What Types of Games Would People Like To See?
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@ZombieGenesis Ravenloft would also be fantastic.
Necessary Evil is a good call too, something for a change from the usual that's already out there. But, no zombie supers game for me.
Underground or Aberrant would also be a nice change for pace for a supers game away from the combined universe jumble we have now.
TORG has that same kind of 'any character you want' potential as RIFTS, but is MUCH more balanced. Granted, it's not as high-powered as RIFTS, but it all works much more smoothly and seamlessly.
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I would loooooooove a Deadlands game
I would help make one happen, even. I have Ideas.
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@Auspice Setting pitch:
California, post Independence Election. A Boomtown in the Great Maze, about in the middle of California. The town is spread over two islands connected to each other and the mainland by bridges. North island deals with the Union, south Island deals with the Confederacy. Mainland has the rail connections to the rest of the continent.
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@Runescryer said in What Types of Games Would People Like To See?:
@Auspice Setting pitch:
California, post Independence Election. A Boomtown in the Great Maze, about in the middle of California. The town is spread over two islands connected to each other and the mainland by bridges. North island deals with the Union, south Island deals with the Confederacy. Mainland has the rail connections to the rest of the continent.
My idea had been to take a real life town from the western expansion, study its history, and fold those events in alongside the usual Deadlands wackiness.
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Torg could be really cool. Also, I was a huge fan of the Masterbook series back in the 90s. So could a game like Aberrant. I love the idea of your powers slowly corrupting you. It's one of the things I really liked about Ravenloft too.
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@Auspice said in What Types of Games Would People Like To See?:
@Runescryer said in What Types of Games Would People Like To See?:
@Auspice Setting pitch:
California, post Independence Election. A Boomtown in the Great Maze, about in the middle of California. The town is spread over two islands connected to each other and the mainland by bridges. North island deals with the Union, south Island deals with the Confederacy. Mainland has the rail connections to the rest of the continent.
My idea had been to take a real life town from the western expansion, study its history, and fold those events in alongside the usual Deadlands wackiness.
Sort of my idea, also. Adapting what would have been Bakersfield into the Deadlands setting. The idea was to include as much variety in theme and adventures as possible. So, you have Ghost Rock prospecting, ranching, North/South drama, a few days ride to Shan Fan or Lost Angels, a coalition of California native tribes, the Railwars, piracy, and 'usual' stuff like bandits, rustlers, ect.
Personally, I'd be fine with an all Union setting, just to avoid some of the potential drama, but the Rangers are so vital to a Western mythology and much better than the Pinks, IMO.
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@ZombieGenesis said in What Types of Games Would People Like To See?:
Torg could be really cool. Also, I was a huge fan of the Masterbook series back in the 90s. So could a game like Aberrant. I love the idea of your powers slowly corrupting you. It's one of the things I really liked about Ravenloft too.
The new edition, TORG Eternity, really did a great job of cleaning up some rules/system issues and re-presenting the setting.
-Die roll bonus only applies to hit; exceptional successes grant 1 or 2 bonus D6's to damage, with 6's 'exploding'. No more glass-jaw ninjas (Applying the Bonus Number both to hit and to damage, so any roll high enough to hit does massive damage)
-Separating the card deck into 2 decks; Drama for the player bonuses and Destiny for the Initiative system. No more seeing a Glory card wasted on an initiative draw.
-Kanawa/Nippon Tech re-imagined as Pan-Pacifica, merging with a 'Resident Evil' style virus outbreak, instead of the generic High-Tech Corporate Espionage setting.
-Smoother integration of Pulp Powers & Weird Science Gizmos
-Streamlining of the magic system
-Edienos are now legitimately impressive-looking in the art; no derp-dinos.
-Core Earth characters get a huge boost in they're the only characters that can take Reality perks, including the ability to summon Reality Storms.
-Tharkold from the start, but changed from Terminator-inspired to Mad Max/Metro/Hellgate. Also, the Putin expy Russian President ordering a nuclear strike on Moscow to take down the initial Tharkold Maelstrom Bridge....
They're just about to announce the Aysle expansion Kickstarter in the next month or so, after doing the Core Set, Living Land, and (most recently) Nile Empire Kickstarters.
