From the main page:
Armageddon MUD is an online fantasy game in which players jointly inhabit a harsh, post-apocalyptic desert world. The game requires roleplay; while conflict abounds, the game is not about killing things. Rather, it is about living out a character's sometimes short and always difficult life in the harsh world, Zalanthas. It is a world where sorcerer-kings and their ruthless servants, the Templarate, govern the two main cities, Allanak and Tuluk. Any magick not granted by the Kings is feared and hated, and where the punishment of such a curse might be death. In this harsh realm, life is a constant struggle, and death may occur over a drink of precious water.
It's a MUD, a 20+ year old mud at that, but I feel like it deserves some space here at Musoapbox. This MUD is a little different, when you log in you are your character. There's no ooc channels and very little OOC chatter. While logged in you are living the life of your character. For the most part, players simply play their character. It's ok to ask questions OOC since it has code where some things might not be readily apparent. There are also player helpers available on their discord channel to help you, but sharing In character information is frowned upon.
The game is Darksun based and full of lore (20+ years worth). Dwarves are hairless and have a focus, an objective they are obsessed with. Half-elves are social outcasts, an unholy union between Humans and Elves that neither race accepts. Elves are broken up into two categories: City Elves and Desert Elves. Elves in Armageddon aren't lithe protectors of the forest; they're 7ft tall and never ride mounts. City Elves are untrustworthy, even to each other. Desert Elves are near feral tribals, who are protective of their lands and they run longer and faster than a rider. There are Half-giants, the magical creation of a sorcerer-king, ridiculously strong with the brain of a child. Armageddon also has the unique Darksun race: Mul. Muls are the offspring of humans and dwarves. They are usually born into slavery and prone to dangerous rage like outbursts where they will attack anything, friend or foe.
Magic? There is magic, but magic is feared and hated. There are three types of mages: Elementalists, Sorcerers and Templars. If you are a mage you want to keep it a secret to all but your most trusted friends. Even then, you never know if they'll betray you. Sorcerers are the most feared of all because they wield the magic that made Zalanthas the desert world it is, they gather mana from living things reducing them to ash or from themselves. Templars are the only characters openly magical, because their power comes from their God-King. Superstition, ignorance and fear rule Zalanthas.
So here's the deal guys. Armageddon is role-playing fun! You choose a class (here called a guild) and a sub-guild to balance out your character a little more, write up your description and a short blurb about your character's background and you're in. It's best to start out as a basic class: Warrior or Ranger you all know. There is no rogue class, there are three! Burglar, Pickpocket and Assassin. If combat isn't your thing you can choose a Merchant class, where you can craft goods ranging from weapons and armor to perfumes and clothing. If combat (and short life spans) is your thing it's advisable to join the T'zai Byn , the mercenary company. If you want to play something with more social flavor and intrigue, you want to join the Atrium or one of the three merchant houses.
I could go on and on about this game. It always sucks me in and I always come back to it. Check it out! There are some upcoming changes to the current guild system at the moment. But the documented guilds and races are still opened and playable.
Telnet: armageddon.org 4050
Tempest last edited by
If you can play this game, you are some kind of sick psychotic whackjob who enjoys staring at WALLS OF COLORLESS TEXT.
OMFG GET SOME ANSI GOING, PLEASE
Actually they have ANSI now.
Tempest last edited by
Yup, I think they implemented it in the summer. Lot of nice changes, they also have some inputs so you can bold and italicize certain words.
TNP last edited by TNP
Tried it many years ago. Hated it. Definitely not for me.
@tnp What did you hate about it? I can tell you whether that has changed or not.
If you do try out Arm, keep in mind it's more like... an IC D&D MMO than a roleplaying MUSH. If you've played an RPI, that's what you're going to get - it is one. The RP is going to be pretty fast-paced and combat can pretty brutally lethal. If you end up in any kind of PVP, it becomes twitch reflexes. You can die in some very stupid ways as well.
I played it for about 12~ years off and on. I don't think it'll really appeal to most of the crowd here, but if you're okay with the above caveats and up for trying something new, it's worth a shot.
Packrat last edited by
I recall trying this years ago and it suffered a lot from the classic 'You should learn that ICly!'
Regardless of if this was really basic stuff that anyone actually living in the world would know or not, actually putting said information on a website or wiki or whatever to read was anathema, you had to bumble around like an idiot and get murdered for it like they did back in the day!
@packrat Ugh, I hate when places do that.
I'm ICly from this city. The background that you approved says so. I need to know where there's a water fountain, because my character is dying of thirst. You say "Ask around ICly". I ask, "Where do people hang out to RP?" You say, "Find out ICly". I say, "Are you being serious right now?" and you say, "Ask around ICly".
Not saying Armageddon does that, I haven't played there. Just saying I've seen this in general, and it's infuriating.
I agree it definitely was like that in the past. In fact the “find out IC” mantra drove a lot of people away. People were lording information that often gave them an unfair advantage over newer players.
