Just so. What I want is a generic point tracker that does not have any effect on the combat engine. I feel like I've said this several times now.
I can't imagine how one could code it to work within the combat engine and still be usable for a broad variety of things. It strikes me as easy to have the command to spend points say, "You have spent seven spoon-bending points in one scene, you must now pose dying of a nosebleed," or whatever you please, but quite awkward to code a set of customizable pools that act on the combat engine, in customizable ways ranging from having overspending kill you in one game's case or pool-type's case, while in another you can't overspend, you just run out and all it means is you've got to wait for another fire-belch to build up and in a third you need hugs before you can do another Care Bear Stare.
Yes, I know luck is a plug-in now. The scenes bit is new to me, but anyway, the point is, I'd like a setting so the pool can be refreshed by RPing, as luck is, AND/OR at a settable rate of time.