What Types of Games Would People Like To See?
-
@vaermithrax said in What Types of Games Would People Like To See?:
What if Pathfinder kingdom-building in a persistent game-world, with time acceleration for one kingdom-building turn (one month) turned up to per-week? Players would form their own principalities and start building out. Civilization meets D&D?
I always liked the idea of a kingdom-building RP game as an evolution of the typical Lawds&Laydies featuring a little more engagement with ruling one's lands, plotting, etc., since these games have a tendency to devolve into a lot of generic social RP (re: sex) and an excessive reliance on staff for real story.
-
@Coin said in What Types of Games Would People Like To See?:
@Jennkryst said in What Types of Games Would People Like To See?:
Kingdom Building
Exalted! Mandate of Heaven! Bureaucracy Charms!
I miss it so.
Okay, but hear me out.
Dreams of the First Age. Full tilt elder Exalts with Limit Breaks turned up to 11. Also: must take appropriately Greek tragedy style Limits, not something lazy like half of the ones in the book.
-
@Jennkryst said in What Types of Games Would People Like To See?:
@Coin said in What Types of Games Would People Like To See?:
@Jennkryst said in What Types of Games Would People Like To See?:
Kingdom Building
Exalted! Mandate of Heaven! Bureaucracy Charms!
I miss it so.
Okay, but hear me out.
Dreams of the First Age. Full tilt elder Exalts with Limit Breaks turned up to 11. Also: must take appropriately Greek tragedy style Limits, not something lazy like half of the ones in the book.
Man, people are horrible. I wouldn't trust MUers with that setting, frankly.
-
@Coin said in What Types of Games Would People Like To See?:
@Jennkryst said in What Types of Games Would People Like To See?:
@Coin said in What Types of Games Would People Like To See?:
@Jennkryst said in What Types of Games Would People Like To See?:
Kingdom Building
Exalted! Mandate of Heaven! Bureaucracy Charms!
I miss it so.
Okay, but hear me out.
Dreams of the First Age. Full tilt elder Exalts with Limit Breaks turned up to 11. Also: must take appropriately Greek tragedy style Limits, not something lazy like half of the ones in the book.
Man, people are horrible. I wouldn't trust MUers with that setting, frankly.
I admit, part of me looks at how people play up trauma and angst—and sometimes become possessive of a particular flavor of it ("I don't care what the dice said! I'm the one who just lost a foot to the monster attack; that person who lost a hand two turns later because of a bad roll is clearly just trying to steal my spotlight by being injured like that!")—and feels like trauma and tragedy being a required part of chargen is a recipe for a whooooole lot of drama.
I may be feeling overly cynical today, however.
-
Double post, because it occurred to me in another thread: the Secret World. I want that as a game.
Give me a setting where secret societies have been shaping the world from behind the scenes throughout recorded history. Where the Illuminati really are the power behind the throne in the US, where the Templars were just one incarnation of an organization dating back to the Tower of Babel, and have viewed themselves as the border between the everyday world and that of things that live in the shadows... or in the spaces outside our world. Where a hidden Council has long existed to broker treaties and deals between these rival societies.
Give me a setting where all myths and conspiracy theories have a grain of truth to them. Where the Hollow Earth not only exists, but is filled with the myriad branches of the World Tree serving as express lanes between so many places around the world. Where there really was a secret base on the moon. Where December 2012 truly was the Apocalypse, but the rival societies banded together to stop it. Where cults lie to their followers, but those lies conceal even more horrifying truths.
Give me a setting where both horror and wonder are always present. Where hidden histories of Ages past lead to wonderous forgotten technology; ancient clockwork time machines, sarcophagi from times long forgotten which produce incomprehensible holograms when you toy with them. Where there are always things scratching at the door of reality, huge and incomprehensible, who are worshipped as gods but whose motives are both incomprehensible and terrifying. Where hidden Gaia Engines buried beneath the Earth which lock the Dreamers away in the Dreaming Prison, and you should pray to any god listening that they never wake... save that few things humanity has believed to be gods are truly what we believe, and even fewer are benevolent.
Give me a setting where people newly changed and awakened to the existence of magic as Gaia chooses new agents to work through find themselves struggling to understand the world they've found themselves pulled into, with no time to really sit and process the wonder and horror. Where you find yourself newly immortal, the dust of your body whisked away and rebuilt any time you die, over and over. Where you slowly begin to realize that nearly every immortal you meet from Ages past regards their immortality as a curse rather than a blessing, and are filled with worry for your future. Where a villain might sever your legs and leave you imprisoned in eternal pain, but refuse to kill you because they know that if they do you'll vanish and be reborn in the nearest well of pure anima. Where those they'd look to for answers about what they are rarely have them to give, because these hundreds of infant immortals taking their first steps into the shadows of the world represent something new, something never seen before, and something all of the societies would like to control if they could.
Give me a setting where the shadowy secrets of the world are becoming harder for even the Illuminati to conceal, and the impact is beginning to be felt. Where unethical corporations have captured some of these new immortals and begun trying to experiment on them. After all, once you figure out how to generate an anima well, you don't have to worry about the test subject dying. When they do, they just appear again in that well, whole and healthy and with a fresh batch of organs to experiment on. Where they have tried to make children into tools or weapons using what they've found. (Hello I walk into empty / hallways tell me not to worry / caution sends the signal not to / look around the bend and signal...)
