What RPG SYSTEM do you want to play on a Mu*?
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@ganymede wrote:
and, in turn, bend the odds in favor of a vampire expert against a mortal expert substantially.
But that’s what I’m saying: mortal 10 vs Vamp 15 just doesn’t give the Vamp a substantial advantage, mathematically.
Anyway, probably fodder for a different topic. Just meant it as a FYI.
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It's hard to think of a game system I actually get excited over that isn't implicitly tied to a setting that I'd find interesting. oWoD Demon single sphere, Ars Magica, Earthdawn as examples that come to mind. I can't say any system by itself would excite me, though some I just wouldn't enjoy and might make me avoid a setting I'd be interested in.
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There is a "WoD Lite" system, the ones that introduced the nWoD v1 games in the quickstart guides. It might not be the "lite" that Ganymede wants (and almost certainly isn't), but it exists and is light.
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@Kumakun :
Deadlands does use cards, but the core Savage Worlds system uses dice. Like Cortex it's very perks-driven. SQ does feel a lot crunchier than Cortex, which depending on your desire for crunch is either good or bad.
Even for the flavor, I think Cortex was very weak; Cortex+ is much stronger and supportable.
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@apos Ohh, Earthdawn! That sounds lovely!
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@thenomain said in What RPG SYSTEM do you want to play on a Mu*?:
There is a "WoD Lite" system, the ones that introduced the nWoD v1 games in the quickstart guides. It might not be the "lite" that Ganymede wants (and almost certainly isn't), but it exists and is light.
All the more reason not to use FS3 (ducks)
@apos said in What RPG SYSTEM do you want to play on a Mu*?:
It's hard to think of a game system I actually get excited over that isn't implicitly tied to a setting that I'd find interesting. oWoD Demon single sphere, Ars Magica, Earthdawn as examples that come to mind
Earthdawn is a neat system but it's pretty tied to the lore of the game. And it has some interesting min-maxy quirks (step 7 is my nemesis). But I still enjoy it.
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I want GURPS or RoleMaster. I like tactical melee and magical combat. I want it turn-based like most mushes, not an automated twitch combat system like most muds. Both systems would require a good amount of coded support.
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@apos said in What RPG SYSTEM do you want to play on a Mu*?:
It's hard to think of a game system I actually get excited over that isn't implicitly tied to a setting that I'd find interesting.
This is the 99% Invisible answer, and I 100% agree with this. Certain systems do certain things very well, while others don't. Some systems do nothing well but that's a trick of design.
I think it should be said, though, that the kind of game a system is good at running would come out of the implementation whether the game creator intended or not. The perfect opaque example is combat; there are RPGs that don't feature combat heavily and because of this players are less combat-focused.
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@faraday said in What RPG SYSTEM do you want to play on a Mu*?:
@thenomain said in What RPG SYSTEM do you want to play on a Mu*?:
There is a "WoD Lite" system, the ones that introduced the nWoD v1 games in the quickstart guides. It might not be the "lite" that Ganymede wants (and almost certainly isn't), but it exists and is light.
All the more reason not to use FS3
"Because Ganymede Wants It To Work" is a reason to make it work, and makes me think it can be done because she thinks it can be done. There are few people I would say that about.
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@faraday said in What RPG SYSTEM do you want to play on a Mu*?:
Earthdawn is a neat system but it's pretty tied to the lore of the game. And it has some interesting min-maxy quirks (step 7 is my nemesis). But I still enjoy it.
Yeah exactly, it's neat and I find it fun in a crunchy way that I just don't with a lot of other systems, but I can't imagine it applied to a setting that's really not that. It's very much a,'this is streamlined for adventurers doing adventurer things in a very specific way' system. Same that I can't picture Ars Magica in anything but mythic europe really tied into old medieval folklore.
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@thenomain said in What RPG SYSTEM do you want to play on a Mu*?:
"Because Ganymede Wants It To Work" is a reason to make it work, and makes me think it can be done because she thinks it can be done. There are few people I would say that about.
I have no doubt that a determined enough coder could cobble something together, but I remain unconvinced it will work in the way she wants it to work because of the mathematics of the system (which is probably not obvious to anyone who hasn't poured over the mechanics documents).
Obviously nothing I say can (or even should) stop someone from pursuing something they believe in. But when the math doesn't appear to support their desired outcome, I feel obliged to point that out and at least try to save them what I believe will be frustration and disappointment.
It hasn't worked out too well in the past, but hey - first time for everything.
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I'm a fan of Cortex, but I still find all the 'make Assets and all that extra stuff' too fiddly for my tastes. I love the core mechanic, but reading through various ones I have (Marvel Heroic, Supernatural, and Cortex Plus core) I always go' Ehhhh... this is going to be so much bookkeeping.'
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@thenomain
I always wondered how the OWoD 'introductory kit' stuff would work on a MU*. They're super streamlined and simple. -
Your optimism is overwhelming. Thanks.
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@thenomain said in What RPG SYSTEM do you want to play on a Mu*?:
Your optimism is overwhelming. Thanks.
The math doesn't really care about one's optimism. Numbers don't lie. Assuming you use the system Gany outlined:
Expert human (11) beats Expert human (11) -- 4 out of 10 times.
Expert vampire (15) beats Expert human (11) -- 6 out of 10 times.If you think a 20% boost is an appropriate model for a vampire with an expert Presence or Dominate - hey, go for it. But that doesn't really sound like what @Ganymede wanted when she said "bend the odds in favor of a vampire expert against a mortal expert substantially."
I'm just trying to help Gany get the kind of system she wants. Why are you giving me such grief about it?
ETA: I plugged in slightly wrong numbers above because I missed the fact that Gany was suggesting changing the entire rating scale from 1-4/1-8 to 1-5/1-5 (which has other issues I won't go into here) but my basic point still stands.
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I'd love to somehow get Phoenix Dawn happening on a MU*.
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What I'm essentially saying is that I'd really like to see something like GURPS -- not the actually system, but the concept of the system -- designed for MUX.
Scaleable.
Modular.
Adaptable to various eras and settings and universes with unique abilities or systems or whatnots that people can add for their world as needed.People can and should design their own worlds and settings. Even with source material -- be it an existing game system or other inspiration -- we end up doing this anyway.
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Runequest 6 and Ars Magica.
Honestly, though, I would rather see a system that can use the advantages of being able to calculate complex mathematics in a blink of an eye that comes with a computer. Most tabletop systems are designed with us mathematics-poor humans in mind.
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You have your belief system and I have mine. It’s pretty evident from our past conversations that they are irreconcilable.
I’m not interested in derailing this thread further. You know where I am otherwise.
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I think many mechanics from the The Burning Wheel (link) would be interesting to bring into a MUD context. I would not run it in RL because I prefer much lighter-rule games if I GM myself. But the turn-based, 'programmable action' combat system in The Burning Wheel would be interesting to translate in some form. Same with its diplomacy, debate and social combat systems.
But overall, that something to take inspiration from rather than to try to port wholesale. A computer can run a system no human could expect to handle, so there is no reason to strictly stick to tabletop rules.
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Griatch -
@thenomain said in What RPG SYSTEM do you want to play on a Mu*?:
I have outlines in my head about how I'd code a The Strange setting, as I think it's more approachable than Numernera. But yes, I like the system and would love to play it.
I was gonna say The Strange.
Especially because it's basically a storyteller's wet dream because as staff you can just let storytellers invent their own splinters where they do whatever they want and people can transport themselves into that splinter for stories and then pop back out.
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One system I'd really like to see is Nobilis. It's diceless, but there's a few rules that make it more mecahnic than "consent" games. and you get to play gods, so.