doesn't work, play around with the other options in that tab. It's def a compatibility/scaling issue.