@thenomain said in Shout for Help:
So you hit up Google and end it with site:musoapbox.net
You know, I've been kind of tempted to write a 'How to Google Like a Champ' thing for awhile now. Maybe this will get me the motivation to finally do that.
Another thought,l one geared towards the 'automated' side of the discussion...
A Waterdeep/Undermountain game. Undermountain gives you 20+ levels of dungeon hack & slash, along with an in-lore reason for rooms to 'respawn' (Halaster's portals and summonings). So, set the dungeon rooms to randomly generate appropriate encounters & treasure for the dungeon level, then respawn after a certain amount of time has passed since a group cleared the room.
Similarly, IIRC, there's plenty of random encounter tables from the various Waterdeep supplements & boxed sets for 'above ground' action. And you can also program random encounters in buildings for players that want to do exploring & thieving by night, with respawns of encounters & treasures like with the dungeon rooms. Plenty of material also for Staff to create and run their own events.
Double post, sorry.
@nightshade said in What's missing in MUSHdom?:
What are you going to scene about if the setting is boring (without inherent conflict), and the game gives you no tools for affecting the setting and other players in a meaningful, productive way?
One man’s trash is another man’s treasure. If the setting doesn’t engage, then why even log in?
As far as affecting the setting, I’ve never needed tools for that, just permission from staff.
The tools make this easier, and thus more time effective, and thus more likely to be followed though, but it starts with someone saying “yes”. After that, I’m free.
@krmbm said in Wheel of Time MU(SH|X):
With Ares in beta... any word on how this is shaping up? I'm on book 3 on Audible ATM, and it's got the hankering going.
You may not feel this way when you hit book...beyond 4 (I think 8 was my breaking point), but it's still a great RP setting nonetheless!
@peasoupling said in MUSH Marriages (IC):
I've had a few. A couple of times I actually started the characters married, or in on-off relationships. The latest was over a RL year, but the characters couldn't actually get formally married for IC Lords & Ladies reasons, but it was a marriage as far as my character was concerned.
In non-roster games, which is the majority of games I've ever played, the main issue can be if the other player stops playing or idles out without closure. A couple of my IC marriages may have technically lasted RL years, but hardly count for that reason. In one case, it made my character pretty much unplayable, but that was a very specific situation. I still don't regret it, though. The RP and the character arc leading there wouldn't have been possible without it.
Serafine and Leta were my longest IC relationship and only 'marriage' in my RP history of ever. And yes, it counts.
@thatguythere said in Spotlight.:
Of someone show up to a scene and for whatever reason has all the impact on it as third extra on the left, I would not begrudge them complaining or just saying fuck it. Why should anyone spend 3 to 5 hours doing essentially nothing?
If that's your POV then hey - that's cool. I'm not saying you (or they) are wrong to spend your time elsewhere.
But for me? I don't give a crap if my character has a Big Hero Moment or not. I mean, sure, it's kinda neat when it happens but it doesn't drive my RP. I had immense fun being the lone Grounder PC in the 20-person scene in 100, making wisecracks to a NPC I was emitting. It's roleplay. It's a story. I didn't feel like the "third extra on the left" even though my character didn't really accomplish anything, ended up on the losing side, and got shot in the head and mostly incapacitated by some random NPC extra.
Different people like different things. All I'm saying is when you have a significant number of people feeling like "I've got a 66% chance of wasting my time if I don't get to do something awesome", you've got a serious logistical problem that I don't think is solvable.
Time for a Friday Update.
House tracking/sheets/trading/purchasing is up and running. Trades work, but its not a total system, there is no counter offers, bantering, etc. That is left to RP, the system is the end product to interactions between houses and house members on the grid; not a replacement for RP.
We’re delving into the heart of theme at present. Taking a closer look at Vindicti, the art of formalized vendetta for our game. A good quote from Encyclopedia Britannica, near the heart of day to day play; politics, alliances, vendetta.
These divisions [conflicts of nobility often along political lines of Guelf and Ghibelline] in fact largely reflected personal, economic, or quite local political rivalries—all inflamed by ideals of chivalric honor and an everyday acceptance of the traditions of vendetta.
