MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard

    FS3

    Mildly Constructive
    34
    283
    65721
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Tat
      Tat @faraday last edited by

      @faraday said in FS3:

      In the mean time, the best I can suggest is to make a sort of log file script of the commands to set up squad A-9 and then use your client's "upload" feature to send it to the game. If you want multiple people to be able to do that, you can share the script on the wiki.

      This is a cool idea, thanks.

      I did use the saved NPCs fairly often, but the ability to just 'goon' and 'henchman' NPCs in Ares might serve the purpose they mostly did. I suspect that for recurring big bads, I'll create a character object to use.

      faraday 1 Reply Last reply Reply Quote 2
      • faraday
        faraday @Tat last edited by

        @tat said in FS3:

        I did use the saved NPCs fairly often, but the ability to just 'goon' and 'henchman' NPCs in Ares might serve the purpose they mostly did. I suspect that for recurring big bads, I'll create a character object to use.

        Yeah that's what I was thinking. You can even create additional NPC types beyond goon/henchman/miniboss/boss if you want to have more fine-tuned pre-set NPC types.

        S 1 Reply Last reply Reply Quote 1
        • S
          Seraphim73 @faraday last edited by

          @faraday said in FS3:

          @tat said in FS3:

          I did use the saved NPCs fairly often, but the ability to just 'goon' and 'henchman' NPCs in Ares might serve the purpose they mostly did. I suspect that for recurring big bads, I'll create a character object to use.

          Yeah that's what I was thinking. You can even create additional NPC types beyond goon/henchman/miniboss/boss if you want to have more fine-tuned pre-set NPC types.

          I used saved NPCs pretty regularly in the past edition, but I just figured I was a nutter, like usual. With Ares, we've used the ability to create additional NPC levels to provide set stats for various critters and beasties on T8S, without having to set them individually or anything like that. It's quite handy.

          1 Reply Last reply Reply Quote 1
          • 1
          • 2
          • 11
          • 12
          • 13
          • 14
          • 15
          • 15 / 15
          • First post
            Last post