Give me a setting where the bees are the voice, and perhaps the conscience, of the world itself. Where the Buzzing contains hidden truths for those willing to seek them out and listen.
Our wisdom flows so sweet, taste and see...
-
@Sparks Funny thing...I've sort of been thinking along that line recently as well. Maybe it's just Season 3 of Stranger Things having an impact...
But, two ideas to throw into the ring here....
-
Occult Espionage. Sort of like the BRPD of Hellboy, only all humans fighting occult organizations; no 'monsters on our side' option. I've been thinking about modifying Top Secret: NWO for this theme in TT, since it's a very narrative-based system.
-
Cthulhu Tech. For those unfamiliar with the game, it takes the Cthulhu mythos and puts it in a near future, anime setting that combines a couple of story fronts. You have an overt war front, with humans piloting both mechanical & biotech Mechs against invading Mi-Go forces and Mechs (sort of an Evangelion feel). And you have a covert war front, with characters going after secret societies attacking humanity from within; traditional Call of Cthulhu investigator stories amped up with some Bio-Booster Armor Guyver action as some investigators are merged with monsters that they can transform into.
-
-
@Runescryer God, +5 for Cthulhu Tech, -2 for them charging almost 50 bucks for some of their splat books that aren't even 200 pages and almost 30 for PDFs.
Great game, beautiful books and artwork. Bad call on MSRP.
-
I would love to do something like Blue Planet/Subnautica but with both a little post-humanism and a little Andre Norton thrown into the mix.
Colonists trying to settle a water world, reached through a one-way* wormhole. Regular folks, former military or other combat oriented people with significant cybernetics, genetically modified colonists and a few AIs all working together (and sometimes in factions) to create a toehold on a beautiful but inhospitable world. And then there are the alien ruins under the water.
*Not as one-way as people are told. In truth, data can go both ways while the wormhole is open, but it takes massive amounts of power to open said wormhole, so it's at the core of a giant solar array just outside Mercury orbit. Well outside the colonists' ability to replicate for decades, if not centuries.
-
@Ghost Yeah. Although I think WildFire (publisher) is dissolved/out of business now. And I have all the books on PDF. So coding in all the splat and keeping it in a password protected game probably isn't going to be problematic.
-
@Runescryer said in What Types of Games Would People Like To See?:
@Ghost Yeah. Although I think WildFire (publisher) is dissolved/out of business now. And I have all the books on PDF. So coding in all the splat and keeping it in a password protected game probably isn't going to be problematic.
Dont think so, either. Just checked the website and they mention a v2 Cthulhutech. Is that old old news on a defunct website? I have a bunch of the pdfs too so I'm golden.
-
@Sparks said in What Types of Games Would People Like To See?:
Give me a setting where the bees are the voice, and perhaps the conscience, of the world itself. Where the Buzzing contains hidden truths for those willing to seek them out and listen.
Our wisdom flows so sweet, taste and see...
Congregation: The hooks descend. We join.
-
...Cthulhu Tech ...
Obligatory request to play a Mi-Go Robutt. Cultist will also do, I guess
@Bad-at-Lurking said in What Types of Games Would People Like To See?:
... Blue Planet/Subnautica …
I also approve of Water World shenanigans. Followup obligatory Spelljammer mention, so you can land your space boats on said vast ocean. Majikully.
-
I like water, and worlds. Also: blue and planets.
-
Star Wars
MechWarrior/BattleTech (Dark Ages or War of the Clans)
BSG
Crimson Skies
John Carter of Mars
Straight Up Fantasy (Ares + the skeleton of Tat's spell system if she'd share it)
Wheel of TimeETA: Oh yeah. All in Ares. Maybe not Wheel of Time. But probably. Ares is life.
-
The Secret World
The Secret World
also
The Secret World(There is a chance that after writing that long post earlier, I now find myself seriously missing playing my Templar Paladin, and rereading old gdocs RP.)
-
@Seraphim73 said in What Types of Games Would People Like To See?:
Star Wars
MechWarrior/BattleTech (Dark Ages or War of the Clans)
BSG
Crimson SkiesMan, Crimson Skies. Now that's a system I haven't heard mentioned in ages.
But yeah - all the rest of these would be cool.
-
@Seraphim73 said in What Types of Games Would People Like To See?:
MechWarrior/BattleTech (Dark Ages or War of the Clans)
That's a weird and interesting choice. You mean the Wars of Reaving?
-
@Lemon-Fox said in What Types of Games Would People Like To See?:
@Seraphim73 said in What Types of Games Would People Like To See?:
MechWarrior/BattleTech (Dark Ages or War of the Clans)
That's a weird and interesting choice. You mean the Wars of Reaving?
If memory serves, Dark Age is after the official timeline ended, so sky is the limit.
If it's during the clan wars, though, Comstar Space Wizard is at the top of my list.
-
@Lemon-Fox Actually I used the wrong terminology. I think starting with the Battle of Tukayyid and going into the cold war following would be awesome. Or Dark Ages, which yes, that would be after the BattleTech timeline, in the MechWarrior CMG timeline.
@faraday I would LOVE a Crimson Skies game, either canon, or just the Weird War 2 Dieselpunk aesthetic.
-
I would love to see a Dark Ages vampire-only (so Vampires and ghouls) game.