Best posts made by Arkandel
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RE: What game system would you prefer for a big-tent nWoD project?
@Derp said in What game system would you prefer for a big-tent nWoD project?:
If you're using aspirations as a passive tool that just requires more paperwork, then you aren't actually using them to good effect.
I get it. You like aspirations and there's nothing wrong with that, or with using the code to file them.
My point here is that there are players - many - who don't. You don't get to fix people until they fit your system, though. No amount of explaining why this would be good for them if only will do any good past a certain point.
You have to either accept they won't (which is a legitimate option) or try to diversify the XP 'incomes' so that different playstyles are supported. Then, assuming there are diminishing returns so super competitive/active players don't break the bank, each can use whatever works for them and coexist on the same game; some go participate in PrPs, others use aspirations, etc.
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RE: RL Anger
A fire truck had its sirens on and was coming from the opposite direction so I stopped on my bike, other cars did... but this chick walking her dog who was about to cross the road turns at the sound, sighs at it then crosses deliberately, forcing it to stop completely. But it's okay I guess because she had a hurried pace on as she did it.
What the hell, lady.
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RE: PB 'realism'
@RavenGirl On the flipside it really bugs me sometimes when I find some artwork that blows my mind and I have no idea who the artist is to find out if they've made more.
Reverse image lookup sometimes helps but not always.
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RE: World of Warcraft: Legion
Quotes by Johnny Awesome, an NPC in the actual game (as is another in his group, Damass ).
Johnny Awesome has arrived, philistine. Present me with your menial tasks so that I may complete them with only mild enthusiasm and most likely a complete disregard for any directions that you provide that are more complicated than what my map is able to display."
"Look at me peasant. Heirlooms cover my body from head to toe, gifted to me by the greatest heroes Azeroth has ever known.
Now look at yourself.
Quickly, look back at me.
Yes, this horse IS made of STARS.
What pointless series of tasks befitting a mentally deficient orc have you prepared for me?"
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RE: Ideal Scene Length?
@lisse24 I consider any scene under an hour to be very short, and the threshold between 'normal' while 'okay this is getting long' is around 2.5 hours.
But time is only one metric, the other being pace. Without account for pose length which can vary based on how fast people type, there are scenes that can maintain a tempo of around a pose every 10-15 minutes (which I consider ideal) while others can take while longer.
So I can be in a RP that feels very full and meaty for two hours because so much happened in it and there were a lot of exchanges going back and forth with my partner(s) and others where we play for three hours and barely got past the initial pleasantries because it's so slow.
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RE: Issues with SimpleMu
The truth is MUSH clients are probably very damn close to the cutting, bleeding edge of what they can potentially do since they are limited by the telnet protocol's limitations. So unless MU* codebases begin offering more properietary features clients can take advantage of (which some have, but none have become even remotely a standard, and I've yet to see something I'd consider an actual great feature worth switching for) a program last updated in 2001 and one whose newest version came out today will have few distinctive advantages.
I paid for SimpleMU* back in the day but I'd be happy to ship out a few $$ again for something I use every day, it's just that other clients either don't have as-you-type spell checking (which I find very handy) or spawns (which I find absolutely essential). So that ol' program actually superior to stuff that will just let me look at the same text but with more shades of orange or red, which to me is an irrelevance and could actually be counter-productive based on the grid's builders.
Others milage may vary but this is mine.
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RE: Echoes in the Mists - Discussion
I think it's unfair to call out a game which isn't open yet for missing features which, if they already had, they would be open.
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RE: RL Anger
@Cupcake My entire company is built on the concept of employee engagement and recognition. There's an industry (albeit not a huge one) which revolves around the completely non-childish concern of yours.
Being valued and being paid aren't mutually inclusive.
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RE: criticism not allowed in ad threads is only enforcing a false positive, prove me wrong
@faraday said in criticism not allowed in ad threads is only enforcing a false positive, prove me wrong:
It's all well and good to sit here and say "Well if you can't take criticism, don't make a game."
Or run a forum.
And let's not fool ourselves about the supposed "purpose" of the community being to warn people away from bad apples. Most of the commentary in these ad threads isn't "warning" anyone. It's rants and criticisms and doomsaying about decisions that game-runners have made, and it's freaking demoralizing. Even if it's not your game!
A lot is. And some is not. I don't know if I'd quantify that kind of thing with any degree of certainty, though.
Another thing to be wary of is just how prone we are as a community in forming bandwagons, so when someone is down others line up to give in that extra kick; one of the contributing reasons some people or games are more frequently blasted is because it's 'safe' to do so as they won't stand up for themselves either because they're not here or because the line will form again like that famous Airplane! scene.
But do I doubt a lot of those "hey, tell us more specifics!" kinds of posts are popcorn bait? No, not for a moment. Do I think some pretty scummy individuals have been exposed here because they can't shut their accusers down? I do think that, too.
