That would certainly work, yes. It could also be fun. But I think public knowledge of the various supers would work just fine for WoD too. I'm a fan of the Anita Blake universe as well as that of Mercy Thompson and the public knowing of the existence of supers - and the inevitable bias against them from many directions - lends a whole new level of complications and possible RP.
It's just not my cuppa, but more power to you!
EDIT: I think you could still have the bias angle with a partial veil -- people get drawn into the secret world and then are like "Nope nope nope nope" whether it's deserved or not -- but that only seems to be part of the equation for you. Eh! ¯_(ツ)_/¯
I've gone through the chargen process here and am officially on the grid now. While I haven't gotten down to actually playing yet, I can say that my impressions are so far very positive. Staff's been friendly, accommodating, and useful in terms of getting me through the process of developing my concept and making something appropriate for the setting.
Also liking the idea of the troupe thing, though I wasn't sure I would at first. It seems like a good pre-built way to get people down and playing in a relatively small timeframe.
I think next time I'll just add the /rhetorical to the end of my comment. Having been in both the HM and TR changeling spheres, I'm well aware of the less-than-selfless motives people have for taking a leadership position. >.>
What I was suggesting is really just inspired by most books and shows I have seen/read recently. Both media often reveal their (often not yet created until you read it) backstory, with details and so on. Often this includes learning things about characters where they colluded with cover ups, committed crimes, or otherwise know more than most about what happened and how it was resolved in a dirty/messy fashion. Cuz how would you know what there really is to know, if you weren't behind closed doors etc? It can be violations of codes or laws, atrocities or actions out of keeping with the desired image, it could just be the sausage factory that is politics, as long as you have something to lose if it's brought to light.
HOW you do it is a matter of taste and complexity. Linking it to the Secrets rating makes it mandatory and tracked by the same Merit.
You could (less) easily throw in Dirty Secrets as another flaw type thing, and let people define it however they like, including linked to the City Secrets.
I like noir, and the intimacy of a shared difficulty, even between rivals or frenemies.
MPM-ITK (the thing that lets me host php inside a mod_php but with different sites owned by different users rather than that horrid common wwwdata heresy) still has some odd glitches now and then. The nightly apache2ctl graceful (for log rotation) apparently got stuck. Fixed now!
I think that might depend on the players in this particular instance, the 50's flare kind of stuff. As far as I'm concerned, I'm more into providing the environment, and seeing what the players do with it, in regards to flare. Definitely more into the survival aspects than the rebuilding, myself. Or, at least rebuilding on a smaller, more extended scale. Been on a few games in the past that totally destroyed the fun of the post-apocalypse genre for me, by everything getting put back together in a month or two, in tip top shape.
That said, for game system, I think we're leaning toward the Exodus system, though we're considering nWoD as well, if only because the later is more familiar to the two of us.
I know this is pretty vague at this point, but personally, I'd like a good mix of drama/combat things. Mystery and intrigue is good! I prefer a good mystery over hack n' slash most of the time. So we'll see where that goes. Going to try to keep some updates coming for those folks who are interested, when we get some more things set in stone.
So... this project has stalled a little due to the fact that we need help.
We need code help, badly. I can code basic things but I am floundering. We need help. It doesn't have to be long-term help, but we definitely need help setting up, particularly with +dice and chargen code. We're using Rhost and we're debating between using the nWoD (mortal) system or the Exodus (http://www.loki.us.com/images/Exodus_Survivor_s_Guide_v1.5.pdf) system. I'm leaning towards the latter but it will require coding that is beyond my ability.
We're currently using genesismuds as a server and we'd like to move elsewhere, as it is fairly restrictive in certain areas and has some funky quirks. Are there any server providers that people recommend? And is there anyone who can help walk a newbie through transferring a database? And possibly setting up a wiki? Please?
As for the game itself, we have a grid that's 90% ready to go, a setting and theme that is nearly ready (we're still hammering out a couple details, which will depend on the system we go with), and base code (other than dice and chargen/sheet code).
If you are interested, please PM me for more details and information. Or direct anyone who might be interested towards this post. Please. We need halp.
MOD VOICE: On request by the poster(s), and after some discussion with my fellow admin (we don't really see the point of this but it's asked and it's no skin off our backs in the end), I'm going to be removing @Bobotron's original post, as well as @Jaspar's second. That said, we're not interested in willy-nilly removing the posts the rest of you have made, so I'm going to be moving those to a new thread for this topic and life will go on.
I encourage someone with more vim about the idea of after-the-fact editing to toss up a discussion-topic on the idea, not about this in specific, but about whether we as a community think it's a useful thing to find acceptable, or not.
@Roz I can tell. It would definitely save the effort of having to (occasionally, but repeatedly) explain why the fact that line 32 looks different from every other line has told the computer to display things differently. I enjoy helping people, but when the non-techie has a "what is this sorcery" response to something that I see as a simple and abundantly obvious pattern, it causes unnecessary stress.