AnomJobs - Trouble With Installation



  • @RnMissionRun What might you recommend instead, on TinyMUX? It looks like it has stuff everyone needs, some of which (aJobs) is a serious pain in the behind.

    Unless you meant using Rhost, and then, yes, I know there's a starter pack or whatever there that's nice.



  • @skew said in AnomJobs - Trouble With Installation:

    @RnMissionRun What might you recommend instead, on TinyMUX? It looks like it has stuff everyone needs, some of which (aJobs) is a serious pain in the behind.

    Unless you meant using Rhost, and then, yes, I know there's a starter pack or whatever there that's nice.

    If it was me doing it and I absolutely had to have MUX (or at least, a MUX-like), I'd be running MUXcore on Rhost with all of the MUX compatibility settings enabled, with the Rhost version of Jobs.



  • @RnMissionRun said in AnomJobs - Trouble With Installation:

    If it was me doing it and I absolutely had to have MUX (or at least, a MUX-like), I'd be running MUXcore on Rhost with all of the MUX compatibility settings enabled, with the Rhost version of Jobs.

    I mean, sure? But this is the equivalent of someone asking for help on Windows you answering "Get a Mac". Porting code over to Rhost is a serious time commitment and big PITA. Yes, I know, because I ported over Thenomain's core WOD suite.

    Not trying to harp on you specifically, just trying to point out the frustration of asking "How can I do X?" and getting told "It's super easy, just don't do what you're doing at all". If folks in the community feel "MUX is dead", then I think we should just tell people that directly.



  • @skew

    TinyMUX is dead.

    But I’m still actively developing for it.

    So the question becomes: Could you live in an ancient ruin if there’s a society there?



  • @Thenomain said in AnomJobs - Trouble With Installation:

    So the question becomes: Could you live in an ancient ruin if there’s a society there?

    Judging by the number of people still using SimpleMU, survey says "yes".

    That's the nice thing about software. As long as it's working tolerably enough for the people using it, nobody has to maintain it.



  • TinyMUX is not dead, but should you use it for your new MU* projects? Maybe? These are my general recommendations:

    If you're looking to make a WoD game and you either cannot (or just don't want to) code it all yourself, then you're going to want to use MUX because that's what nearly all of of the existing body of available WoD code was written for. As a non-coder, you simply won't care about the features that MUX lacks.

    If you're an experienced coder and don't mind doing a bit of extra work porting stuff, consider going with Rhost instead. Rhost is nearly completely compatible (I'd say 95-96%) with MUX while at the same time offering a bunch of really nice features that your coders will thank you for. It's still being actively developed, and if you run into any problems, you can stop by the Rhost Development MUSH and talk directly to the developers. Ash is very approachable and is always willing to help.

    For anything else, I recommend PennMUSH, simply because this is the platform with the most available code, including several starter DBs (such as Faraday's and Volund's) that'll give you a mostly complete game right out of the box. It's also the platform of choice if you intend to add hardcoded systems such as Hspace or Aspace to your game, or if you intend to make use of @grapenut's excellent websocket addon. Penn is still being actively development, and getting help can be as easy as logging on to MUS*H and asking.



  • @RnMissionRun Just to make things messier... Requiem for Kingsmouth was on Penn, and that was vampire 2e. Anyone know if that code exists anywhere?



  • @RnMissionRun said in AnomJobs - Trouble With Installation:

    If you're an experienced coder and don't mind doing a bit of extra work porting stuff, consider going with Rhost instead.[...]
    For anything else, I recommend PennMUSH, simply because this is the platform with the most available code,

    If it can run on Penn, it can run on Rhost (mostly sure), and I would bet you a dollar that anyone running an Rhost game is willing to share their code.

    Same can be said for Mux and Penn, but code availability should not stop you from running Rhost. Ashen will almost always write in a feature or a switch because you ask for it, and often within minutes.

    I am pretty sure that Rhost is by far the most inclusive, the biggest amalgam of other Mushlikes in one codebase.



  • @skew
    At least some of it had been posted onto a github, but I don't know how public that was meant to be.