Pick Your Poison: A Chronicle of Darkness Interest Check


  • Pitcrew

    I and some collaborators, who I will not mention but are free to announce themselves as they wish, are looking at working on a new project in 2016. At this point, we have two potential game ideas sketched out, and I am looking to gauge the interest between the two of them. So please, feel free to pitch in and say which, if either, you think sounds cool.


  • Pitcrew

    Bumps in the Night - Chronicle of Darkness for Hunter: the Vigil

    There are more things in the shadowy places, in the dark corners and locked closets of the world than anyone wishes to know.

    But sometimes, we look, we find them. The dead pet that curls at the foot of your bed. The lost child with black eyes. The hook handed urban legend. The cannibal cult. The murderous doll. The ghost of the murdered girl.

    All of them are real. And they are all out there, waiting for you in the night.

    Set in an as-yet-undecided region of the United States, Bumps in the Night is a Horror chonicle in which the players take on the role of protagonist hunters, making a stand against the darkness. The Cheerleader who escaped the Murder Camp. The Medical Examiner who asked too many questions. The Hacker who found a dark secret. The librarian who translated a dark tome. These are the heroes of the story, but the world is a dark, dangerous place, full of horrors.

    On Bumps in the Night, we look to balance both Monster of the Week stories, where cells of Hunters face off against threats ranging from a solitary murder-golem to a pack of ghost hounds, to longer term horror stories involving an entire town under the thrall of an otherworldly insect-queen and a cruel wizard from beyond time and space who is collecting the souls of the innocent for a massive ritual.

    The world of BITN is a violent, dangerous and scary world, but one where you can make a difference. If you dare.


  • Pitcrew

    Blood Will Have Blood - A Chronicle of Darkness for Vampire the Requiem 2nd Edition

    Blood Will Have Blood (hereafter BWHB) is a game set in a fictional city along the Southern Atlantic Coast of the United States. For centuries, The City has been an area where Kindred have dwelled, even before the coming of the Europeans who built what is now known as The City, dead men and women have walked these lands.

    What is unique about The City, is that it has remained strictly isolationist. While not wholly unaware of the Great Covenants, unlife in The City has always been unique. Here, one did not find the normal squabbles of Invictus and Carthian, the holy war between the Lance and the Acolyte. Dragons did not study in the secret places here.

    While all the major Clans have been here, no Prince had ruled The City, and the Kindred had gathered along unique lines.

    The Keepers of the Flame Eternal claim they have been here since the first man died, since the first funeral pyre in The City. Torchbearers have a deep interest in not only the veil beyond life and unlife, but also routinely subject themselves to facing their own fears and the pain of Knowledge, of Fire.

    The Giovanni arrived in The City in 1882, a Coterie of Kindred from Italy who had ties to old world money and criminal enterprises. Taking control of The City’s port early, they have grown from a coterie to a Covenant, a true power in The City.

    The Iron Gate are the keepers and protectors of The City. Since homes were built here of wood and stone, the Gatekeepers have worked to both protect the city itself, as well as guide and influence the mortal institutions.

    Much of this changed in 2009. The Birds of Dis - the Strix, came to The City. Over the course of years they had infiltrated and damaged the institutions of the city, until the Covenants were all weakened and, at brief times, at war.

    After 5 years of discord and bloodshed, the worst was yet to come. The remaining Kindred of The City, having finally purged most of the Strix from their midst, suffered an Invasion from outside. For decades, members of the Great Covenants had hoped to expand their territory into The City. Now, The First Estate and the Lancea et Sanctum wield influence that once belonged to The Iron Gate. Carthians and Giovanni clash in the street. The Dragons and the Acolytes seek to uncover the secrets held by the Torchbearers.

    It is a time of great strife and upheaval in The City, and this is likely just what the Owls wanted.

    Players on BWHB take on the rolls of Requiem characters. The setting of The City offers the chance to play unique, home brew covenants who are struggling to maintain their identity and influence in the midst of betrayal and invasion, or to take to one of the traditional Requiem covenants, seeking new opportunities in a new metropolis.