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@ZombieGenesis said in What Types of Games Would People Like To See?:
I'd be totally down for a Ravenloft game. Deadlands could be cool too. What I'd really like to see is a darker themed superhero game. FC or OC but something along the lines of Savage Worlds Necessary Evil where all or most of the heroes died fighting some cosmic villain and it's left to the villains to save the world from total devastation. Or something along the lines of Dark Avengers/X-Men or Justice Lords from JLU.
Or something that embraces the madness of Rifts. A game where any character(mostly) is feasible.
A Ravenloft MU would be exactly what it would take to get my husband into the hobby
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I too love Spooktopia
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@Runescryer said in What Types of Games Would People Like To See?:
Star Wars Set in a single sector so the Players have a greater impact on the game setting
I really liked Chontio's setup, though, alas, no brain for another game when it was opening. http://chontio.aresmush.com/
The game update on the bboard says it's in kinda sandbox mode now but I hope the idea is actively revisited when staff has time for it, it seemed to have a lot of potential.
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I almost used the FFG plugin for Ares for a Star Wars game set in the Old Republic but some of the other staffers involved were worried that it would scare people away(it being a system at all and not having the online c-gen that some associate with Ares).
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I'd kill for an all original concepts superhero game. All OCs, no DC universe or Marvel or anything.
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@ZombieGenesis The big questions here would be:
- Career Grids vs Pyramid
- Can haz loot/gear/spacey-zoom-zooms.
Because I would be down.
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When we were thinking about using it we were planning on using the skill pyramids because we thought it was easier and more balanced, we liked how that came together for the Ares plugin. There would be gear but that was another concern because there's no FFG gear plugin so I'd have to code it.
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@ZombieGenesis
I think you hit this spot on. The reservation to do things because of expectations of codebase. I was struggling to frame it.As for games interested in? Anything. Right now we have a deficit of games. My own thought specifically would be something that possesses a cooperative competitive environment. A game where players are telling stories but can also be working towards goals. How this looks is a different question
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@ZombieGenesis said in What Types of Games Would People Like To See?:
were worried that it would scare people away(it being a system at all and not having the online c-gen that some associate with Ares).
Haha - I love that a brand new feature that isn't even out of beta is now a potential dealbreaker. (that's not sarcasm; that makes me happy) Someday I'd like to do web CG for the extra plugins but y'know - priorities.
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@faraday No joke, I staff on a game that is in beta and we have players who have never MU'd before but play on this game for two simple reasons: 1) the scene system that lets them do scenes via the web as well as on the game and 2) the online c-gen. The people I've spoken to love the fact that they can "slow burn" a scene via the web. They've also said that it's just much easier to create a character via the web than using MU based commands. So it may not be a dealbreaker for everyone but, from my experience with this game, it's certainly a method of bringing in players who may not play otherwise.
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I've wanted to try and get Phoenix Dawn working online for a while now. As a setting it's great, themes of war and heroic sacrifice -- you play as a Phoenix, a member of a military order, someone who lived their life, died and were reborn. This doesn't happen to just anyone, but now you have seven more lives before you'll be done, and those lives belong to the state in fighting back the Unstoppable Evil. You level up by dying. So it really is the game about heroic sacrifice.
System wise it's a weird and very fun deckbuilder style of game, where you have cards in three stats (Grace, Intellect and Strength) to do your actions, and is pretty darn swell.
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I've been tossing around ideas for a game to make for ages now, after License to Kill didn't work out because I didn't have the theme fleshed out properly, and Long Halloween had a total of two players on grid because of its raw size. I have an extensive suite of coded world commands that I can repurpose with a simple edit() command shortcut I've made.
I'd love to get together a team together to make a game (I haven't been on an actual team-prepared game since 2003 {M3:DP} and I worked briefly with another player or two on city descing in the median). I can offer you all my code, if you want to message me for an addy I can give you so I can show you my various statistics, advancement, personalization, environment, and plot currency systems. All five layers are meant to work together.
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I think a Savage Rifts game would be sweet AF. My last TT Rifts campaign used it and it was so much fun, we mixed Rifts and Planescape and had a combat cyborg and glitter boy fuck up Lankhmar, it was glorious.