@faraday said in What is the 'ideal' power range?:
You can start with level 6 (out of 7) in both Piloting and Gunnery if you want, yet you don't see Viper pilot players leaving in droves like: "Wellp; I've maxxed out my skills. There's nothing more to do here." There are other ways to measure achievement -- story arcs, relationships, thrilling heroics, even to a lesser degree medals, victory tallies and promotions.
For what it's worth from a story telling perspective I'd put Wedge Antilles (Corellian frieghter pilot tuned star fighter) and Biggs Darklighter (Imperial trained pilot, friend of Luke's from home, visited after academy graduation in deleted scenes) at the same level or a few points off each other in FS3. Same chances maybe more gunnery in the trained Biggs. Biggs dies at Yavin 4 and Antilles is on ask three original trilogy films, firing the first torpedo in death star two to weaken it for Landos file through). Everyone has the same chances at start and to catch up a little after even only a few action skill raises. In a more complex system getting these two closer to the movie payout sounds nightmarish.
I prefer power variety but with equal chance for story impact. Vet's and rookies alike.