Dec 15, 2017, 1:47 AM

@alzie said in Alternative Formats to MU:

@arkandel If we're talking about travel specifically, My personal opinion is that no game needs a grid. It's an expected feature of a game, but the reality is that nobody actually RPs in 90% of the rooms most games have. The reality is that you could open a game with a clear theme and maybe 10 important, constantly used locations alongside a coded RP Room creation wing and it would work just as well.

The problem is that if you do this, people will stare at you like you're fucking nuts.

Sure but design a game like that in a way that requires no ooc communication whatsoever to find RP. I mean, you can. It just fundamentally alters the base gameplay.