nWoD: the transition from table-top to MU*
-
@Groth I don't know that I like an implementation where one person screwing up could cripple a number of people for that long. It might be more realistic but from a gameplay point of view... a month?
Especially since it could happen by mistake (typo!) or someone could be a newbie to the system or... whatever.
Another scenario: I log on when your coterie is not around, go to your neighbohood and drink to my character's dark heart content. Yummy, and now your pool is depleted for weeks.
-
The fight for food is tedious. If I wanted to do that, I would set Fallout 3 to the appropriate level, and just play that.
The fight for influence can be exciting, but you would have to have a system for it that takes into account the vagaries and complexities that such political battles demand.
I can't think of anything worse than a +hunt code, and I say this with the experience of being on such games.
-
@Arkandel said:
@Groth I don't know that I like an implementation where one person screwing up could cripple a number of people for that long. It might be more realistic but from a gameplay point of view... a month?
Especially since it could happen by mistake (typo!) or someone could be a newbie to the system or... whatever.
Another scenario: I log on when your coterie is not around, go to your neighbohood and drink to my character's dark heart content. Yummy, and now your pool is depleted for weeks.
A single -1 penalty is hardly crippling. However if you want to deliberately cripple a rivals blood pool by repeatedly draining it for the stacking penalty you can certainly do that. However they can also investigate who drained their blood pool and pay you a visit.