Marvel: 1963 (Lookin for a Coder)
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[does the hex fingers at PennMUSH.]
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@Coin I'm more used to TinyMux or whatever, but it seems like it's going well so far. what are the drawbacks to Pennmush?
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As far as playing goes, the two are very similar and easy to adapt to. Now MOO? I won't even try.
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@TNP I started on Moos!
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@tangent said in Marvel: 1963 (Lookin for a Coder):
what are the drawbacks to Pennmush?
That horrible, insane channel system.
... Pretty much nothing else. Penn is otherwise equal to most players, but speaking as a player, man that channel system is grotesque.
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@Thenomain said in Marvel: 1963 (Lookin for a Coder):
... Pretty much nothing else. Penn is otherwise equal to most players, but speaking as a player, man that channel system is grotesque.
Yeah the channel system is the thing that pisses people off the most (which is always funny to me because MUX's channel system is the weird one to me as a long-time Penn Player). My codebase makes a token nod toward MUX syntax by defining some channel shortcuts so you can use "que" to talk on the Questions channel or "=qu". It's not customizable for each player, but you can define a bunch of different shortcuts to cover the majority of cases. It's not ideal but it's something.
The rest of the channel commands, yeah... you're out of luck, but really, how often are you joining/leaving channels? It seems like it's not something that you do ten times a day, right? It's always been a pretty minor annoyance when I've played on MUX games.
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On WoD games, people join and leave channels quite often, as a way to minimize spam when entering a busy scene or when channel chatter doesn't agree with them. We WoDMuxers also have a tendency to have one channel per social grouping, including the "wolf pack" analogue for name your own game structure. So yeah, we lean on channels a lot.
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@Thenomain Fair enough. On the games I've been on, there are only a couple of channels and the 'gag' command lets you silence them temporarily for spam/annoyance without actually leaving them. So it's not really a big thing. Anyway, I can totally understand the annoyance. Can't quite understand those who pass up games just because the channel system irritates them, but I guess everyone's entitled to their pet peeves.
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@faraday said in Marvel: 1963 (Lookin for a Coder):
Can't quite understand those who pass up games just because the channel system irritates them, but I guess everyone's entitled to their pet peeves.
Because in some people's workflow, this is a big deal, which is why I mentioned how WoD seems to rely on channels. I don't drive manual transmission because I don't know how. I could learn, but it would be more than just a peeve to do so, so I avoid cars with a manual transmission. No slight against them, but holy crap would it be a disaster for me and mostly a waste of my time.
Perspective. As it changes, so does everything you do.
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It's a bit awkward to use after being so familiar with Mux but Penn's channel system has some nice features. It's great being able to target a single channel or them all at once and @chan/gag is great. I don't need to shut off every channel individually and have @adisconnect turn them back on so I don't forget.
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We hacked a softcode addcom/delcom on PennMUSH to use MUX-style channel aliases, but there are still some thing that trip it up. Semicolons don't bother it anymore, but I think & get lost. (Generally only comes up for links.) I'm sure this could be fixed as well, we kind of just hacked at it a bit.
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@TNP said in Marvel: 1963 (Lookin for a Coder):
It's a bit awkward to use after being so familiar with Mux but Penn's channel system has some nice features. It's great being able to target a single channel or them all at once and @chan/gag is great. I don't need to shut off every channel individually and have @adisconnect turn them back on so I don't forget.
You can turn all channels on and off in Mux. Have been able to for a while.