Space Sim w/Economy
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If I thought people might actually play on it, I would dust off the code for my unfinished original sci-fi Evennia based game and start work on it again. Maybe restart it with a Star Wars theme since original sci-fi settings seem to be the kiss of death for MU*s.
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@Darren said in Space Sim w/Economy:
If I thought people might actually play on it, I would dust off the code for my unfinished original sci-fi Evennia based game and start work on it again. Maybe restart it with a Star Wars theme since original sci-fi settings seem to be the kiss of death for MU*s.
Dude, I was just talking to @Paradox yesterday about all the ideas we've both had about using Evennia to build a space-sim game. But neither of us have the capability code-wise (that is a HUGE undertaking) to make it happen (and, I mean, we're having a great time running SGM).
I would support you 100% in doing this.
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@Auspice said in Space Sim w/Economy:
@Darren said in Space Sim w/Economy:
If I thought people might actually play on it, I would dust off the code for my unfinished original sci-fi Evennia based game and start work on it again. Maybe restart it with a Star Wars theme since original sci-fi settings seem to be the kiss of death for MU*s.
Dude, I was just talking to @Paradox yesterday about all the ideas we've both had about using Evennia to build a space-sim game. But neither of us have the capability code-wise (that is a HUGE undertaking) to make it happen (and, I mean, we're having a great time running SGM).
I would support you 100% in doing this.
I won't say 100%, cause I gots to see how it works in play. I'll give a firm 93.7%.
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As this thread has me nerding out some more, I give to you A BASIC CALCULATOR!
https://transfercalculator.com/calculator/index.html?e=egg
It's got brachistochrone trajectories enabled (Epstine Drive, y'all), so you can figure out your direct burns and one more prove that real time spehss is totally doable without FTL-foo. as of TODAY, it's 6.6 days to get from Earth to Jupiter at 1g, 12.1 days to do it at 0.3g. I really want to figure out a way to get this stuff done under variable accelerations, like... bursts of higher than 1g. But I'm zany.
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I have avoided most sci-fi MUs, so I am not sure exactly how it works, but, while all of this interests me in the same way as Elite Dangerous and Eve Online do, what does one do while waiting to get from point A to point B? MUs tend to be oriented to RP, so what happens if the person you want to RP with is a few star systems over?
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@Ominous said in Space Sim w/Economy:
I have avoided most sci-fi MUs, so I am not sure exactly how it works, but, while all of this interests me in the same way as Elite Dangerous and Eve Online do, what does one do while waiting to get from point A to point B? MUs tend to be oriented to RP, so what happens if the person you want to RP with is a few star systems over?
RP?
I want something to do while doing other stuff. >.>
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@Ominous said in Space Sim w/Economy:
MUs tend to be oriented to RP, so what happens if the person you want to RP with is a few star systems over?
It depends on the game. In many space-sim games, you're just stuck. Hopefully you have an alt or someone on your ship is online so you can RP while you're traveling. That's what turned me off of those kinds of games years ago.
ETA: You can have the same effect even without space-sim code if you have geographically separated factions/planets/whatever. It just tends to be more prevalent in space-sim games in my experience. There's nothing wrong with that if that's what you're into. Just not my thing.
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Yeah, but what if I'm stuck in a one-person ship like on Elite Dangerous or Eve Online? Is it usually assumed on these games that everyone is on a Firefly-style ship with a crew?
@faraday said in Space Sim w/Economy:
ETA: You can have the same effect even without space-sim code if you have geographically separated factions/planets/whatever. It just tends to be more prevalent in space-sim games in my experience. There's nothing wrong with that if that's what you're into. Just not my thing.
The only game I played on with travel times just had a list of times it took to get from one point to any other. As long as enough time equal to that time or greater had passed since your last scene at Point A, you were free to RP at point B and assume you caught a boat in the meantime.
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One possible solution is to have slow FTL for making transit and travel front and center and fast FTL (as in galactic and instantaneous) for data transfer. So bored free traders, off-duty space marines and passengers between systems log into a galactic VR world and do stuff.
It's a little meta, but it gives people a chance to RP with people not on their ship and do stuff.
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Stuck on Londinum but your friend is on Persephone and you either don't have a ship, or don't want to bother learning to fly? No problem! Grab a shuttle and fast-travel there in just a couple of minutes. No piloting skills required.
So long as the game is primarily focused on RP, there is no reason not to have something like this as an alternative means of travel. IMO of course.
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@Darren said in Space Sim w/Economy:
So long as the game is primarily focused on RP, there is no reason not to have something like this as an alternative means of travel. IMO of course.
Sure, but this thread was specifically talking about a space-sim game with an economy system. Those tend to be less flexible about travel times just to keep folks from zipping around the universe making a zillion credits in a day.
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@faraday said in Space Sim w/Economy:
@Darren said in Space Sim w/Economy:
So long as the game is primarily focused on RP, there is no reason not to have something like this as an alternative means of travel. IMO of course.
Sure, but this thread was specifically talking about a space-sim game with an economy system. Those tend to be less flexible about travel times just to keep folks from zipping around the universe making a zillion credits in a day.
It wouldn't be possible. You would need to have an actual ship equipped with a cargo bay and a market/cargo console.
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@Darren said in Space Sim w/Economy:
It wouldn't be possible. You would need to have an actual ship equipped with a cargo bay and a market/cargo console.
Yes I realize that. What I meant was that the ships have enforced travel times. Therefore anyone on a ship is stuck if they're in the middle of a cargo run.
Also I've been on space-sim games where the only way to travel was via coded ship, which meant enforced travel times for everyone. Some like the immersion and the shipboard RP.
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I guess the in-universe explanation would use an analogy to the real world. You can take a plane and get anywhere on Earth relatively quickly, but most goods are transported by train, semi-truck, and cargo boat. It still strains my suspension of disbelief a bit since a train, a boat, or a semi-truck isn't the same thing as a plane, but a passenger rocket is very similar to a cargo rocket. In fact the passenger rocket should be slower since it has to have life support systems, which adds a great deal of weight. Heck, most cargo you could just mass driver between planets, which would be even quicker.
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@Ominous Space Pirates, yo.
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It's a shame nobody wants a Rogue Trader game. Because I want a Rogue Trader game.
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@Admiral Eh, there's so much I don't want to deal with with in the WH40K universe. So many stylistic and cultural and tonal assumptions of the setting that are wildly unpleasant for me. Personally, I'd be more happy with something like Andre Norton's Solar Queen novels than weird uber-macho space fascist playgrounds.
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@Admiral Let me be Spehss Aelf and/or Mummy, and sure, why not?
Edit to add: I will also accept extra horny genestealer cultist.
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So let me ask, what are people really interested in:
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The time sink of cruising from Point A to Point B to kill time
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Something to do BESIDES RP that requires some planning/scheming to try to maximize benefits.
I guess why I'm asking this, is because if it's #2, you don't really need an 'advanced space system' to accomplish that, you just need a clever mini-game to do it.
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@Paradox ... both?