Looking for play testers for text-based strategy game called Imperium



  • I'm looking for play testers for my networked multiuser strategy game Imperium. All I ask is for you to give the game a chance (it's very deep) and post your comments in the forum. Imperium is a game of intergalactic exploration and conquest and a game usually lasts several months or more.

    We would love to have you join us at https://EmpireDirectory.net !



  • @fstltna Since this forum is used primarily by people engaged in text-based role playing games, can you give some idea of what role play is like you your game? I've logged in to your game and glanced at the documentation, and I can't figure out how players are supposed to interact except by attacking each other. There's an introduction file (and why in God's name are all the info files on your site PDFs that have to be downloaded?) that cuts off without describing any game play except waiting a day after the first time you log in to see if your ship is charged up enough to do anything (?).

    Maybe this is just something too far outside my experience for me to get, but I have no idea what you're trying to do with this game. Is it an ASCI simulation of a video RPG? You might try describing it and the actual gameplay before requiring people to download doc files, but I'd bet many people won't bother investing any time without having any idea of what they'll be getting.



  • The external documentation is in PDF format for reference. All the docs are also available within the game itself using the "doc" command. For instance "doc imp" to get the main introduction and "doc files" to get a list of all the doc files available. The "communication" file talks about how the players interact with each other in chat and telegrams etc.

    The introduction file is a work in process but reading the files listed as being for players would be a good idea. There is also a forum which would be good for asking other questions in case others have the same issues... Let me know what else you need!



  • @fstltna said:

    The external documentation is in PDF format for reference. All the docs are also available within the game itself using the "doc" command. For instance "doc imp" to get the main introduction and "doc files" to get a list of all the doc files available. The "communication" file talks about how the players interact with each other in chat and telegrams etc.

    The introduction file is a work in process but reading the files listed as being for players would be a good idea. There is also a forum which would be good for asking other questions in case others have the same issues... Let me know what else you need!

    What I need is for you to be able to say up-front on your site what your game is like to play--what the setting is like, how my character interacts in-character with other characters (because, like most people on this forum, I am primarily interested in games where my character interacts with others, not in games that are video game simulations)--before I spend time with it. Without that, why should I bother? Right now, what you have looks like a CMS full of stuff that requires me to dig to figure out what it's for rather than a description of the game, such as the one at http://noreturn.closetgamers.com/ (just as an example - I don't play there).

    If you want feedback on your game, then there is some.



  • Thanks. I will try working on a description and put it under the documentation link, or do you have a suggestion as to where I should put it?



  • @fstltna said:

    Thanks. I will try working on a description and put it under the documentation link, or do you have a suggestion as to where I should put it?

    If you are trying to promote your game, then I think it should be the first thing people see when they link to the web site for your game. Right now, I can't tell from your site what you're trying to do (sell an RPG system, sell subscriptions to your game client, offer files to developers, or something else).



  • I've made some changes. What do you think? I'm working on that blank space above the slideshow...



  • This looks like fun. I'll have to give a try later tonight!



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