Why no Mortal Kombat MU?





  • Thatsfuckingamazing.

    I'm gonna spread this hot fact everywhere.


  • Creator

    @fatefan I'm well aware, but it was something that needed to be posted on April 1st. :D



  • Well, shit.


  • Pitcrew

    Late to the party here, but I would be super interested in a roleplaying focused game in the Mortal Kombat setting. The setting and characters are crazy, and I think it'd be super interesting if the playerbase held up, which is always the problem.

    A lot of people get hung up on the 'death' aspect since it's so integral to the video games, but... storywise characters hardly ever die. Obviously 'kombat' would still be a common thing, but... no more so than most superhero games, I would imagine, with the same result of characters usually being driven off or knocked out.

    I'm more interested in the stories and character relationships than anything. Making creative use of the setting and locations. Brutal fights, of course, are A+, but we wouldn't need to get hung up on systems or death, necessarily.

    Unless it were OCs-only, and the theme was that you could make as many as you want, but the game's a meat grinder that could kill them at any moment. That could be kind of interesting, but... I really just want to play Mileena or Sonya. <__<

    I really wish I knew how to make games, I'd totally work on this and another theme. Heck, I wish there was a way to just tool around with your own grid offline without having to buy server space, but it doesn't seem like it. :/



  • I will note that an IP foKusing on death matches may not go over well in a hobby many that are averse to Karacter death and/or failure. However HorrorMux has shown that players are less averse to PC death when they know their Karacter will be able to wake up post-death to RP the horror of it.

    (Edited for K to make it more Kombatty)



  • @Ghost said in Why no Mortal Kombat MU?:

    I will note that an IP foKusing on death matches may not go over well in a hobby many that are averse to Karacter death and/or failure. However HorrorMux has shown that players are less averse to PC death when they know their Karacter will be able to wake up post-death to RP the horror of it.

    Since TGG was able to find players willing to do the meat-grinder of WWI trench warfare, I'm sure you could find SOME players willing to do it. Might not be the most populated game out there, but who cares?


  • Pitcrew

    @Ghost Like I said, death isn't even that necessary and probably wouldn't be that common. It's the gimmick of the games, but the in-game world only has occasional deaths that are almost never permanent. Heck, two of the main bad guys can just bring their henchmen straight back to life.

    Depends a little on whether fights are enforced by a system, or just roleplayed out, I guess, but on a consent based game, most fights will probably end without a character permanently dying.

    EDIT: Only occasional MAJOR CHARACTER deaths, I should say; nameless henchmen, bystanders, and members of warrior clans die gruesomely all the time.



  • You might get some problem players focused on the whole "I'm gonna fatality you, hur hur hur!" but I think they have done such a great job with the setting and lore over the life of the game that death wouldn't be any more of a problem on an MK game than any other game. To me, it's really just a huge fascinating world just ripe to be explored and adventured in.


  • Pitcrew

    @ZombieGenesis Agreed agreed agreed. Hell, with the ending of MK11 a game's kinda ripe to have a remixed take on the world/characters from the start of their arcs.


  • Pitcrew

    @SquirrelTalk Hell, I'd play a game just about Outworld.


  • Pitcrew

    Gah, download the knowledge to create/run a mush into my brain. I have like three I want to exist.



  • @SquirrelTalk said in Why no Mortal Kombat MU?:

    Gah, download the knowledge to create/run a mush into my brain. I have like three I want to exist.

    This is a hell of a mood, and I live it perpetually. I'd even go so far as to like. Pay a coder every now and then.

    Instead of a Mortal Kombat MU being game-esque, it could always closer resemble the old series that existed at one point, with the wacky exploits of Kung Lao? I dunno.



  • If I wasn't full up on projects I'd be all in for this. Sadly my plate is full at the moment. I'd happily cheer lead for the project if it did get up off the ground though.


  • Pitcrew

    @Jennkryst I glanced at Evennia and it looks like it might be the closest thing to at least being able to tool around with it before spending money? But I'm not sure, I have a hard time digging into walls of text, and it was late at night.


  • Pitcrew

    MK11 spoilers.

    Starting to wonder about specifics. Like, whether it should be set up more or less exactly where MK1 or 2 started, or if it should have the theme of the New Era that ended up being created at the end of MK11, in which case Shinnok might never have existed and the Netherrealm might be ruled by somebody else. That might also mean that at least Liu Kang and Raiden might not be around anymore either

    No matter what, I'd be tempted to just toss the Chaos and Order Realms; though I'd hate to lose Havik.



  • Idea:

    Mix up Mortal Kombat and Street Fighter.

    Both have depictions of law enforcement vs. criminal (or should I say Kriminal?) organizations, as well as a culture of fighters travelling worldwide to test their might.

    You could say...

    Kano (MK) is the ambassadorial member of Shadaloo sent by Bison, Balrog, Vega, and Sagat to interface with Shang Tsung's criminal empire. All the while they are being investigated by Interpol, which includes Jaxx, Sonya Blade, Chin-Li, Guile, etc.

    Now you have an interconnected plot and open the roster up to about 50-60 named characters.


  • Pitcrew

    @Ghost I dunno, I'm not a huge fan of crossovers at the best of times, and I'd want to focus on the MK cast and their roles and relationships to each other. If you introduce a whole other fighting game cast, you risk one greatly outweighing the other, or spreading so thin that people feel like the character they app won't get to really interact with the people in their character's orbit, discouraging them from apping in the first place, I think.

    At any rate, when I looked at Match of the Millennium, it seemed like they had four people from every series that didn't have much to do with each other. Which might be fine for people more creative than me maybe??? But I like to keep it focused and the characters close.

    EDIT: I'd dig a Street Fighter-only game though. ... Weirdly enough I wouldn't mind crossing it over with SNK/KOF, but that still has the same problems; the two settings just gel a little better.


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