Tell everyone about your New Games, Old Games and New Old Games. Hurrah!
@Kanye-Qwest I choose to believe that the Mage Templar war never actually happened. Not the least because it was the most uninspiring video game ending ever. DA2 was an awful filler title. So don't try to pretend like it wasn't. I played it. I ended it. I chose to ignore it. At least in DAI there's a clear and present reason for massive tensions between Templars and Mages that goes beyond 'Well that one warden who is too hopped up on lyrium' and 'that mage who thinks everyone owes him something.'
@Thenomain I mean, to be fair, if your ancestors had signed some treaties that said you had to fight wars for this group of random mutants that only ever showed up when they needed you to kill monsters, would you really be inclined to just go: "Oh hey, it's you guys. Of course we'll send our people off to war for you. What are we killing this time? Dragons? Sounds like fun!"
I thought the resistance to the treaties in all of the games was a lot more realistic than if I had just gone up to whoever I wanted, flashed the treaty and got whatever I wanted. In inquisition, I would have been even more confused since not only was I a gray warden, the harbinger of death to every sane person in the DA world, but I had also just been involved in killing one of the most beloved religious figures in history. Would it really had made sense in any Dragon Age game if people just agreed with you when you flashed the treaty?
Making it happen. 01000011 01101111 01100100 01100101
For giggles I introduced a method to have, essentially, full psudo-breakpoints in trace output.
It essentially allows you to add start and end tag/markers in softcode to specify locations where you want trace output to occur. You're allowed to add up to 1000 tags to a single running command (or $command sequence). You can enable or disable these tags (labels) at any point which works like how breakpoints would work.
With this, there's also a method to highlight (with optional regexp pattern matching) patterns in red of any trace output. This can work with or independently from the breakpoint/label system.
For those curious for more, 'help @label' on any RhostMUSH running the latest code will give you a review of how it all works.
Dragons are little of all of it: They started out as beasts , that were tamed, and then began to be bred for intelligence ( and size, both large and small- some rich lady wanted a lap dragon of course). Most are 'controlled' with magic. They've got a variety of intelligence levels, so magical collars are more about 'spacial awareness for the less intelligent ones. Human-intelligence dragons are deemed a kind of 'citizen'.
I would say yes there are nations that are rising up currently. The city of 'Kirag' is one such region ( where the game would be based/ is based).
Slavery? Its not restricted to color or ethnicity, but is based based around... something else. People started created 'Slave lines' for particular duties, but magically reinforcing them. (So the rich and powerful got 'more fancy', while the slaves got more 'practical'). It got hammered about 200 years ago, so its more 'classism', in Napoleonic dress than anything. People pinging you for your heritage mostly: Got a lot of courtesan slave-blood in (and so look extra gorgeous?) Someone's probably gonna remark on it, and might try to peg for work as a Courtesan, not that its wrong to use it, but its sterotpying to the extreme.
Plenty of Industry relating to dragons. (Dragons are measured in Feet), so the Largest is about fifteen foot tall and 30ft long, (wing spans vary, if they are flying-varities, the utmost would likely be around 160ft.) If not, Wings are gonna be all over the map. (small, non fuctional ect).
Noblity is 'earned', its a meritocracy, as is Royalty ( its a combination, the Divine Right, comes from specical Oracles and confirmation via sacred objects. Each House has one. So becoming Peerage, says: You have some that Oracles have seen worthy.