Mage: the Ascension Online



  • I'm looking for builders and storytellers to work with on my MUD. I've been coding it for almost 9 months now and I see the game going live for players very soon. It is based on the World of Darkness game, Mage: the Ascension. Probably the best features are the automatic turn based combat system, and graphical web client. The Magic system is coming along well too.

    Find it here: http://www.streetwitch.com


  • Admin

    Good to hear! It sounds interesting.

    Could you elaborate a bit please on the graphical web client's features? What does it do?



  • @Arkandel Chargen, for starters.

    It's also Evennia based, which he probably should have mentioned.



  • @Arkandel Yes chargen is done through the web browser, and the graphics don't need a lot of explaining. Everything in the game has an a image attribute, so when you go into a room or look at another character you see an image. Also you can use the mouse to walk around the mud and look at things by clicking on stuff. The combat system uses a turn based menu, that can also be controlled with the mouse. :)


  • Coder

    Just randomly adding in: I have quietly watched streetwitch go from not knowing Jack about programming to this. I am not personally a fan of Mage, but I whole heatedly suggest people to take a look at what this person has done at the very least.



  • @golgoth Thanks a lot for your vote golgoth! I'm working on this code like everyday. Today I made sure telnet clients can connect to the game as easily as with the graphical web client. To me, that option is really cool because some times I just want text.


  • Pitcrew

    Any word on a potential opening?


  • Coder

    wait.

    "automated turn based combat"

    for Mage the freaking Ascension.

    The consensus war theme where you can do anything with the spheres and paradigm .... has automated turn based combat.

    Okay, right, so-- no.

    I mean good luck with all that you want to do and I wish you all the luck in the world. But wow, no.



  • Ixokai isn't interested?

    I'm suddenly interested.


  • Coder

    @Admiral said in Mage: the Ascension Online:

    Ixokai isn't interested?

    I'm suddenly interested.

    Well fuck you right back, too. :)



  • It's really, really cool that someone is doing this. @Streetwitch , kudos to you.


  • Coder

    This is definitely a pretty cool use of Evennia!

    I've been continually plugging away at my own toolbox of Evennia stuff—bboards that also work as web-forums, in-game mail that also has a web interface, an exploration system, web-based chargen, etc.—so it's pretty awesome to see someone else hacking away on Evennia, too.


  • Coder

    @Sparks said in Mage: the Ascension Online:

    This is definitely a pretty cool use of Evennia!

    To explain the Debbie Downer post from @ixokai, Mage does not seem to lend itself to turn-based combat, considering that one of the core precepts of Mage (any version) is that of using magic in creative and unexpected ways, while the description for 'MtAsc Online' is almost that of a Mud.

    I am not going to say this won't work, because fuck it why not see what it's like. I will say that @Streetwitch has placed the bar in a curious location and I want to see how he/she will parkour her/his way over to it.

    If Troika can manage it with Vampire, it's entirely possible. I absolutely want to see what comes of this.



  • I'll say this, purely as a player that just hit the page. I love the use of the browser and the integration with Evennia. CG is pretty slick, I like it! Way better than a room or no room with a bunch of commands... This is coming from an IT guy that scripts / codes and writes queries all DAY. I'd much rather hit a page that let's me build out a PC in a sheet than via +stat/set Something=Something (times 40 times)



  • @Thenomain said in Mage: the Ascension Online:

    To explain the Debbie Downer post from @ixokai, Mage does not seem to lend itself to turn-based combat, considering that one of the core precepts of Mage (any version) is that of using magic in creative and unexpected ways, while the description for 'MtAsc Online' is almost that of a Mud.

    Both their post and their webpage describes it as a MUD. I don't there's any 'almost that of', unless I'm missing something.


  • Coder

    @Apos said in Mage: the Ascension Online:

    @Thenomain said in Mage: the Ascension Online:

    To explain the Debbie Downer post from @ixokai, Mage does not seem to lend itself to turn-based combat, considering that one of the core precepts of Mage (any version) is that of using magic in creative and unexpected ways, while the description for 'MtAsc Online' is almost that of a Mud.

    Both their post and their webpage describes it as a MUD. I don't there's any 'almost that of', unless I'm missing something.

    Then "is that of a MUD". Conclusion is not changed through correction of this detail. Point stands.


  • Admin

    What I'm uncertain of is whether the emphasis is on RP or grinding/fighting.

    As long as the focus is on plot and posing it might even be a good thing to automate combat.


  • Coder

    @Arkandel said in Mage: the Ascension Online:

    What I'm uncertain of is whether the emphasis is on RP or grinding/fighting.

    That’s a good question. @Streetwitch? No judgements, but do you want to clarify your play goals?

    edit: For the lazy like me, this is from the main website:

    Even though combat and magic are coded into the world, this is a social MUD.

    As I’m not familiar with MUD culture, I don’t know what to make of this. Any words about what you mean by this would be welcome.


  • Pitcrew

    @Thenomain They may be leaning more towards RPI? I've not heard of social MUD either.

    I am going to lean on the side of Thenomain and @ixokai. Automated combat in a game that has freeform magic sounds like a major feat.


  • Admin

    Actually I'm also confused now too. What is a RPI MUD and how is it different than a social MUD or a ... RP (?) MUSH in the context of roleplaying?


  • Pitcrew

    RPI (roleplay intensive) games are basically 'always IC'. If you're logged in, people can interact with you. Coded actions are considered roleplayed actions (i.e, if I walk into a room and use the 'punch' command on @Arkandel and don't emote about it, I'm still ICly punching Arkandel). Limited in-game OOC communication, usually just a 'help' channel, a local OOC command, and something to communicate with staff. Out of game they usually have forums with user, not character, based identities.

    MUDs and MUSHes are two sides of the same coin! I'd just take 'social MUD' to mean 'code heavy RP game', but @Streetwitch may have their own idea about what it is.


Log in to reply
 

Looks like your connection to MU Soapbox was lost, please wait while we try to reconnect.