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    SF survival mu*

    Mildly Constructive
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      @Pyrephox said in Survival/Apocalypse Genre Survivability:

      I would like to see something a bit more like Xenoblade Chronicles X. For those not familiar with the game: the idea is that colony ships fled Earth when Earth got caught in the middle of an interstellar war. Some of the war factions pursued the colony ships, damaging many/all of them. One crashes on a new planet, scattering stasis pods across most of the planet. The main ship has been repurposed into a home base/colony, but they're on a planet filled with unknown megafauna and alien pursuers. The purpose is to survive, but also to try and thrive. So, you have a way to integrate new characters (a new PC obviously just got thawed out of a recovered life pod), you have a home base with an explicit goal of "try to live like normal people" for those people who are more social players, but you also have a constant threat of unknown and dangerous life that needs to be understood/defeated in order for the colony to gather the resources it continues to need to expand and establish itself. That many people are highly competent in a field doesn't break the bank as much, because NO ONE is competent in "what the hell is this thing trying to eat me", because it's all new species. And a new planet gives the story staff leeway to introduce new threats over time, as people expand and explore.

      I've seen this idea come up here and there and I think it's pretty cool; for some reason I thought of it today and remembered this post from @Pyrephox .

      Has anyone done a mu* like this before?

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