Aug 23, 2017, 9:56 PM

@Sunny said in Eliminating social stats:

@Lain said in Eliminating social stats:

@Sunny said in Eliminating social stats:

This is a great example of 'if you don't do it the way that I do it, you've got bad motivations/are a bad player' when it's actually personal preference.

No more than people insisting that if you are bad with people IRL then by extension so must your character. If "it's just personal preference" can justify abolishing social but not mental skills, then logically, the inverse can also be true. I'm in favor of neither, mind you.

There's a huge, very significant difference, actually. I can see why you would be in favor of rollplay instead of roleplay where it comes to social skills, if you seriously equate these things out to the same sort of thing. Apples and rocks.

The difference isn't that huge depending on how the game pans out, though. Since I spent time with engineers and scientists, entire sessions have gone by with us trying to figure out how to fortify Sanctums and stuff like that.

One time my ST, during an Investigation/Academics session when we were trying to figure out how one of our enemies worked, said that each success on a roll would yield one relevant book on the topic from the library. When we got three successes, he literally pulled the three books off of his shelf and handed it to the party. This represented a number of hours of IG "study." That session, and the one following it, was about finding out exactly what within these books held the relevant details.

It wasn't very social at all. To make the game not entirely about that, we've done things like have someone roll Politics when it comes to dealing with Consilium bureaucrats if they come around to give us shit about what we're building.

So yeah, it's literally a matter of personal preference. I think you're invalidating Mental-heavy players in favor of Social-heavy ones because you think the latter is "real RP" and the former simply is not.