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    Open Sheets?

    Game Development
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    • M
      magee101 Banned @faraday last edited by

      @faraday Pretty much everything she/he said.

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      • Three-Eyed Crow
        Three-Eyed Crow Banned @mietze last edited by Three-Eyed Crow

        @mietze said in Open Sheets?:

        Maybe that is why on the whole I have found a better caliber of ooc player behaviors on games with open sheets, they have all tended to be smaller with a better sense of ooc community.

        I definitely think game size makes it easier to foster a certain type of game culture than anything else, since it's a lot easier to encourage/enforce the kind of environment you want on 20 players rather than 100+. I'm sorta curious how open sheets would play on a mega-game. They tend to be environments where player trust is harder to foster, since you can go months without interacting with a decent portion of the playerbase, and you get more niches of people holing up to play their own version of the game. I suspect it'd weird me out on a game like Arx, where stuff like your secrets are part of your sheet and are in some cases not things I terribly want randos to know, but I probably wouldn't care so much about sharing purely mechanical/non-magical stuff like the FS3 games tend to be.

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        • I
          insomniac7809 @Seraphim73 last edited by

          @seraphim73 said in Open Sheets?:

          @mietze said in Open Sheets?:

          Would I want it on a huge impersonal ten alts for every player pvp disconnected/uninvolved staff game, no.

          This is actually the type of game I would most want open sheets on. If Staff is uninvolved, you have no way of knowing if the player of the character your character is trying to kill is lying about their stats. Unless the game has open sheets, then you know for sure.

          There's always the option of coded combat, and the like. On Arx, I can't see the sheet of the guy I'm fighting, but the rolls are all going on under the hood so it matters less.

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