It is highly more formalized for dramatics of play, named Vindicti. Vindicti is not unlike Kanly in Dune (based off a similar real world concept from the near east). We’re taking careful steps as we work this out for now. Our intent is not to make it simply some form to allow excuse of PK, to the point directly killing someone in another house is not honorable. Dueling is a highly accepted form of conflict, something like the final escalated conflict in Vindicti. For those not familiar with Pendragon, drawing swords is a little more than pretend fun time, even pulling blows for half damage, can be deadly and have lasting repercussions with a potential slim chance of dropping someone for good (armor/shield/hp dependent). Killing someone in a duel will come with investigation by the judiciary council to determine intent and recompense between houses. Not only does the offending house in a death have to pay the recompense, but the individual will suffer a tarnish which requires IC atonement; not some spiritual blessing, but the physical act of atonement whether to simply show publically, or for personal reasons to feel better, just that its a hit on reputation.
Other forms of conflict are more acceptable as well. Means of sabotage, social slander, even capture/ransom. Our goal is not coded systems for this, with statistics tracking behind the scenes, our focus is RP, we’re just giving more attention to Vindicti both in formal IC law and OOC policy/theme to assure its an RP tool only. This will most likely play into the idea of politics as discussed, such as the wooing of needed political NPCs for alliance and to sway votes/politics in Matora and abroad. Part of the sabotage could affect attempts to form/gain alliances or the attempts to gain favor/rep/info as well.
We will then further define the religious spectrum in the game which is reflective of the real world theme we are borrowing and altering. This was a big debate on Realms that we do not wish to get into, we’ll define more up front, from hierarchy on down. This will be a basis for religious groups, knighthoods and perhaps other groups with agendas that could be anti-religion (illuminati-esque). This is needed before we fully flush out neighbors in the city states from aristocratic cities that are probably supporting patrizio in our city in attempts to oust/remove nobility from their positions, or risen ventura (our condotieri), many also cavalieri/knights with no land holdings thanks to the numerous wars and entrada (crusades).
We will offer a number of houses, with heads open to app. Dependent on growth, we could open more but are going to offer group entrance/applicaiton to form new houses as needed as well. From the Conte level, which our opening houses start at, on down. While we will start play with an NPC at the level of Duca/Duchessa, the intent is not to keep it this way. This is an elected position and the intent is after play is established, to hold the next election for players to move into and rotate in this position to control the thrust of what our city does, leaving its success and failures in the hands of the players and the player houses.
The rest of the world will act, giving focus for the players to react to and, depending on player action, the world will react accordingly. Note that while it is very lightly fantasy and there could be some potential of real divinity of some sort, this is not a focus. There is no invading shadows or scary stuff coming, there are no end of the world/save the day/save the world plots. There is a socio-political focus on working together even while being enemies and rivals and making the overall success relevant to the city itself. Or, being enemies, removing enemies and changing the political landscape. We will offer challenges, dilemmas, hurdles and obstacles.
All said, we’re nearing that point of opening, knowing code may be added or altered to reflect need and want by the players, the basics are laid out to get there. Its is near, but I can’t say a time as that my jinx such a deadline, just we are getting closer.
@ganymede said in Make it fun for Me!:
@thenomain said in Make it fun for Me!:
Where people need to grow the fuck up is in accepting that fun of others is just as important as their own. If everybody was reasonable about this, drama would take a nosedive like you on your SO.
I don't disagree, but I think you misunderstand how busy our lives are with kids, work, school, elections, and so on. If I took a nosedive, I'd probably fall the fuck asleep.
That's what she said.
Only she didn't.
Because she, too, was asleep.
@thatguythere I agree with you for the most part. Fantasy RPG's are the last bastion of Class/Level design that I participate in. I'll still look at other genres of games with systems like that, but odds are I won't buy or play them.
And yes, the TORG revival was exceptionally well done. They fixed several issues in the original game system and made several overall improvements to the system and game world. Check it out when the books go on sale in physical stores. Or, the next Kickstarter (beginning in a few days) is supposed to have the big 'Cargo Crate' option and Core Books, Dice, Cards, etc., available in the BackerKit.
I just want to say that I really hate modular flexbots right now. I can easily calculate the stats for a character on the fly by looking at their current fork, their morph, and any augments or traits on the morph as long as it isn't a modular flexbot.
Now I have to update the code so that when I look at the morph I see if there are any additional flexbots attached, check all their augments, figure out which bonuses stack (such as two cyberlimb plus but not a third cyberlimb plus), find the maximum morph bonuses and aptitude maximums between all the modules, and then go through the whole headache-y process of finding which module has the highest durability and then adding half the durability of every other attached module.
