This pisses me off, greatly, being a Destiny 2 fan and all.
Somewhere along the timeline, these greedy motherfuckers forgot that they were in the business of providing entertainment to us for trade, not proving us with a means to supplying them with a constant revenue stream.
Uh. No. Getting a constant revenue stream is literally the number one purpose of their (and most profit-based) business.
No, I understand from a business perspective what business is.
What I was trying to say is that I'm not a fan of this strange shift from "we make an entertainment product for consumers who enjoy videogames" to "we make an impulse transaction product with an associated video game."
This is about greed, not about the product. This is about mutating an existing product that has done well for decades into building a revenue stream by means of psychological manipulation.
The patented microtransaction tool is specifically designed to utilize the psychology of reward, competitiveness, and the negative reinforcement of failure to drive sales.
What the fuck ever happened to just putting out a fun game? Quid pro Quo? You make a fun game and I'll buy it?
This transition to manipulation of the customer base is really mean spirited from a consumer standpoint. In fact, I might even read up on the legality behind designing monetary systems to specifically psychologically generate a feeling of need, and whether or not consumers are truly being preyed upon.