Jun 2, 2018, 11:58 AM

@faraday said in Code Discussion: Ambiance Emits:

@ominous said in Code Discussion: Ambiance Emits:

@faraday For me it depends on the culture of the game. If there are no emits then people can set however they like, changing the time and the weather. If there are emits, the time and weather is what the server says it is. Don't make sets that disagree with it.

That's a fine theory. The reality is that people just don't do that. Time, weather and ambiance emits are at best treated as an inconsistently-applied guideline because it's annoying when your RL schedule only allows you to be on during the IC middle of the night (or middle of the workday), or you can't get people together for a RP scene because the weather isn't cooperating, or it takes 3 RL hours to do a scene that only lasts 30 minutes IC but +time says otherwise, or ... the list goes on and on.

That has not held true in my experiences. This is stylistic and cultural that is specific to MUSHes, not to MUs in general. On games I played that had a high amount of them, players just don't set the same way because they treat the environmental messages as the a shared accepted norm for what the reality is, and only wrote about things outside the scope that would already be defined.

Basically, players treat the game world as another player. In so much that you don't metapose and say what another player is doing, they just don't do it in any way that would contradict the game world. I did not run into elaborate scene-sets until I played a MUSH for that reason. I think of it as just an entirely different RP style, not one that's better or worse, but it definitely exists, and it's one I think of a lot when some RPI players try a MUSH and are very confused because cues just don't exist and there is so, so, so much more handwaving that can be very offputting since they aren't sure what's valid and what's not.