On the upside, Evennia lets me make calls to MySQL Procedures properly meaning I don't need gnarly SQL calls in the middle of my Python code. TinyMUX wasn't allowing me to do that which was making me write horrible unformatted SQL calls right into mux softcode.
After a bunch of people were asking about werewolf, we took a poll. About 2/3's of the grid wanted it in early. Sooo we're adding it. CGen is open for bug checking and prebuilding. If you roll a pc into being a wolf in the first the sphere is open (not open /yet/), you'll carry your full xp over to the new wolf. It'll open officially as soon as the wiki and theme is updated.
@arkandel said in What's your identity worth to you?:
Your real world identity - meaning anything past your first name, including your general geographical location (city, State, etc). Please remember if you e-mail or share documents using your e-mail accounts those often include that name!
Most people don't know my name. I have a Gmail address I use for stuff like this, and use the hangouts feature for chat with other players.
I have no problem with people knowing I'm from Winnipeg.
This is a subset of the above but I wanted to isolate it... what about your gender, family status, religion, etc? That is, stuff about your social status.
I don't disguise my gender, nor my marital status, nor that I have kids. I might have told people the general field in which I work.
Your 'physical' digintal footprint; for example sharing pictures of yourself, but also even being on a voicechat with others; do you only do it with trusted few or go on general channels?
I don't do voicechat because I don't have the hardware and don't care to get it.
Ain't nobody wanting pictures of my gargoylesque appearance either. So, I don't share it.
Your e-mail address or other online traces of your identity outside of gaming.
My throwaway email generally. Maybe 3 people in my entire mu* history have had my real one.
Your identity on games - are you at all concerned about people figuring out your alts, or who you play on other games, including non-MU*? What about the room you are in, or who you are RPing with?
Not really. I did a playlist, after all.
@botulism said in Welcome to Lovecraft Looking for Directors and Stage Hands:
@ixokai There's a Central Casting character (NPC) that's gay, and his uncle is the priest at the local Catholic Church and accepts him, which isn't really troubles? Beyond that, not sure!
Yeah, I apparently had a very vivid dream which went weird. Ignore that part!
It's that time again folks: Update time
So, after much effort we've completed the Gotham grid. There was a good bit of humming and hawing on the exact layout but I think the one we settled on wound up turning out for the best. Metropolis is now about halfway finished, which means our grid is about 3/4ths of the way done give or take some extra rooms like no-mans-land and the USS Appomattox. (Still undecided on if we actually want to make that a grid room or wait to see if anyone actually winds up building characters who are members of ONE to actually use those rooms. Feedback is always welcome on that front. Do we even need to build grid rooms for the Appomattox or should we just leave that to be Roleplay Rooms?)
The combat system is trucking along right on schedule and we should be just about ready to shove that full force into closed testing in the near future! I'm honestly really excited to see feedback from testers on it as our Coder's have put some really good work into it.
Chargen is a good bit more behind schedule then I would have liked but sadly we've only got so many resources to allocate so sometimes things need to get pushed back a bit. We've made some modifications to how it'll work once it's coded but some roadblocks to actually getting it coded have cropped up, (along with a minor communications error) running us into a bit of a brick wall we need to either climb over or knock down before we proceed to allowing people through chargen proper.
The wiki hasn't seen much work since my last update but I'm definitely going to post some more delicious delicious pages onto it so you guys have new content to read. Don't worry on that front it just takes something of a back seat to all the other work that needs to get done for the wiki to mean much.
I've successfully managed to modify the Flaws, Extra's and Examples to a point that I'm confident they're ready for testing as written. We just need to work some of the details into a coded format and they'll be ready to throw right into the realm of chargen.
Other then that progress is moving steadily forward as it has been. I'm not taking any breaks from creating content for this place, and hopefully we'll be able to get back onto our internal schedule, and before you know it move on to an open beta. I'll warn that's still a good ways off however.
Marvel Heroic, for sure. The biggest trick will be establishing a means of semi-consistent CG constraints just so you don't have people wanting to put a d10 or d12 in everything.
The Valiant RPG kind of has a way to do that, but I'm not sure how easily it could be translated to the MH system.
Edited to add: found this attempt at points-based chargen, but haven't really tested it at all myself (and the author definitely doesn't seem interested in seeing how applicable it would be to DC or other universes' characters): https://samhaine.wordpress.com/2012/02/27/marvel-heroic-roleplaying-point-based-character-creation/