MU Things I Love


  • Pitcrew

    @tinuviel -- As in, like, the precise positioning of how a character was during... whatever it was exactly that they were doing, as I obviously didn't have a full scene's worth of context. I presume the question was meant to inform the querent's reply in some way.



  • @aria That is oddly beautiful. I rarely see people take such care in their more intimate moments.


  • Pitcrew

    When you find that music that just helps you write in a scene. Or any scenes, really. At present I listen to the soundtrack for Final Fantasy Tactics. It just helps me hone in and focus. It's always nice when you hit that point where you just feel like you've hit your stride in a scene, a given week, month, or whatever.


  • Pitcrew

    @apos said in MU Things I Love:

    @Thenomain Doesn't happen as much on games with coded money and any feeling of resource scarcity. It's a symptom of money feeling meaningless, and the largest reason for that is because it's not coded so no character feels the need to RP not having access to it when they need it. I think not having coded money is analogous to not having any way of showing someone taking damage. In full consent games without systems, sure people will pose getting hurt. How hurt are they? Shrug, there's a lot of dumb ways to track it, but the equivalent of saying, 'well okay since there's bad systems for tracking damage, we should handwave it and go without' creates way, way more problems than people think.

    Like the time where my char's husband informed her that due to Reasons, we'd have to be tightening our belts and cutting down on expenses almost entirely and OOC I was all "So is this just rp flavor or do I really have to stop buying things?" and he was all "No its the second one, stop buying things." and its VERY SAD. But I will definitely rp not having access to it because I DO NOT HAVE ACCESS TO IT :(


  • Pitcrew

    Today's just a good day for MU things I love!

    When your character has been operating under one impression for literally IC years, then has a shift in their perceptions within the last few months(RL months, too!), and THEN in one fell swoop their whole perspective of the world is distracted by someone saying 'hey, look, over there!' and when they look someone full-on punts them in the nuts.

    That's what happened to my character tonight. My initial thought was to react to it immediately, whether to write about it or bury his misery in drinks or more likely write to someone about it WHILE burying his misery in drinks. Instead I'm going to take a day or two, let it stew, and really think about how he'll react to this news. Because... god damn it all, that shit was rough. It was a damn whirlwind of emotions. Some smiles, an Easter egg or two that made me chuckle, some side eyeing, then some eye widening, then some 'oh, son of a bitch'ing, and finally 'oh, dear god, he's not been wrong in who he's blamed... but he hasn't been blaming everyone that's responsible'.

    Glass case of emotion, I'm telling you.

    ETA:

    alt text


  • Pitcrew

    @faceless said in MU Things I Love:

    When you find that music that just helps you write in a scene. Or any scenes, really. At present I listen to the soundtrack for Final Fantasy Tactics. It just helps me hone in and focus. It's always nice when you hit that point where you just feel like you've hit your stride in a scene, a given week, month, or whatever.

    My Halloween event this year (I always try to make the time to do one really creepy, non-metaplot-y scene around Halloween) was written to this song. Which I listened to on repeat throughout the scene.

    It was as creepy as you would think. I totally grok.

    https://www.youtube.com/watch?v=sgfklKnOg4w


  • Pitcrew

    That event was so creepy. So. Creepy.

    I loved it.


  • Pitcrew

    Making a connection with somebody you haven't played with in many many years that's one of those 'sigh, I so miss them' people, with the possibility of ACTUALLY getting to play with them again. It is pretty much the best thing ever.


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