Marvel: 1963



  • Comparing now to then, it's been my experience that OCs can do just as well as FCs in both importance, relevance and power than, say, 10 years ago.

    tl;dr things change



  • @ZombieGenesis said in Marvel: 1963:

    I've been tempted to try a DC game focused on the Teen Titans or Young Justice where the character power level and focus is a bit more even.

    Now this is a game I'd totally want to play!



  • @tangent said in Marvel: 1963:

    And Vorpal. Crap, Vorpal is gonna be pissed. My bad, fur ball!

    I AM COMING FOR YOU!!!! B(



  • People. Come play.

    Do it.



  • I want to!

    I'm just having a hard time figuring out a character >_>


  • Pitcrew

    Dammit stop posting about this game that sounds awesome that I don't have time or brain to play!

    (No, really, I wish you guys uber success, this is a super fun idea.)



  • Come play vif uns, @Roz . Ve haff Kekse.

    Says the guy who still can't decide whom to play.


  • Pitcrew

    Hows the ooc drama here?



  • I don't think we've been around long enough for OOC drama to rear its head. Give us a couple months.


  • Pitcrew

    Hmm I'm not big on superhero games, but I might check this one out.



  • In spite of the massive OOC drama in this thread, the game seems to have no OOC drama at all yet. Not that I usually get caught up in that stuff anyway, but the players are very active and open to engaging with new faces.



  • Well, we're still a bit on the small side. But the numbers are growing and things are picking up. I think we're all quite pleased at how it's coming along.



  • So. We have 59 approved characters. I'm going to guess this is about 30+ players based on unique IDs which consistently is about 60-70% of total logons.

    We have 3 factions created: X-Men, SHIELD and the Hellfire Club. The grid is fairly typical Manhattan with a spread of socioeconomic businesses and places to live built ranging from poor to filthy rich.

    Events so far have included a violent protest against police brutality and a fight between the Italian and Irish mobs.



  • I'm pretty sure it's just me, but I haven't been able to connect to the game for almost a week. Checked the wiki, still the same address I used when I first made a file for it in my Potato address book, but some reason I keep getting a connection time out.

    Not sure what's up with it, but if there's something I need to do to be able to connect, let me know.



  • @Monogram Nothing has changed. The game's been up without any problems. Did you try doing a tracert and seeing where it hangs up? You should also try going through a proxy and seeing if that works.



  • I can try, but I could try mushclient and see if it's different from Potato. Though..the strange thing is it started doing this after I moved. Wonder if that has anything to do with it.


  • Coder

    @Monogram Yeah nothing has changed, it hasn't even rebooted for for months, has had no DNS change or server change of any kind.

    But just for the sake of trying, its IP address is 216.136.9.8 9630, does that do anything differently? And what exactly is the error you're getting? Connection Refused? Or Timed OUt?



  • IP address worked. Dunno what the difference is.
    And I got a connection time out. Not refused.



  • Strange. Sounds like the DNS resolution was failing. That's something we have no control over.



  • Apparently it's because when I used, my ISP is a ISV6, which I guess is something the game has had trouble trying to deal with.

    At least that's what I was told when I logged on last night.


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