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    Grid Description

    Game Development
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    • Chet
      Chet Banned last edited by

      I'm looking for grid description editors for a modestly sized grid, a 22nd century spy MUSH that's based on political economy concepts. Everything, including the framework of the grid, is complete, and it's relatively small, I just need a little extra effort after the somewhat draining process of putting the architecture together.

      This one is based on political economic theory, with the MUSH as a central and unwritten concept inside the game itself, as a signals contact theory for espionage operations around the world.

      If anyone is interested in my other project, my time travel Duke Nukem game, based on university life, I have the entire project saved and ready to relaunch, if I have more interest. I want to do something with this codebase, even if it's the standard Dune game that everyone is so fond of.

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