So, let me run these rule changes by you peeps.
Change the mechanical effects of Razor Edged to the following:
When you succeed at an Attack action check that deals damage to a target using a Razor-Edged item, if the damage dealt is reduced to 0 by the target's resistance, roll a single ring die. If the die roll contains no successes, not including advantages and disadvantages, the weapon gains the damaged quality. Additionally, certain techniques require the use of a Razor-Edged weapon.
Reasoning: Razord Edged was silly because it would essentially break your weapon if you ever encountered this type of enemy since everyone was going to have a razor-edged weapon.
Change the mechanical effects of Destroyed to the following:
Such an item is broken. If the item is armor, it no longer provides protection. If the item is a bladed weapon, it can be used as a Deadliness 0, Damage 1, Range 0 stabbing weapon. If the item is a club, it is splintered. Items can be used for improvised purposes at the GM's discretion and may be repaired by NPCs or PCs.
Reasoning: This isn't so much an HR as it is clarifying the GM Discretion part of Destroyed.
Change the mechanical effects of Wargear to the following:
Whenever a character in Wargear attempts any skill check that is not in the martial or scholar group, they do so at a penalty of TN +1. Wargear is not suited to Social or Deft pursuits.
Reasoning: Why does Wargear add strife? People see Wargear all the time, it's not unusual, it's just socially unacceptable to wear it outside of a battlefield.