We have to take the good with the bad, even if we can also take steps to skewer the ratio of each.
Not stomping all over their game advertisement is one way to do this.
I forked some of the recently active ad threads already (HorrorMU* pending for when Botulism logs on to decide on it). There's a separate discussion thread for each in the Mildly Constructive forum where the existing posts were moved. Unfortunately nodeBB's interface is terrible for this - you can't fork the original post at all, only replies to it, so for example you have to click on 288 separate posts in a long thread instead of 1 if you want to separate them. But that's why I get paid the big bucks.
Anyway, enjoy!
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RE: RL Anger
My boss' dog which he's been bringing to the office for years passed away today. She was the nicest one, too, very polite and gentle (she'd only stare at you sadly while you ate), never demanded attention or got in the way... she was a very dignified, good dog. He was really attached to him, too, and always used to stand behind the back door when he'd go outside waiting until he returned.
Here's to you, Molly. I hope you don't mind waiting for a bit longer this time.
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RE: What's your favorite MU* client?
@krmbm said in What's your favorite MU* client?:
I use Potato.
But SimpleMU is my favorite. It's just now reached the point that most games take advantage of colors too much to stick with it.
I dread I might lose my registration key which I bought back 1825 or so one day. Or that a Windows patch might break the whole thing.
No other client has windows spawns working just the way I like them to.
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RE: Need a Job/Place to Live?
@Admiral It's a good sentiment dude, but make sure you don't get taken advantage of and/or murdered.
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RE: Storytelling
@ThatGuyThere said:
@Arkandel
I think I now see why we have such different tastes. Most Action plot scenes even the fun ones then to be the type of things my chars never talk about latter usually cause it would mean revealing that they are in the know.Oh, wow, I can see that. Y'see I don't play characters who won't go out and spread RP around in some way or the other - I design them that way from scratch. That doesn't mean they're all motormouths who can't keep a secret and/or aren't capable of subtlety, but when plot is thrown my way my initial inclination is to let it make the rounds.
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RE: State of Things
@surreality said in State of Things:
There is a great opportunity in this, but it is one we are typically hamstringing ourselves from the jump, re: preparing ourselves to take advantage of it.
That's creativity. Imagination. Art.
I quite agree. It's just that it's hard for those things to be valued if you can't feed your family - and there are about in the mid-term to be millions more people who won't be eligible for employment any more.
The potential for mankind to be freed from the shackles of unnecessary labor and invest in creativity is fantastic, but who here thinks there won't be a major backlash against people getting 'something for nothing'? They won't be allowed to devote all that extra time to something unique, even if their efforts are literally no longer necessary.
I've seen debates about this on Slashdot where otherwise perfectly reasonable-sounding posters wrote things very close to "if I work then you need to as well, even if you don't have to". They actually expected people to be forced to perform completely menial, unneeded tasks to 'pay for it', whatever it is they're supposed to be paying for.
The kinds of people who post such things - who view the issue from a vindictive point of view, and consider freedom from labor as a social disease, not a goal - are those who'd be the ones primarily in the way of solutions like a reasonable universal guaranteed income; the "no freeloaders" folks.
So it might not matter if there are about (predictions range from 10-15 years before the numbers hit a truly critical mass) to be a pretty damn many of such unemployed people, or that you can't possibly reeducate all those people to get them to code or perform high-end tasks which (currently) can't be automated when they are driving a truck today within the span of a generation.
But then what will happen to that generation?
@Ghost said in State of Things:
- All people matter
To me the "All People Matter" peeps sound as absurd as following cancer awareness campaigners around trying to hijack them with all-disease awareness slogans.
Like, dude, what are you doing?
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RE: Echoes in the Mists - Discussion
@zaroot No horse in the race, but as much as I like Mage the moment you put it in the mix, the mix becomes 80% about Mage.
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RE: RL Anger
@Ghost One of my saddest realisations I never seem to see coming ahead of time is when people I consider 'good friends' turn out to be 'good specific activity buddies' instead when I socialize with them out of context.
Once the realization sinks in that absent of the subject matter we usually talk about there really isn't that much we can talk about it's just downhill from there. And it's weird because in many cases I was having a blast with such folks, we're having fun... but once we take a step back and away from that comfortable bubble of familiar material it gets kinda awkward.
Or, worse, as you mention... the conversation just circles right back to the usual stuff. In your case it's LARP but I've seen it go to WoW or basketball in my circles, and it'd be nice to have more friendships transcending hobbies.
... The money-borrowing parts though were a big no-no.
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RE: MU Things I Love
@Kestrel said in MU Things I Love:
This is a quirk, right? Am I weird for getting a kick out of this?
You could play a perfectly well adjusted, well behaved, normal likable person who does everything right. Those are a blast to play with.
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RE: Forum Factions
I wouldn't want to be a member of any faction that would have me.