That being said. They are more lenient about answering simple questions. Just the other day someone asked a question like: How important are stats for a character? And they got several good answers. That is definitely something they’ve gotten better at. Keep in mind they have the help channel on discord too!
The thing you want to keep in mind with a game like this is it probably was Dark Souls before there WAS a Dark Souls. Meaning if you do something risky, the result is likely to be lethal. Part of the process of learning the game is actually going through that. That is definitely a way people play it, but you definitely don’t have to. I’ve been playing for a long time and I haven’t had a fraction of the amount of characters other people have had. It depends on how you play your character. I tend to play characters that don’t take crazy risks and I try to use common sense when I’m playing. For example if I come across a strange fruit, my character wouldn’t EAT it first, she would TASTE it to make sure it’s not a poisonous fruit. The game will punish you for doing something stupid, but it’s reasonable.
Packrat last edited by
@thugheaven Not even stuff like eating mystery fruit, things that characters really should know along with all sorts of other complete bullshit. What is the right way to address a Templar to avoid insulting them and what do their robe colours mean? Did you forget to pose to an empty room whilst code practicing your swording on a dummy and have a staff member take offense? Did your conversational RP take a few OOC hours and thus you get ICly in trouble because now it is some hour where you are no longer 'off duty'?
Yeah, it has a lot in common with mmos. Particularly with the combat stuff and the respawning mobs. In fact when the first mmos were coming out there were rumors that some of those developers were former Armageddon players and they borrowed heavily.
Also the roleplay is definitely more fast paced than an Mu*. You aren’t going to have to wait 10-20 minutes between poses. In fact there isn’t a pose order.
I think, it actually might be for some people that visit here. Combat is coded, so that’s something you don’t have to slog through, it is brutal but it’s mostly rng so you can throw some poses in there while it’s happening. There’s a good deal of roleplay that doesn’t center around combat though.
Packrat is right, it definitely was like that in the past. One of the biggest arguments in the past was my character lived in X city all their life, they would know where to buy water.
Well they fixed that. If you are in the city of Allanak (the main city) they have direction commands that tell you exactly where to go.
Pro tip: It’s better to join an organization. People usually LOVE to show what they know and show you how to do certain things. If you don’t join something....you are pretty much playing in hard mode. I think this is the most common new player mistake: players attempt to figure everything out themselves and many things aren’t obvious.
Oh, I hear you and it definitely was like that for a long time. And I get how frustrating that would be to a player that doesn’t know those things while their character would particularly things that would get you killed. But like I said, things like that are questions that would be answered for you now if you asked them on the game’s forum or in discord.
Something like “where can I find a watering hole in the desert?” Most likely wouldn’t get answered. Things that you’d need to know people will typically answer for you. For the most part, it’s pretty easy to figure out a newer player and most players would attempt to correct you or tell you what you’re doing wrong, but in character.
That’s not to say some players will still go nuclear on you for making a mistake. I don’t see it happening with the frequency I did in the past. Honestly, some players are just dicks, but that’s every where in the Mu* community.
Meg last edited by
@thugheaven except elsewhere in the community, there are rules about being a dick about little things. I mean, look at Arx's rules on not being a dick about IC titles and people getting them wrong.
@meg Normally, I’d agree and I love Arx and the way they handle a lot of things. I think Apos has an understanding of gaming and fairness that really is unparalleled.
With that in mind, what you do and don’t do in character is responded to in a manner of ica=icc. Since there isn’t much ooc communication, how would the other player know that you were unaware to bow to them?
So you have two alternatives:
- You can break character and say “I didn’t know I was supposed to do x.” Most people would allow you that take back. There are still players that wouldn’t though. And that’s because ica=icc. It’s like Dark Souls remember?
- You can suffer the consequences. I know that sounds crazy right? You not bowing to the Templar might lead to you getting slapped around a little bit, but that same Templar might’ve realized that you didn’t know to bow and offer you a job, now your mistake placed you under the protection of a powerful character.
So they might be a dick in front of other characters and your fee fees might be hurt at the moment. It might turn out that they’re actually trying to help you.
Or you know...they might actually be a dick.
@thugheaven This is actually more like OOCI=ICC. OOC Ignorance = IC Consequences. Which I'm not interested in myself, and I certainly don't blame anyone else for not being interested.
Either way, saying things like "your fee fees might be hurt" isn't really a productive way to address a fair concern.
I suspect what he isn't (but should) be saying is, 'You are not the audience for this game if those are your preferences' which sounds terrible and so people avoid it, but end up saying actually worse things. It's ok if somebody isn't the target audience.
This game isn't for a lot of us around here. People's objections aren't because they're pansies who need a fee fee check.
Meg last edited by
@sunny Yeah, I am actually ok with not being the intended audience. I just wanted to point out that while yes, there are dicks everywhere, that this isn't a thing that is everywhere on every MU* because there are games that make rules to prevent it.