Star Trek: Dreadnought Atlas (Name Pending, TOS game)
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FS3 has more features, so far as I can tell, just because people have played with it longer and submitted many a feature request. I'm v excited at seeing the other modules built out more to increase the versatility of what you can plug-and-play in Ares.
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Alright due to popular demand, or well one person who vaguely mentioned it offhand. There's a discord thing for it now. https://discord.gg/CAQVtnD Not sure if anyone will even use it but at least now it exists so there's something of this game.
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Progress was slow and steady ran into an error on my end that's kicked a bit of progress back aways trying to get fixed but if I do get it fixed I should be more or less good to go.
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Everything is done except the grid and wiki. I'd like to ask opinions on if I should wait till the grid and wiki are done to launch or go a bit early and try to get people onboard.
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Wiki at least, in my opinion. I need some flavor and setting to sink my teeth into and my aged, decrepit eyes hate theme rooms on MUs these days.
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I just have a few finishing touches on the grid and a good bit of work on the wiki and it'll be golden. Grid is pretty much done. It's a small grid but I like to think I put good detail into it and the Ares system of create a room specifically for a scene is going to make that small grid really shine long term. The wiki is a bit of a longer thing due to me not really understanding how wiki's work but yeah it's pretty much all done really. Should be good to launch into season zero shortly here.
Don't want to promise exacts yet because I don't know what'll happen in the near future, but yeah it's pretty much all done except the wiki, and maybe some bugs here and there I injected into things while messing around.