Player A wants to lie to Player B
Player B wants to know if they're being lied to.
Player B initiates a specialized, hardcoded (or string) roll for their perception stat vs target's social stats.
The screen returns a prompt to all players that Player B's explanation is convincing.
I'm going to assume the last line is that 'Player A's explanation is convincing', since Player B isn't explaining anything in this example.
I don't see a situation where one of the two doesn't know what's going on. Eventually, the code has to ask Player A if their character is lying, which means you must absolutely trust Player A's honesty.
I don't think trusting Player A is going to be difficult; I think most players want to be honest until there's a point where they will obviously lose out if they are honest.
I like it, though; it's a Player-to-Player version of the Secret Doors check. See, in D&D, you must initiate the check for secret doors; you roll and if you succeed, THEN the DM tells you yes or no. It does have a minor downside that you know if you failed, but that's easily countered by not being able to try again until something reasonable triggers it.
I also like it because it does something that code can do well. This would, frankly, be easier than coding a tabletop system.
I don't like that everyone gets the benefit of Player B's roll, or that Player A knows that Player B succeeded/failed, but can be part of the fine-tuning.
@Nein I'm dubious. The game is weighted massively female (I think there was a large scene yesterday where something like 8 of the 9 PCs were female) in a hobby where that's not particularly true in general (MUing has more women than other kinds of gaming but not to such overwhelming a degree) and in a genre that itself skews heavily male in terms of the readership.
Plus, a lot of the masturbatory power level arguments, the obsessive discussions of what happened in issue #X of run Y under Z writer... I dunno. The tone is very masculine to me. There are definitely real women playing women (the super clingy ones discussed already are almost certainly female played, since they're mostly harassing male PCs) but I'm pretty sure a ton of the lesbian coven is dudes.
For discussions unrelated to MU. Anything else goes.
About the Defenders again, something that occurred to me during a chat with coworkers is that Danny Rand is the only one among them who ought to have his shit together; he's the only one who had a path laid in front of him from a young age, who followed a specific curriculum, and whose job actually is (well, except for fleeing his city) doing exactly what he's doing.
And yet he's the newbie in the bunch who has no clue about how the world works and has to figure it all out. Good job, dude!
Was referencing your timeskip-on-same-game concept. I figured you might want to chime in on that front as it could work with this kind of game. (It strikes me as something that could be exceptionally well-suited to it.)
Edit: P.S. Totally saving that to warn tag victims in advance some time.
Tutorials and advice on how to get things done on your game.
To add on to @skew's excellent advice, note that you can order your Events. Processing starts at the top and goes down, so if you want your name highlight event to be always happening, make sure you have the 'Continue' checked and your name-highlight rule at the bottom of the list.
Ideas for improving the forum or questions about how things work.
I like the idea of a MU* Craigslist (sans....whatever one finds inappropriate). My knowledge/talents of MU* building is just ideas and talking out logistics. If people need an ideasman, I'm happy to provide :D
Dragons are little of all of it: They started out as beasts , that were tamed, and then began to be bred for intelligence ( and size, both large and small- some rich lady wanted a lap dragon of course). Most are 'controlled' with magic. They've got a variety of intelligence levels, so magical collars are more about 'spacial awareness for the less intelligent ones. Human-intelligence dragons are deemed a kind of 'citizen'.
I would say yes there are nations that are rising up currently. The city of 'Kirag' is one such region ( where the game would be based/ is based).
Slavery? Its not restricted to color or ethnicity, but is based based around... something else. People started created 'Slave lines' for particular duties, but magically reinforcing them. (So the rich and powerful got 'more fancy', while the slaves got more 'practical'). It got hammered about 200 years ago, so its more 'classism', in Napoleonic dress than anything. People pinging you for your heritage mostly: Got a lot of courtesan slave-blood in (and so look extra gorgeous?) Someone's probably gonna remark on it, and might try to peg for work as a Courtesan, not that its wrong to use it, but its sterotpying to the extreme.
Plenty of Industry relating to dragons. (Dragons are measured in Feet), so the Largest is about fifteen foot tall and 30ft long, (wing spans vary, if they are flying-varities, the utmost would likely be around 160ft.) If not, Wings are gonna be all over the map. (small, non fuctional ect).
Noblity is 'earned', its a meritocracy, as is Royalty ( its a combination, the Divine Right, comes from specical Oracles and confirmation via sacred objects. Each House has one. So becoming Peerage, says: You have some that Oracles have seen worthy.
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