    All information is subject to change, should the game be pursued.



  • I've never been a huge fan of either game line, truth be told, but if I had to pick one over the other, I would probably go with the Hunter game just because everyone and their grandma seems to be taking a stab at vampire. It'd be something fresh.


  • TV & Movies

    Definitely Hunter for me. I think people don't give it enough of a chance because of previous experiences with Hunter and a general disinterest with the low power level compared to other splats. But I think it would make for a great MU* experience that holds long term interest.

    The only problem I see is that it wouldn't draw enough people to give it a try. If you're cool with a small game, I think it could be really good.


  • Pitcrew

    I too would prefer the hunter game, something different :)


  • Pitcrew

    While I really, really like the homebrewed covenants shindig of BWHB, I have to side with the Hunter folks. It's not been done to death.


  • Pitcrew

    Also voting for Hunter.

    But I'd like to see a Hunter game where consequences really have teeth. A lot of people say they want a Hunter game with high stakes intrigue.

    But.

    Often what they mean is they want a serialized version of Supernatural, with regular Deus Ex Machinas that unmake consequences or undo death. And that's not a wrong thing to want but it does cause some to only run monster of the week challenges that aren't going to result in a body count, faction rivalries gets reduced to sneering at each other from isolated corners, and people generally avoid any sort of threat interception that causes real risk.

    I've always liked Hunter because it operates on the assumption that your PC will die, sooner than later but there has been a fairly long tradition of games that skitter away from this outcome.


  • Pitcrew

    If I run a Hunter game people will lose characters.



  • I don't think I've ever seen a Hunter game run. That'd be pretty awesome to play, really.

    And losing characters? Shit happens. That's not always for everybody, but I find it kind of refreshing.



  • Do Hunter. Abuse the hell out of the Horror Creation.


  • Coder

    I think people would respect a Hunter game where people lost their characters a lot more than the typical nonsense where PC's survive shit they really shouldn't.

    I vote for Hunter.



  • Hunter with character loss is something I've been wanting for a long time.


  • Coder

    Cod or Cod 2: The Coddening?


  • Pitcrew

    That Hunter game sounds amazing. Done right, it'd be all the creepy occult horror you could want. My vote definitely goes there.



  • I'd be interested in trying out WoD if it was Hunter themed.


  • Tutorialist

    The more votes for Hunter, the more I realize I just don't care for Hunter. Don't get me wrong, I love the idea of MotW & Creeping Horror. I love X-files and I'd play on an X-files, or Supernatural style place-- but probably not one using Hunter: the Vigil. I think perhaps because Hunter: the Vigil has so many different groups that are all over the place it doesn't feel like a cohesive game. And so a Hunter: the Vigil game just doesn't ... draw me at all.


  • Pitcrew

    @Cobaltasaurus said:

    The more votes for Hunter, the more I realize I just don't care for Hunter. Don't get me wrong, I love the idea of MotW & Creeping Horror. I love X-files and I'd play on an X-files, or Supernatural style place-- but probably not one using Hunter: the Vigil. I think perhaps because Hunter: the Vigil has so many different groups that are all over the place it doesn't feel like a cohesive game. And so a Hunter: the Vigil game just doesn't ... draw me at all.

    Honestly, I can agree with this. I would like Hunter even better if it didn't have the conspiracies, etc. A supernatural-mystery-and-horror themed MORTALS game, perhaps with some of the fun stuff from Hunter but without the baggage, would be even better.

    But if I can't have that, I'll take Hunter. At least it's humans.


  • Pitcrew

    I am not against just mortals/+, since I honestly don't actually know Hunter.



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  • Hunter presents a significant difficulty for day to day role play. People want it, people will do it, but instead of contrasting with the horror, it will emphasize the artificiality of all these Hunters hanging out in a coffee shop, or banging each other, or posing really hard about the cigarette they are smoking. It will have all the intimacy needed for horror and discovery of the X-Files or Supernatural shot with a cast of thirty main characters.


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